Bryan317
Prince
- Joined
- Feb 7, 2017
- Messages
- 433
So I recall a conversation I was having on this site possibly several years ago now. I had actually suggested that knights were overpowered and I was curious why they no longer required iron. I've done a full 180 on this and I'm not exactly sure when I changed my mind, as this mod has evolved so much. I'm not sure how long the formation promotion has been around, or automatically attached to spearmen, but that definitely has something to do with it.
These are the points I see and I'd like someone to correct me if I'm wrong or show me something I'm not seeing. In short, they all seem too fragile to me. They are all weak against Formation and there's nothing they can do to cure this. They also can do nothing to boost their defense against range attacks. So beginning with spearmen, these units absolutely crush them. And you'll be upgrading formation units right along the Calvary as you go and they will continue to be weak against them. And if you leave the knight unit in range of a city, that's guaranteed suicide.
The opposite is true for regular melee units. They can get Formation, they boost their defense against range attacks. Starting at Rifling they even get ranged defense for free. They can essentially well round themselves towards any direction you want to go. In fact I actually feel you can be stuck making a totally useless unit that will be killed by a spearmen the first time you try to use it. In terms of real life example, I think this is totally inaccurate. In the game you can completely win the medical/classical wars with just infantry. Where typically the army that had the heavy cavalry would take the field. I feel they lack a few bonuses that would make them actually useful/realistic. And it's really as simple as two things. The ability to move after attacking every time and a very large amount of flanking bonus.
Thought? Or tell me what I'm missing...
These are the points I see and I'd like someone to correct me if I'm wrong or show me something I'm not seeing. In short, they all seem too fragile to me. They are all weak against Formation and there's nothing they can do to cure this. They also can do nothing to boost their defense against range attacks. So beginning with spearmen, these units absolutely crush them. And you'll be upgrading formation units right along the Calvary as you go and they will continue to be weak against them. And if you leave the knight unit in range of a city, that's guaranteed suicide.
The opposite is true for regular melee units. They can get Formation, they boost their defense against range attacks. Starting at Rifling they even get ranged defense for free. They can essentially well round themselves towards any direction you want to go. In fact I actually feel you can be stuck making a totally useless unit that will be killed by a spearmen the first time you try to use it. In terms of real life example, I think this is totally inaccurate. In the game you can completely win the medical/classical wars with just infantry. Where typically the army that had the heavy cavalry would take the field. I feel they lack a few bonuses that would make them actually useful/realistic. And it's really as simple as two things. The ability to move after attacking every time and a very large amount of flanking bonus.
Thought? Or tell me what I'm missing...
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