Flavorable
Warlord
- Joined
- Sep 23, 2010
- Messages
- 165
I'm loving Civ 5, but I have my issues with it.However, I haven't found the place to voice them, I haven't yet found a thread that has intelligent discourse about actual issues, as most of them are plauged with pointless whining and complaints that pretty much add up to:
"Its not exactly the same as Civ4"
"It deosn't have as much content as a 5 year old game with 2 expansions and countless mods within the first week of launch."
Now, this isn't the place to debate those things, because every other thread seems to be the place to do that, so lets talk about practical flaws here instead.
AI
-Really needs work on how it handles combat. This is a given, and its dissapointing it fails considering it was so hyped.
Unit clutter
-Civ 1-4 looked very clean, Civ V does not. Unit scale may add to the combat presentation, but it also causes very irritating visual clutter that makes me wish the strategic view was more detailed.
Worked tiles
-I have no idea what tiles are being worked unless I go into the city screen, for a game that focuses on streamlining information, this is pretty annoying.
Memory leak?
-Maybe its just me, but the framerate definitely gets worse even if I'm not advancing eras.
Worker tile info
-When moving my worker, I can't see possible improvements for the destination tile before I confirm. Really annoying, as I used that all the time in Civ 4.
Multiplayer needs alot of work
-But thats obvious, and I'm sure we'll see the same treatment we got for Civ 4, hopefully faster though.
Barbarian spawns
-It doesn't matter if its one dark tile in the middle of your civ. The barbarians still have a chance of spawning there.
Intro skip
-Really, its an incredible into, I really loved it, but I've already seen it, and it takes a while to skip. Why can't they take it out on consecutive replays and just have it be a menu option?
Feel free to add your own issues, provided they don't fit into the top two categories.
"Its not exactly the same as Civ4"
"It deosn't have as much content as a 5 year old game with 2 expansions and countless mods within the first week of launch."
Now, this isn't the place to debate those things, because every other thread seems to be the place to do that, so lets talk about practical flaws here instead.
AI
-Really needs work on how it handles combat. This is a given, and its dissapointing it fails considering it was so hyped.
Unit clutter
-Civ 1-4 looked very clean, Civ V does not. Unit scale may add to the combat presentation, but it also causes very irritating visual clutter that makes me wish the strategic view was more detailed.
Worked tiles
-I have no idea what tiles are being worked unless I go into the city screen, for a game that focuses on streamlining information, this is pretty annoying.
Memory leak?
-Maybe its just me, but the framerate definitely gets worse even if I'm not advancing eras.
Worker tile info
-When moving my worker, I can't see possible improvements for the destination tile before I confirm. Really annoying, as I used that all the time in Civ 4.
Multiplayer needs alot of work
-But thats obvious, and I'm sure we'll see the same treatment we got for Civ 4, hopefully faster though.
Barbarian spawns
-It doesn't matter if its one dark tile in the middle of your civ. The barbarians still have a chance of spawning there.
Intro skip
-Really, its an incredible into, I really loved it, but I've already seen it, and it takes a while to skip. Why can't they take it out on consecutive replays and just have it be a menu option?
Feel free to add your own issues, provided they don't fit into the top two categories.