Can you provoke enemy AI stacks to attack?

Bjarkov

Chieftain
Joined
Jul 2, 2014
Messages
81
Hey y'all!

I'm messing around with OCC Always War because losing is fun :D
I usually get squished pre-Rifling by multiple AI stacks ramming me in the span of a single turn, after each stack has roamed around inside my borders for a while. Once the first stack is in my city probably appears weak enough to provoke follow-up attacks from the other stacks, but I am uncertain at the specific mechanics.

I wonder how the rules of engagement work for the AI; What makes them decide to attack? Can an AI be manipulated into attacking (alone)?

Currently I'm experimenting with resetting fortify, displace my strongest defenders and similar to make my city appear weak, so far without luck.. ScorpionK mentioned something about attacking the stacks in one of his OCC writeups to make them attack you back, but the exact procedure for this has eluded me.
 
Some stacks are hard coded to roam, pillage, and just sit in your territory doing nothing at all. Others are coded to try and take your city. It is fairly obvious early which stacks are coded to do what... There is also a small RNG each turn that dictates if the city-stack will hit the city this turn or not...

The RNG takes into account the courage factor, which is different for each leader... some like Shaka MAY suicide at infinit odds.... or he may sit like a pussy if no chance to take it. Other leaders like Ghandi have very low courage factors, he will never attack your city until he feels certain his stack will take it.

From what I remember years back, the AI is just as stupid as 99% of human players are when it comes to first-stikes. They don't understand the true odds or how it works, so you'd best promote up that line to fool them.

Even an idiot knows if they have only 5 attackers, and you have 20 defending a city... your city is not going to fall.
 
By the way.... there is an old succession game... (unfortunately images are all gone now)... that never got finished to completion for this...

http://forums.civfanatics.com/showthread.php?t=477041

Unfortunately work got into the way of my playtime... and same for the rest, so looks like we haven't touched it in years now :(

There are a few things you MAY discover... if you haven't come across it before.
 
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