Cannot change names of default civilizations

Tyrador

Chieftain
Joined
Jun 23, 2012
Messages
22
I have tried several times to change default civilization names in this file:CIV5GameTextInfos_Civilizations.xml and make a mod with it. But it seems to not work, and names remain same...
Also I have used several hash generation programs, so md5 defiantly is reliable.
Modinfo:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="0d765f42-aae7-43d9-b655-456789f06a0e" version="1">
<Properties>
<Name>Fallout Mod</Name>
<Stability>Alpha</Stability>
<Description>Fallout Mod.</Description>
<Authors>Tyrador</Authors>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="4c7a6056095c5c92dbb6126405cbcebc" import="1">CIV5GameTextInfos_Civilizations.xml</File>
</Files>
</Mod>

Thank you
 
What does your xml file look like? If it's a copy of the original file with changed civ names, it won't work. You need to use <Update> tags to change existing things (or delete the old texts first and then declare new ones).

Edit: Also don't import the xml file to the VFS, you should put it into actions (OnModActivated -> UpdateDatabase) instead.
 
I believe that the Mod XML files need to have a different Name from the originals. But not for sure, have to look it up in the tutorials.
 
So do you think that it would be easier to create new faction, rather modify the old one?
 
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