The End Is Nigh
Repent!!!
This would be a nice idea. To be able to build a canal where one tile of land seaparates two oceans or seas (arguably you can do this by building a city on that tile, however, it may be too close to an existing city).
Truronian said:This would be nice, especially in light of Firaxian claims that navies are more important now. There would need to be a system stopping mass-canalling but i dont see why its not possible
Actually, building a city just for that purpose is much better than a canal, assuming that the canal can be used by everyone (just like roads/rails on land). A city built by you however, can only be 'entered' by you, unless it's taken over by a foreign power. Plus, you get the bonus of whatever defensive fortifications you have in that city and its 'free unit support' under certain governments. I should just say all the benefits a city gives while doubling as a passageway for passing friendly ships that needs to get from one side of a land mass to the other side. Ships can even stop by to get repaired before they continue on their wayThe End Is Nigh said:This would be a nice idea. To be able to build a canal where one tile of land seaparates two oceans or seas (arguably you can do this by building a city on that tile, however, it may be too close to an existing city).
Okay.Pacifist said:Actually, building a city just for that purpose is much better than a canal, assuming that the canal can be used by everyone (just like roads/rails on land). A city built by you however, can only be 'entered' by you, unless it's taken over by a foreign power. Plus, you get the bonus of whatever defensive fortifications you have in that city and its 'free unit support' under certain governments. I should just say all the benefits a city gives while doubling as a passageway for passing friendly ships that needs to get from one side of a land mass to the other side. Ships can even stop by to get repaired before they continue on their way
IMO, all the benefits the city gives far outweighs the negatives of the awkward city placement. Just gotta be careful of those culture flips if it's badly situated
If canals were available, I would probably choose to build canals as temporary solutions (i.e. no Settlers) then build a city over it later on
-Pacifist-
"If you find a good solution and become attached to it, the solution may become your next problem." -Robert Anthony
Once again it's an excellent idea jwijn !jwijn said:A few ways to balance out canals:
1. Canals may be built starting with Construction but may only cross one tile and only two boats may use the canal per turn
2. With Engineering, multiple boats may use the canal per turn
3. With Steam Power canals may cross 2 tiles
What do you think?
jwijn said:A few ways to balance out canals:
1. Canals may be built starting with Construction but may only cross one tile and only two boats may use the canal per turn
2. With Engineering, multiple boats may use the canal per turn
3. With Steam Power canals may cross 2 tiles
What do you think?
jwijn said:A few ways to balance out canals:
1. Canals may be built starting with Construction but may only cross one tile and only two boats may use the canal per turn
2. With Engineering, multiple boats may use the canal per turn
3. With Steam Power canals may cross 2 tiles
What do you think?