Canals

Originally posted by RX2000


Also, I dont see why battleships and aircraft carriers couldnt go through? In rl, battleships and carriers go through the Panama and Suez Canals dont they?
You're right. I was thinking about smaller canals like the Grand Canal in China or the Welland but I am not married to the idea.
 
all ships should be able to travel across them. a WW2 carrier, i think it was the USS Hornet, went through the Panama Canal.
________
Mazda J Platform Picture
 
canal building. a great idea for the expansion pack.

i have to admit. this expansion pack is sounding better and better.
 
I don't think canals should be able to connect to cities. But I DO think they they should be able to be used to cut the distance between contients. My last game I was on a Pangea map with coastline to the north and south. Only problem is that it was 29 turns to get from the south to the north. Thus if my northen fleet was anihalated (I finally got some ships up there) I would have to wait 29 turns for reinforcements. By that time the enemy could have hundereds of troops transported across.
 
How about this:

you can build canal on any flat terrain: plains, grasslands, deserts, floodplains (but not tundra)
no canal on hills and mountains
takes 50 turns to complete a tile (30 turns on rivers)
May only be 4 tiles long. Both ends must be on sea (different sea?)
Ships consume one full turn moving on them (you end one turn on entering, do nothing the next turn and may leave on the third)
On the do-nothing turn ships are sitting duck, may be bombarded, but cannot bombard. Can be protected by other units (land and air).
Land units may cross canals as if they were rough terrain (2 movement pts) unless of course (rail)roaded
If the terrain it is situated on is captured the canal is closed, has to be repaired. All ships in the canal are lost.
No fort, radar tower or outpost can be built on canal tile.
If the terrain of the canal is divided between to nations it cannot be used.

So far... :)
 
I bet its a lot harder to program than you think.

Are the canals unpassable by land units?
Might a continent get split?
Can any ship pass through?
Are the workers on land or water at the end of building?
What if you try to build two side-by-side?
etc...
 
Originally posted by Slax
I bet its a lot harder to program than you think.
I dont know, but sure it can be done...
Are the canals unpassable by land units?
No, they can pass as if it were rough terrain like hills
Might a continent get split?
No.
Can any ship pass through?
Yes, with the restrictions that I proposed above
Are the workers on land or water at the end of building?
On land of course. I imagine canals as a different land tiles with special possibilities.
What if you try to build two side-by-side?
You cannot build side by side. Canal can only go in a straight line max. of 4 tiles long.
etc... [/B]
 
Bretwalda, those are some great ideas! They are all what I would want in the game regarding canals. :goodjob:

I remember emailing suggestions about canals before PTW came out, but it was a little late. Will they look as these suggestions, or have they looked at these suggestions? (as you can see I am a little new here) Will this discussion eventually lead to them implemented?

Just a few things I would like to suggest:

* I think canals should be built on any terrain, it should just take longer for hills and mountains and such.

* The worker being consumed upon construction of a canal tile is very appropriate considering all the lives lost in the creating of the Panama Canal

* Canals should boost trade (commerce) and be given a culture value as well. Also, civs would have to be nice to be allowed entry, makes the diplo game as well as the naval aspect MUCH more interesting!

* Maybe canals should have to go through a city's radius or connect the central square....we can debate that. At least it would need to be under one cultural influence as suggested. Or the canal could be like a small wonder....maybe by building the wonder, it could become easier to build other canals.....have special canal workers?

* Canals should have a limit: Either to connect water tiles from up to 4 or 5 tiles away, or maybe only on top of where rivers exist. So the tile itself would not have the canal, but the canal would exist in between, much like the rivers are shown.

I prefer the former, since the Panama and Welland and Suez Canals are that type.


EDIT: I was just thinking, that the chunnels or huge one tile bridges could be essentially the same thing, just from land to land across a small strait of land.
 
Yes, Yes, Yes!

Canals came before railroads as a trade enhancer. Just have a length limit of 3 or 4 tiles. It would further add to the geographic strategy of trade and combat (assuming trade profits are limited by increasing distance).
 
Another idea.

In the states most of the early canals on the hilly east coast paralleled rivers so canals could be a river improvement (like railroads are a road improvement).
 
Back
Top Bottom