[GS] Canada Livestream Discussion

I have always viewed faith as being representative of religious authority, like if you use faith to buy a building it is the equivalent of the Catholic church commissioning the construction of that building. This does make purchasing rock bands with faith make even less sense though.

I’ve had a rather open approach to religion in Civ games, however, specially since civ 5. I’ve had Humanism, Masonism, Earth Stewardship, Plato’s Academy,... and several others as Named “religions”. In the sense they are there to picture the main belief (or values) system that my civ’s taking to approach the world. No church or bearded god needs to be involved (unless, of course, you go for beliefs such as Tithe or Organized Religion)


On topic: Seems Some were right with Hockey Rinks rationale (kids playing and so on...), wich links well with culture (and can profit in other areas once sport is seen as more than a game, as your kids grow healty and learning teamwork). Now you can do the same wit football (soccer for you strange ones) pitces and Brazil, wich would also give huge quantities of gold from time to time)
 
Last edited:
I’ve had a rather open approach to religion in Civ games, however, specially since civ 5. I’ve had Humanism, Masonism, Earth Stewardship, Plato’s Academy,... as several others as Named “religions”. In the sense they are there to picture the main belief (or values) system that my civ’s taking to approach de gold. No church or bearded god needs to be involved (unless, of course, you go for beliefs such as Tithe or Organized Religion)
But more temples = more rock bands seems a bit off, still. Oh well.
 
Best live stream so far! Anton and Ed are definitely the best duo we've had thus far...some of the other guys just aren't as comfortable in the live setting.

There was so much in this stream to be excited about, the hype just keeps building for February. Praise Nintendo for giving me Super Smash Bros. Ultimate to keep me occupied until then. :lol:
 
Yields from underpowered T3 district buildings is 50%, and it goes up to 150% of R&F numbers. Given how unfavorably we already view T3 buildings, that's missing the mark big time.

I wonder whether the power system will make 3rd tier buildings worse. They and the IZ are both considered very inefficient now. With power, you need both of these things together to make 3rd tier building at most not bad.

It's difficult to say until the final rules come out. On the plus side, powering a Tier 3 Campus and Theatre Square building now provides higher Science and Culture yields, so that's a definite boost. On the other hand, when you add up all of the small negatives around burning fuels, it's an open question as to whether that produces more Science, Culture, and Production over the course of the game compared to sticking with Tier 2 buildings and running projects.

No indication whether Specialist yields have been boosted. Without that, food will continue to be of minimal use. If Specialist output was boosted for working in a powered district, that might change the equation dramatically.


I mean, they showed basically nothing of Canada. I don't think they had even one tundra farm. But definitely got a lot of hints for everything else.

Not surprising, really. There was likely little interest from the dev team in making a Canadian civ. Not all of your children can be your favourite. :) There's no shame to them wanting to spend extra effort on Hungary and Maori, which clearly did capture their interest.
 
I like The Great White Fleet agenda, probably some leaders get it as a preferred one like Victoria (the way Teddy has naturalist agenda usually)

I hope there is an Agenda for huge air power as well, would be pretty scary if your neighbor gets one..
 
I wonder whether the power system will make 3rd tier buildings worse. They and the IZ are both considered very inefficient now. With power, you need both of these things together to make 3rd tier building at most not bad.

Ed said the yields from T3 buildings would be improved by 150% when powered, meaning a Research Lab would go from +5 science to +12.5 science. That's pretty good. If he misspoke or I misheard him and it's only an increase of 50% then that's pretty lousy.
 

Not surprising, really. There was likely little interest from the dev team in making a Canadian civ. Not all of your children can be your favourite. :) There's no shame to them wanting to spend extra effort on Hungary and Maori, which clearly did capture their interest.
If they didn't want to put Canada in the game then why did they put Canada in the game?
 
It's difficult to say until the final rules come out. On the plus side, powering a Tier 3 Campus and Theatre Square building now provides higher Science and Culture yields, so that's a definite boost. On the other hand, when you add up all of the small negatives around burning fuels, it's an open question as to whether that produces more Science, Culture, and Production over the course of the game compared to sticking with Tier 2 buildings and running projects.

No indication whether Specialist yields have been boosted. Without that, food will continue to be of minimal use. If Specialist output was boosted for working in a powered district, that might change the equation dramatically.
With the amount of development effort and game mechanics on powered, I definitely think it should be a good bit more than just a base output boost. Specialist boosted, great person points boosted. Spaceport doesn't work unless powered, etc.


Not surprising, really. There was likely little interest from the dev team in making a Canadian civ. Not all of your children can be your favourite. :) There's no shame to them wanting to spend extra effort on Hungary and Maori, which clearly did capture their interest.

Yeah I wouldn't be surprised if that was more of a market share decision handed down.
 
Top Bottom