Can't airlift settler/worker. Is this a bug?

Highlander_two

Chieftain
Joined
Feb 13, 2002
Messages
13
Location
Capital Region, NY, USA
I had never tried this before, but in my current game I control most of North America (playing warlord, americans, huge world map, 2005AD). At about 1980 I started a couple of new cities in the pacific rim to take advantage of some resources. These cities are, of course, fully corrupt and virtually non-producing. I have rush built a few improvements, including an airport in one city.

Now I want to build a couple more cities (again for resources) and I've built a worker and settler in my capital in N. A. (which has an airport). I've tried everything I can think of but I cannot airlift these units to my Asian city. I've read the manual and civilopedia; neither one indicates that this isn't possible. I've successfully airlifted military units between the same two cities. It doesn't make sense that military units are airliftable and civilian units are not. Has anyone at Firaxis NOT taken a commercial flight in their lives???:confused: :eek: :mad:

Am I missing something? Anyone else have this problem? Sorry if this has already been discussed, but I couldn't find it.:(
 
That's just the way it works. It's not a bug, per say, just the way the game is designed. Personally I find it annoying. I haven't heard any justifcation for why it works this way.
 
Originally posted by Killer
go to the editor and give them airlift capability... same for leaders...

Exasperated version:
Yup. Again... go into the EDITOR and check off airlift for the Settler, Worker, Leader, and maybe even a battleship or two...

Fanboy version:
There is no historic justification for the airlifting of settlers. Settlements, permanent metropolitan areas have never been created via airlift.

'Airlifting' was not possible during the ancient, and middle ages time frames. It would be an atrocity that Firaxis violate basic historic reality to offer such an option.

Workers, maybe. But as each game unit represents not 1 person (reference spearman vs. tank), but a whole complex unit organization with support equipment and staff, it is a judgement call.

Settlers, NEVER. A Boeing 747 can not possibly fit enough people with a diverse enough gene pool to justify an independant settlement.

Whiner version:
I don't want to go into the EDITOR to fix what Firaxis did wrong. Again! If they had properly designed this game from the beginning, I wouldn't have to beta test this stupid thing for them and have to pay fifty bucks to fix THEIR mistakes!

And don't you dare tell me its all customizable. Can firepower be customized in the editor?

don't mind me. i'm still in post-op care and kinda pumped with drugs:D
 
Originally posted by muppet


Exasperated version:
Yup. Again... go into the EDITOR and check off airlift for the Settler, Worker, Leader, and maybe even a battleship or two...

Fanboy version:
There is no historic justification for the airlifting of settlers. Settlements, permanent metropolitan areas have never been created via airlift.

'Airlifting' was not possible during the ancient, and middle ages time frames. It would be an atrocity that Firaxis violate basic historic reality to offer such an option.

Workers, maybe. But as each game unit represents not 1 person (reference spearman vs. tank), but a whole complex unit organization with support equipment and staff, it is a judgement call.

Settlers, NEVER. A Boeing 747 can not possibly fit enough people with a diverse enough gene pool to justify an independant settlement.

Whiner version:
I don't want to go into the EDITOR to fix what Firaxis did wrong. Again! If they had properly designed this game from the beginning, I wouldn't have to beta test this stupid thing for them and have to pay fifty bucks to fix THEIR mistakes!

And don't you dare tell me its all customizable. Can firepower be customized in the editor?

don't mind me. i'm still in post-op care and kinda pumped with drugs:D

Point 1 - I know, I know (sigh), But I shouldn't have to do that. It doesn't make any sense, logically, that all units do not have airlift capability after airports are available. However, I realize that logic has not played a part in many of the "features" that Firaxis has designed into the game.:rolleyes:

Point 2 - I can't buy your whole argument here. While airlifting certainly was not possible before the advent of flight (before the modern era) it was (and is) AFTER. Further, even if one considers a game unit as a whole complex unit organization with support equipment and staff, it certainly is possible with military units. Otherwise, historically, the Germans would never have occupied Crete nor would the Normandy Invasion probably have been successful without the parachute and glider drops that preceeded it. These operations required a substantial level of support equipment and staff. And, I'm old enough to remember back when the U.S. sent many young people out as Peace Corps representatives. These people helped, and in some cases completely, build new settlements and other public works improvements in remote and underdeveloped areas of the world. And how would one suppose these people got to these places?;) True, those settlements were never intended to become U.S. cities, but they were built, in part with U.S. help sent over there.

Point 3 - there I agree with you 100%!!!!!!!!!:goodjob:
 
Muppet -

Since I agree so strongly with your "whiner reply", does this officially make me a whiner?:lol:

I really do love the game but I do agree with many of the posters here that it could (and should) have been much better.
 
Originally posted by Highlander_two
Muppet -

Since I agree so strongly with your "whiner reply", does this officially make me a whiner?:lol:

I really do love the game but I do agree with many of the posters here that it could (and should) have been much better.

:lol: :lol:

I thought that you could airlift settlers in Civ II or Civ I or something like that?

I like the game too, but... forums.civfanatics.com is faster, simpler, more intuitive, and more fun. Some take a break from the Civ III to check out civfanatics. I take a break from civfanatics to check out Civ III.

If you're a whiner. I'm a BIGGER Whiner! Nah Nah Nah.
 
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