Airefuego
King
It always struck me as really odd that Cannons require the tech steel, rather than being available at gunpowder.
I was hoping BTS might change this (I think I like the change to cavalry though) but it doesn't. Nor does the latest patch... perhaps someone with more history on the forums can let me know if i am going over old ground here...
Anyway - two points:
1. Cannons were easily the first gunpowder units in history. A big metal tube for hurling a lump of iron (that's a cannon) is much easier to make than a little metal tube with an intricate flint lock fuse-type thing (that's a musket).
So cannons should come at gunpowder (should need gunpowder and metal casting)
If you also want muskets to be available at gunpowder, they would need gunpowder and machinery I guess.
2. Frigates were good at attacking other ships because they had cannons on board! But Frigates currently come before Steel (and cannons) on the tech tree! Insane. Another reason cannons should be available with gunpowder.
So -
I assume that making cannons available so late was a deliberate strategic decision based on the fact that cannons are quite powerful, and maybe also that cats and trebuchets are fun and maybe shouldn't become obsolete too quickly.
Perhaps part of the solution to the first part is already addressed by the general nerfing of seige units. I wonder if there are some other solutions that might allow cannons to be available at gunpowder without becoming too unbalanced... maybe something like:
- can't upgrade trebs and cats to cannons?
- cannons start a bit weaker at reducing city defenses that at present, but get better after Steel?
- or something?
thoughts and ideas welcome...
I was hoping BTS might change this (I think I like the change to cavalry though) but it doesn't. Nor does the latest patch... perhaps someone with more history on the forums can let me know if i am going over old ground here...
Anyway - two points:
1. Cannons were easily the first gunpowder units in history. A big metal tube for hurling a lump of iron (that's a cannon) is much easier to make than a little metal tube with an intricate flint lock fuse-type thing (that's a musket).
So cannons should come at gunpowder (should need gunpowder and metal casting)
If you also want muskets to be available at gunpowder, they would need gunpowder and machinery I guess.
2. Frigates were good at attacking other ships because they had cannons on board! But Frigates currently come before Steel (and cannons) on the tech tree! Insane. Another reason cannons should be available with gunpowder.
So -
I assume that making cannons available so late was a deliberate strategic decision based on the fact that cannons are quite powerful, and maybe also that cats and trebuchets are fun and maybe shouldn't become obsolete too quickly.
Perhaps part of the solution to the first part is already addressed by the general nerfing of seige units. I wonder if there are some other solutions that might allow cannons to be available at gunpowder without becoming too unbalanced... maybe something like:
- can't upgrade trebs and cats to cannons?
- cannons start a bit weaker at reducing city defenses that at present, but get better after Steel?
- or something?
thoughts and ideas welcome...