Can somebody tell me why I can't "trade contact with . . .?"

Skinny

Chieftain
Joined
Nov 25, 2003
Messages
3
Going from CivIII to C3C, I can not trade contact to other governments. Am I missing a tech, or is the game play changed?

Thank you,

skinny
 
You're missing a tech. Trading communications and maps come much much later in the game now, with navigation and... I forgot but someone else can tell I'm sure :)
EDIT : well, we're two in this case :lol:
 
That's what I figured seeing as how the map trading was moved to Navigation. Thanks Padma.

Anybody else?
 
Trading contacts now requires Printing Press, and trading world maps now requires Navigation. This makes exploration much more important, and gives a big advantage to seafaring civs on island maps...
 
Man, you guys are Industrious. Thanks for the quick replies.
 
Does anyone know of the historical reasons for these changes or is it just about balance?

I have no idea what Printing Press has to do with introducing different civilizations to each other. Kind of strange that two civilizations could have embassies in my capital (established with writing) yet can't be introduced to each other until Printing Press.

As for Navigation to trade maps makes even less sense. Seems I learned Map Making a long time ago but must learn how to transverse the Ocean before I can trade this knowledge to anyone. Hmmmm. Strange that you could have two landlocked civilizations right next to each other that have to learn how to transverse the oceans in boats they cannot build or own before they can trade their maps with each other.

Seems sort of strange to me is all that they made these changes.
 
IIRC from beta testing, it was all about extending the "exploration" period. After all, until ~1500AD, the "Western" world had no idea the Americas existed. While in Civ3, you could know the entire map, and be in contact with all other civs, by ~2000BC!

Now, it's possible that the Explorer will actually be useful for "exploring"!

:D
 
Originally posted by LeroyJr
Does anyone know of the historical reasons for these changes or is it just about balance?
I don't know, but I believe the answer is 'both'. Although it may not seem realistic with the changes when you look at the specific techs, it is more historical that much of the world is unknown to you until late middle age. It's not very historical that all nations knew each other as well as the world in the ancient age.

Balance reasons are mostly the same. This game is partly about exploration, but the exploration was cut short by early sharing of contact and map trading. moving those to the late middle age makes the exploration more important and interesting again.
 
it really makes the gamemore interesting now. I mean, as someone said Explorers are more useful but now Spain also has a REALLY groovy UU, the Conquistador. Also the inability to sell "contact with..." early on means when you eventualy can sell them you can get LOADS of stuff. I've not tried this yet cause I still don't have Conquests (DAMN YOU PLAY.COM!!!) but the theory behind it works out, same for world maps, their value skyrockets in C3C:

subnote- Padma, thats a rocking Santa hat you've got on your aviator :lol:
 
Originally posted by Skinny
Man, you guys are Industrious. Thanks for the quick replies.
Yeah, that's what CFC is: an enormous amount of ppl availabel to help you or discuss with you aspects of the game, now also in contact with the game designers. Biggest source of info and buddies to discuss CIV with. And we 2 are part of it :D

An Hoey to TF! :king: :D

Btw, LeroyJr said them: Printing press for exchanging relations, Navigation to trade maps, what boosted Expansionistic trait a lot. Give it some thought.

Reasons: General game balancing and crafting. Many things work better this way.

PS:"subnote- Padma, thats a rocking Santa hat you've got on your aviator " > Many have this days. It's Christmas coming up to CFC ;)
 
yeah, some of the major changes were to increase 2 "ages" - Exploration and Sail.
 
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