LateGameWarMong
Warlord
- Joined
- Jul 28, 2008
- Messages
- 115
OK, I'm willing to bet this has been proposed before, maybe one can just point me to a download link....
Everyone complains about losing their super promoted unit when it had 99% victory odds (or even >99.9)
So, I'd like a threshold system to be put in place...
Something like:
If: Odds caculator result = 99 or greater
Then: <iWithdrawalProb> set to 100
If: Odds calculator result = 1 or less
Then: <iCombatLimit> set to 99
Thus a unit cannot be killed if it attacks at greater than 99% odds, it can "lose" and retreat, and be left with 1 hp.
Also, a unit cannot be killed by an attacker with less than 1% odds, it can "lose" and be left with 1 hp, while the attacker retreats.
Between 1% and 99% combat odds, nothing changes.
Obviously, a unit left with 1 hp can be killed by a second unit, even if it is a warrior, so this doesn't mean really strong units are *unkillable* or *unstoppable*, it just means a single very unlikely combat result is not enough to kill a unit, or result in the loss of a city.
Units that lose when they had over 99% odds, would be fairly safe within a stack though.
Everyone complains about losing their super promoted unit when it had 99% victory odds (or even >99.9)
So, I'd like a threshold system to be put in place...
Something like:
If: Odds caculator result = 99 or greater
Then: <iWithdrawalProb> set to 100
If: Odds calculator result = 1 or less
Then: <iCombatLimit> set to 99
Thus a unit cannot be killed if it attacks at greater than 99% odds, it can "lose" and retreat, and be left with 1 hp.
Also, a unit cannot be killed by an attacker with less than 1% odds, it can "lose" and be left with 1 hp, while the attacker retreats.
Between 1% and 99% combat odds, nothing changes.
Obviously, a unit left with 1 hp can be killed by a second unit, even if it is a warrior, so this doesn't mean really strong units are *unkillable* or *unstoppable*, it just means a single very unlikely combat result is not enough to kill a unit, or result in the loss of a city.
Units that lose when they had over 99% odds, would be fairly safe within a stack though.