DeckerdJames
Warlord
- Joined
- Nov 1, 2019
- Messages
- 235
Maybe 2x production or gold? What do you think?
- Rivers (1) serve as roads for every civ (2)
(1) or lake or coast [or canals]
(2) as long as you have the required tech. [considering it has more benefits than simply units movement, i.e. navigating into those with boats]
Canals longer than 1 tile though, should be very, very expensive and time-consuming if allowed early. The Red Sea Canal in Egypt was worked on for over 200 years in the Classical Era to connect the Red Sea and the Mediterranean, the Grand Canal in China was over 1700 kilometers long when finished but took almost 1000 years, from the Early Medieval to the late Renaissance Eras, to build. In fact, the Grand Canal is so much longer and more elaborate than anything attempted anywhere else that it should probably be a China-exclusive Unique of some kind.Yes, and let Canals be built over two tiles to connect longer stretches. Canal spots would still be uncommon but feel completely random.
There was a surge of 'canalization' of rivers all over France, Britain, and northwestern Europe in the 18th century. It even included tunnels through hills that carried canals, and both straightened and 'tamed' troublesome rivers like the Rhine and Danube and also connected rivers all over northern and central France and southern and central England. It was the most dramatic improvement in bulk cargo transportation in history, but was completely overshadowed by railroad construction in the following century. Barge traffic on many northern European Rivers like the Rhine, Meuse/Maas and others is still a major component of industrial shipping in Europe, though.France is sprinkled with small canals and they weren't so hard so build, and I guess it's the case of most countries. They link different rivers from a region to another, so in term of an average-sized country they are pretty long. Obviously that would be very different in a TSL map, where basically nothing could be reprensented in terms of canals. (same as rivers, cities, etc.) That's why I created a topic about totally changing the scale of the game, where you could have several cities in the same hexagon. Obviously that would change too much, especially in terms of working citizens, that's why people politely ignored that topic. On the other hand, maps in Civ have no particular scale (except in TSL), so there's no reason to ignore more common canals, as long as they just add a feature to a tile rather than overwrighting it. (they could stand between tiles like rivers)