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Can ships do anything other than transport units and attack other ships?

Discussion in 'CivRev - Strategy & Tips' started by obscurereferenc, Sep 5, 2008.

  1. obscurereferenc

    obscurereferenc Chieftain

    Joined:
    Aug 26, 2005
    Messages:
    67
    Can ships do anything other than transport units and attack other ships? And is there any point in building them (apart from exploration) if my enemies are all reachable by land?

    thanks!
     
  2. OpticalDelusion

    OpticalDelusion Chieftain

    Joined:
    Aug 11, 2008
    Messages:
    12
    Location:
    Chandler, Az
    Yes! (Other than Galleys) They offer a bonus if they are next to the spot the combat is happening in. A fleet of battleships will easily make the difference in an otherwise close fight.
     
  3. obscurereferenc

    obscurereferenc Chieftain

    Joined:
    Aug 26, 2005
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    Really? Didn't realise that, thanks!
     
  4. Reapyr

    Reapyr Chieftain

    Joined:
    Sep 3, 2008
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    2
    Yea...it can be huge difference in a fight, a fleet of battleships I think add around +25 to attack. They are really good for defending naval support too. I held off my deity AI with a archer army and naval fleet in a town for a quite awhile.
     
  5. KingDerfliw

    KingDerfliw Chieftain

    Joined:
    Jul 28, 2008
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    Location:
    WPB, FL
    Also ships are great for guarding(or blocking!) important sea resources. This can be very important during war...
     
  6. CharlieM

    CharlieM Creative, Spiritual

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    Location:
    Existential State
    In other words, put your ship on a space that the enemy is working and ... walla..... no more work there, buddy!
     
  7. ctmarco3

    ctmarco3 Chieftain

    Joined:
    Sep 2, 2008
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    This may be obvious to everyone, but just to be sure...You can use your ships to search for new lands to settle on, as well as search for hidden treasure, among other things like the city of Atlantis which opens 3 new technologies. (requires galleon to travel in the deep blue sea)
     
  8. CharlieM

    CharlieM Creative, Spiritual

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    Location:
    Existential State

    And again, obvious, but ... they are great for getting a look at the map, seeing who is where and what they have, then deciding who you should pummel next!
     
  9. Chinese American

    Chinese American Hamtastic Knight

    Joined:
    Aug 23, 2001
    Messages:
    428
    Location:
    Chinatown, USA
    can subs move into friendly territory? will test later.
     
  10. ctmarco3

    ctmarco3 Chieftain

    Joined:
    Sep 2, 2008
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    any word on this?
     
  11. Chinese American

    Chinese American Hamtastic Knight

    Joined:
    Aug 23, 2001
    Messages:
    428
    Location:
    Chinatown, USA
    apparently, the answer is no, subs cannot move into friendly territory.

    (i'm in the process of revengining the units. i saw that sub and caravan and spy had the same bit set, so surmised that this was for moving into friendly territory. although later i did find where the bit for this trait is. however, the sub is missing this bit.)
     
  12. dk1421

    dk1421 Chieftain

    Joined:
    Jul 7, 2008
    Messages:
    45
    Location:
    North Carolina
    I have a question.... okay, more than one. First, can you make an army of Cruisers? If so, will you get more boost as a result of it being an army when attacking a city (with the Cruisers nearby) or just the same as if it's just 3 ships?
     
  13. Palaistea

    Palaistea Chieftain

    Joined:
    Aug 4, 2008
    Messages:
    24
    You can definitely make a fleet of cruisers (or galleys, galleons, battleships, subs). One of my favorite things to do, in fact. I'm not sure about if the naval support gets an added boost, though. I think it's just tripled. Will have to check on that my next game.
     
  14. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,295
    Yes the Naval Support Does get the boost

    Fleet of Veteran Battleships = +27 naval support

    Fleet of English Veteran Battleships= +58 naval support (keep those Warriors :) )
     
  15. ctmarco3

    ctmarco3 Chieftain

    Joined:
    Sep 2, 2008
    Messages:
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    thanks for your replies guys, but this doesn't tell us if there is more of a bonus when they are a fleet vs when they are just 3 ships separated...any ideas on that?
     
  16. Apolex

    Apolex Chieftain

    Joined:
    Nov 5, 2002
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    Location:
    Bel Air, MD
    Not sure about the fleet vs. single ships... I'm interested to see if anyone has tested this yet too.

    Here's another question I have. Whenever the enemy civs have ships near my cities, they always seem to move around every turn to several different tiles. When I look at my cities after that, it looks like the sea squares are not worked for any of the tiles where they moved. Is this right, or did I see it wrong? Does simply moving through sea tiles that are worked make them give up being worked for a turn, or is that only true for the last tile that the ship ends up in?
     
  17. Hertsh

    Hertsh Darwinist

    Joined:
    Jul 18, 2008
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    311
    Location:
    Stockholm, Sweden
    Only the tile where they are located at the end of their turn is excluded from the tiles you can work from your city, not the tiles they pass through.
     
  18. Hertsh

    Hertsh Darwinist

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    Location:
    Stockholm, Sweden
    Here I´m actually not 100% sure, but I do think you can only get naval support from one unit/fleet. This is what I believe I have noticed when playing, but I might still be wrong though.
     
  19. GopherWT

    GopherWT Chieftain

    Joined:
    Sep 17, 2008
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    you are correct, naval support is from the single best unit availble only, and armies count as one unit.
     

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