Hi all, I simply want the seed number for this particular save file. SeedBeast has been down for a long while, and CivAssist II doesn't properly help me find it either. Perhaps someone else's program works, and can give me it therefore. Thanks.
Remember that for the same map to reoccur, you also need to have all other settings identical, as well as all AI opponents the same and in the same order. (And even then it sometimes happened for me, that some of the AI starting locations got switched around?! There was a discussion about this a while ago, but it didn't lead to any definite conclusion of why this might be happening.)
I have yet another question: can someone help me extract the .biq file from this save? All I want to do is properly switch up AI civ starting locations without switching up places myself. I got CivAssist II to work properly in the meantime, but I simply can't make Quintilius ConquestsEditor to work. By my knowledge it's the only way to extract .biq files from .sav files. There are some nonsense errors with Java when I installed the latest versions properly from the links in his thread. Very annoying, that's why I simply need someone to help me out. Thanks.
It sounds like you just want to replay this map with different starting locations, in which case you can regenerate it from the seed in the regular editor. From a blank file just generate a map, enter all the same settings, then change the player/civ assigned to starting locations as desired.
I don't use the editor to generate games. Changing the civs sounds like it will work for many pairs of civs. But, I feel a bit skeptical that this would if we changed a seafaring civ to a non-seafaring civ or vice versa.
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