Can i win

Chose

King
Joined
May 26, 2005
Messages
669
Location
USA
this game is noble difficulty, im sure that is very easy for most of you, but this is hard for me

I was going to try and win this game with out going to war. So Most of my cities are very focused on gold, thus have very bad production. I am alone on a Island, and so is everyone else. At first everything was going well, then i met Egypt who is quite a ways inhead of me.

i had to try and close this gap btw. me and egypt. I did not want to go to war but i had to. so i went to war with france who was the weakest, b4 they got Riflemen so it was very easy to distroy him and take his island. I made the forbidden place on the island i took from france.

But Egypts is still far ahead of me, i have 2400 pt. she has 2850 pt.
with france dead here is how the scores look
View attachment map.bmp

Mansu musa and Hatshepsut both are about 4-5 techs ahead of me, but i have biology witch hatshepsuts does not have, if that matters

I have 142 turns left in the game and These seem to be my best options

Domnation: i have about 20% of land and population and Egypts and 23% of population and 20% of land

Mansu musa and hatshepsut both have infantry as do i
but Julieus Peter and Alxander do not have infantry yet.

Space: i dont know if i have a chance, here is where im at
View attachment tech.bmp

Time: well as you can see Hatshepsut is about 330 pt. ahead of me

So you do you guys think i should do.
 
Well, if you want to boost your economy even more, don't forget to spread Christianity to other lands in the hope of getting them to think more favorably of you and to boost your Shrine income. I'd suggest focusing on Peter or Caesar since they didn't found those religions and therefore might switch to following your lead. Alexander is already Free Religion, so he is unlikely to change.

Sending one or two missionaries to Egypt can help to keep an eye on what Hatty is doing. Knowing what kind of troops Egypt has in the Shrine city can be a tremendous asset. You have open borders, so you should have no trouble sending over a missionary or three.

Since no one else is Buddhist, that's going to earn Hatty some negative religious diplomatic modifiers. Hopefully that's enough to make everyone dislike her at least a little bit.

Universal Sufferage won't completely fix your production problems, but it can certainly help - both by giving you hammers from towns and by giving you the ability to buy hammers with gold.

I'd suggest switching to Universal Sufferage, Free Speech or Bureaucracy (depending on your capital's production and the number of cottages you've built), Emancipation (growing towns faster == good), State Property (the reduction in maintenance outweighs the extra trade route nearly 100% of the time) and whatever religious civic seems most appropriate.

If you build up some kind of military (enough that you are guaranteed to take one city), you can go over and attack Hatshepshut and burn the Buddhist holy city to the ground. That will make a decent dent in Hatshepshut's finances and that will slow Egypt's advancement at least somewhat. Just make sure your navy is big enough to take out the counterattack that is possible. You don't have to improve your position there, just weaken Egypt's.

Before you do, however, consider trading Biology for as much as you can get from Egypt. Hatty won't be willing to trade with you after an invasion, so get what you can while the getting is good.

All of this is entirely speculative. I can't see the details without a save game, so take all of these suggestions as things to consider, not as actual advice.

One more thing that you probably should do (this actually is advice) is build a couple of farms in some city that has some hills and a river build some mines in that city along with Watermills. With State Property, Water Mills are excellent sources of food and production. Mines give good production and you can even drop in Workshops without losing any food with State Property.

You'll be surprised at what a difference even a single modern era production city can make in your military.
 
Thanks for the Tips popejubal

i would go for the nitty gritty space race. can you post the save of it?

i dont know how,:blush: :rolleyes: but i will if you tell me


i switched to state poverty, and Universal Sufferage and burrocracy
i was on monarchy so when i did this i lost all the happness from my men i had in the city so this happend
View attachment problem.bmp

anyway of solving this or should i switch back
 
Saved Game

As the others have said, a posted saved game would be handy.

Use the 'Upload' button from one of the menus on the top of the page, or use the 'Manage Attachments' button in the 'Go Advanced' section when replying.

Hereditary Rule vs. Universal Suffrage

In the short term, you may need to use your :culture: slider provided you have Theatres and/or Colosseums to address happiness, and assuming that you've exhaused your trading options with other tribes. See Ways into Happiness by cabert for more thoughts on addressing this - stick with Universal Suffrage or otherwise Representation, but with all of those 'Cottages' (Towns) I'd say Univesal Suffrage would be the best bet.

State Poverty! :lol:

Space Race

There are loads of ways to approach the Space Race, but having a few dedicated high-production centres is cruicial for building the expensive Space Ship parts.

PopeJ has noted that in the late game, with late-game technologies and civics (incl. State Property, Electricity, Replaceable Parts) that the 'modern' Worker improvements (Workshops, Watermills, Windmills) become more worthwhile, and you can turn low :hammers: sites (e.g. sites that have grasslands and rivers) into high :hammers: sites ... see Evaluating Production by VoiceOfUnreason for more on converting your late-game empire.

The Internet can help with the technology race, The Space Elevator with production, and Scotland Yard with ripping up your rivals' resources if not sabotaging their cities' production - so these may be worth at least considering depending upon your needs and capacity.

With Mansa and Hatshepsut still in the game, you may well have to resort to using Spies or embracing Warfare (even think about 'the bomb' if you're really behind).
 
I wouldnt switch back. Build city inprovements that boost happiness and trade for luxury resources. Being behind in score doesnt mean you are going to lose the game. If a AI has a lot of unit or land its gonna have a higher score. It may be tech stagant. Spread your religion to Alexander (who doesnt have one) and to Peter and Julius (who didnt find their state religions). I would go for a space race win. Right now, I would work on building up your navy and city improvements (labs are going to be good). Sea units don't improve late in the game, so you dont have to worry about a battleship going obsolete. Once you start getting space parts build them. If a AI gets ahead of you in the space race, declare war on them. Most of the time the AI will abandon its space race for a war effort. If you have a well developed navy on your map war wont be a problem. Between eliminating ships in the water and pouring every unit you have onto a landing party (easy to do with railroads) you should be good. But this might not be a problem. My experience has been the AI isnt very good during the last era.
 
I wouldnt switch back. Build city inprovements that boost happiness and trade for luxury resources.

I agree with this wholeheartedly.

One thing that I would also suggest is to reload your recent save that came from directly before you made the switch.

It's no sin to reload when you make a decision and say, "Woah! I didn't realize that was going to happen." :eek:

I'd still suggest the civic changes are probably a good idea, but it might not yet be possible to switch away from Monarchy.

A few extra luxuries, a few extra marketplaces, forges, theatres and even a colluseum and Jail or two would help your higher population cities. If you are running slavery, feel free to whip to complete these buildings since whipping reduces population (= fewer unhappy) and completes the building that increases happiness.

Whipping Temples and Granaries in the early game is nearly always a good idea when you're near your happiness cap.
 
Thanks again for all the tips!:goodjob:

Here is my plan,

1.) Im staying with the switch i moved the culture rate to 20% witch gave me 5 new happy faces.

2.) Im working on spreading my religion to peter alexander and julius.

3.) Im working on a few destroyers and that thing that lets you build a spy and i will send then to egypt.

4.) As collier said i will declare war on anyone who is beating/close to me for the space race.

5.) I will also try and get internet as soon as i can.

thanks again everyone, i will post a final post on the ending of the game.
 
o yeah also, b4 i did the culture thing i had already built all the building i could to help happyness
 
well i lost, by about 120 points, no one got the space race by 2050. i went to war with egypt at the last few turns to try and take a few citys so i could win, but i only got one and she won.

yeah seal, i now i could of won if i would of gone to war with someone else, i just wanted to get egypt, but i could of killed someone else if i was thinking.
 
Back
Top Bottom