Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,216
This thread inspired me to try marathon speed for the first time on a large map (also for the first time). It was an odd experience. A bit like running with your boots tied together. It came as a bit of a shock to find I needed 60 iron for a swordsman! Also that instead of 10 turns wait before one can offer peace, it becomes 25. The turns are so long it becomes easy to get a golden age every time; in fact I got impatient at all the wasted era score.
The random map I got was rather weird - mostly irregular islands that were 50% desert, 40% mountain and 10% floodplain. The good land was either in the very north or very south, the start locations being split between these areas. I don't know if marathon speed encourages the AI to go to war, but there seemed to be more wars than usual, and ridiculous wars, where a civ would declare against another civ that it had no hope of reaching, and despite having actually no military. I got to the point where I had so much gold I could buy as many units as I wanted, so speed became irrelevant. Result - CV on turn 640.
The random map I got was rather weird - mostly irregular islands that were 50% desert, 40% mountain and 10% floodplain. The good land was either in the very north or very south, the start locations being split between these areas. I don't know if marathon speed encourages the AI to go to war, but there seemed to be more wars than usual, and ridiculous wars, where a civ would declare against another civ that it had no hope of reaching, and despite having actually no military. I got to the point where I had so much gold I could buy as many units as I wanted, so speed became irrelevant. Result - CV on turn 640.