digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
Does anyone find the jump from cannons to artillery is a little nuts? I am able to one-shot cities (albiet, late-medieval cities with no defenses), but cannons have always taken 3-4 shots to damage a city that much. Furthermore, +1 range AND indirect fire means that they are infinitely more useful than cannons in city attacking in hilly and foresty areas. This means it seems perfectly viable to unlock cannons, and then jump straight to artillery, simply because muskets + knights + artillery > rifles + cavalry + cannon.
Is it just me, or do cities normally get a huge boost in defense between cannons and artillery, and the reason it seems so OP is because I am playing WELL above my difficulty level (because I wanted to try out religions without needing to min-max everything, and because I wanted the warlord difficulty achievement, and conquest, which I usually find boring and difficult.)
To put it another way, how many artillery strikes can your opponents cities withstand? Hopefully more than one
Is it just me, or do cities normally get a huge boost in defense between cannons and artillery, and the reason it seems so OP is because I am playing WELL above my difficulty level (because I wanted to try out religions without needing to min-max everything, and because I wanted the warlord difficulty achievement, and conquest, which I usually find boring and difficult.)
To put it another way, how many artillery strikes can your opponents cities withstand? Hopefully more than one