KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Also, this might require more work than thought. If the engine assumes you have vision+diplo relations, then it might be a bit difficult to separate them.
There's no harm in making something optional, but I think some folks are inevitably going to be disappointed if they can't get behind the idea that Beyond Earth is a different game than they've played before.
There's no harm in making something optional, but I think some folks are inevitably going to be disappointed if they can't get behind the idea that Beyond Earth is a different game than they've played before.
Mhhh. Coming from WC3 and SC2, I wouldn't actually be so sure about that. Knowing where everybody starts gives more information to every player, instead of letting luck decide who finds who first and giving a player an advantage this way. In SC2, even the disadvantages of starting on a 4-player-map and scouting an empty starting location first would give the opponent an advantage if he finds your starting location immediately.It's not about it being different, it's just not a good "feature" to have in a pvp enviroment.
It's caustic and leads to unhealthy multiplayer games.
There's no harm in making something optional, but I think some folks are inevitably going to be disappointed if they can't get behind the idea that Beyond Earth is a different game than they've played before.
Mhhh. Coming from WC3 and SC2, I wouldn't actually be so sure about that. Knowing where everybody starts gives more information to every player, instead of letting luck decide who finds who first and giving a player an advantage this way. In SC2, even the disadvantages of starting on a 4-player-map and scouting an empty starting location first would give the opponent an advantage if he finds your starting location immediately.
Also actually scouting opponents (instead of just the surroundings), maybe even harassing each other much earlier than it's common in Civ 5 (messing with the fact that I started with a soldier and you started with a worker ) might become way more relevant.
But again: I'm all for choice here. I wouldn't see the new standard all that negative though.
As far as multiplayer, I don't see a Great Library equivalent right off the bat (thank you tech web!) so ragequitting seems less likely. Military will be important anyway, due to local fauna that completely neglecting it to focus on infrastructure and letting yourself be open to another player attacking you seems risky even with a bunch of pacifists all playing together.
right moreover, it destroys the spy balance and the health balance.
You fear to go super unhealthy because enemies' spies will destroy your cities. If you are hard to reach, on another continent for example, and the other faction can't see your capital, what stop you to be under -10 or even - 20 for a long time ?