Discussion in 'Civ4 - New Civilizations' started by Wyz_sub10, Nov 7, 2005.
yes it is there
I was referring to the Trans Canadian Railroad, actually. But your point still stands. A possible result from this wonder would be improved trade/income. It wouldn't create the rail (not sure that's even possible). I can see where there concept would be weird on some maps, though.
Oh yeah, big time interested. I'll PM you with some info. Thanks!
Yeah, same problem as Dusty......just getting a white flag, and yes the .dds file is in the correct directory.
First of all, on the username.
Okay...there is a tag in the art XML file that goes between '1' and '0'. 1 means that a white background is used while 0 is for no background. The .dds overlays on this background.
It seems you have the right XML files, seeing as you are getting the white background and all. What isn't working is the dds file overlaying. That's why I asked if you had it in the right place.
I'm at work right now, but when I get home I'll try and replicate the error by removing the dds file, then putting it back.
It may be that when you put it in for the first time you might have to do a cache clear. I don't know. It was one of those things that worked for me so I didn't have to troubleshoot.
Let me try to replicate the problem later. In the meantime, try clearing the cache and reapplying the mod to CustomAssets, start over and see if you still have the problem.
ETA: Just to add...the fact that some people are having this problem while others aren't leads me to believe that the issue isn't with the files but with the way the game applies them.
It's like running mods from the Firaxis mod directory - some people have problems, others don't. For me, I couldn't get the damn thing to load until I cleared the cache. Very sloppy.
where's everyone's favourite PM?
Paul Martin: Dispirited (-10% culture production in all cities), Desperate (-50% tax revenues, +0 happiness in all cities)
UU: actors (replaces missionary) that has the same stats, but 20% cheaper to build (due to a cheaper dollar.)
"Special" Wonder: Parliament Hill (anarchy last 10 turns, changes are promised, but never occur)
I finally had a chance to get some Canada Corps into actioin in my last game. They are really good and I enjoy how they keep march when upgraded to Mech infantry. The thing that I really thought was wierd is how far apart they stand from each other, Most other units stay tight. Is there some reason for this or did it just happened to occur. Awesome mod wyz, keep up the great work, and Sir John A. for the win!
Tried to load up my savegame of the Canada Mod today...and got a CTD. Now, none of my savegames load....so not sure what is wrong on my end. Can start a new game no problem though.
Oh, and still no Canada flag
Did you use the Mod directory from c:\Program Files\Firaxis|Civ4\Mods or C:\My Documents\My Games\Civ4\Mods?
There is a known issue with the latter directory that causes this very problem. It might also be why the flag isn't showing correctly.
this being my 1st mod, i know i installed it wrong, i put it in the assets folder and overwrote files :| woops. gonna do a fresh install, update to new Nvidia drivers and try again.
also i wanted to add, that the AI will randomly pick canada aswel. which is cool, they come out pretty strong, but not unbalanced, atleast not on noble. and its nice to ally with someone for once, i have a real peave against allying in civ, always have, maybe thats why noble is the most i can handle. but i feel good about feeding Canada some techs haha... to bad they sell them off so quick
I can't get your mod to work
I'm going to need a bit more info.
me neither, last time i installed it i put it in the assets folder, overwriting files, this time after a new install of civ, i put it in custom assets and it doesnt work, i tried it in mods too but no go there either
duh... cleared cache, works now... still no flag tho
and is there a way to make it work with the realism mod? i know thats been asked before
The flag thing is a bit of a mystery but I'll jeep looking into it.
To work with the realism mod the XML files common to the two need to be merged. This is not necessarily difficult but tedious. Maybe when both mods are in a final format I can look at combining the two.
It should be:
C:\Documents and Settings\"your name"\Application Data\My Games\Sid Meier's Civilization 4\cache
Delete the files in this folder (and only this folder) to clear the cache.
If you install this mod to CustomAssets at this location:
C:\Documents and Settings\"your name"\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets
...it should work without having to clear the cache file.
Note the difference in the two paths above.
I followed exactly what u said and there is no C:\Documents and Settings\"your name"\Application Data\My Games\Sid Meier's Civilization 4\cache. Sorry if i'm bugging u.
the Application Data folder is hidden, I believe.. my only thought, is do you have view hidden files and folder option turned on? if so, I'm not sure where else it would be
Yeah, the .rar thing was the problem I guess. Installed it on my laptop and it worked there; tried to redo it on my desktop, but still no flag there. Oh well.
If you want, PM me with the folders you have listed under "Documents and Settings" and I'll try to find the one that should contain it.
But as Tactician Zhao said, it may be hidden. Select the C: drive and select 'Folder Options' under 'Tools' in Windows Explorer. Then selec the 'View' tab and click on the 'Show Hidden Folders' option to ensure that you can see hidden folders.
Either way, though, you should be able to fin Application Data\My Games.
What version of Windows are you running?
Separate names with a comma.