Can't end turn without being forced to pick social policy?

Discussion in 'Civ5 - General Discussions' started by Veristek, Jun 12, 2011.

  1. ViterboKnight

    ViterboKnight King

    Feb 6, 2006
    Generating culture and building units are different.

    The more units you build, the more it will cost you, so the increasing number is also an increasing cost and an empire that gets difficult to maintain.
    Whatsmore, if you build enough units to fill up the entire map, you can still choose to disband the new one, keeping the current situation unchanged.

    Culture is different, since it's not an expense, and logically it only makes things get better; it's a nonsense to think differently, stating that "I've TOO MUCH culture and now I must have a step back".
    As with units, I MUST have a chance to keep the current situation unchanged. If I have enough points for another policy, I can choose to pick another branch losing the current progresses in another, but I should also be able to choose "I do nothing", actually spending culture points for nothing.
  2. wannabewarlord

    wannabewarlord Prince

    Mar 26, 2008
    Agreed. My examples were a bit far fetched, I admit :mischief:

    Generally giving the player the choice is a good thing and I am not against this at all. Initially, I was arguing against the "mindblowing" thing, not the fact that you should or shouldn't be able to do it. If it were part of the normal course of a game that you'd be forced to this point, then I agree, a choice should be there. But if you only arrive there because you are having special circumstances (i.e. sandbox game) that are not intended to arise, then I can easily understand why it was not implemented plus I don't see it as a priority.
  3. eris

    eris King

    Mar 4, 2004
    On this forum
    I have read this thread and it is an interesting debate. Personally, I think the developers of a potentially open ended game should indeed give a thought or two to games that reach the year 5000. Whether they should be held to account for all unusual player choices is another debate, but the accrual of culture is an inevitable thing and some version of the "future tech" mechanic should be in place.

    However, I don't understand why the suggested technique of enabling Policy saving doesn't meet the needs of the OP. Doesn't that do every thing desired? Did I miss something?
  4. ViterboKnight

    ViterboKnight King

    Feb 6, 2006

    "Enable policy saving" is not a solution... is a way to hide an issue.
    This is an option.... so, I can choose wheter to turn it on or off. And the game should work in BOTH cases!

    Apart that, I agree that it's definitely a low-priority.
    First, let's fix the issues of regular games. Then, we'll think about who "plays.." up to 5000AD!
  5. Dennis Roos

    Dennis Roos Chieftain

    Aug 24, 2009
    Maybe there could be a "Future Policy" option that works just like the Future Tech. It wouldn't provide any benefits to your empire, it would just increase your score. This would allow players who have all the policies they need to have a use for culture instead of being forced to choose policies they don't need or to unlock a tree they don't want.
  6. gozpel

    gozpel Couch-potato (fortified)

    Jan 3, 2002
    I can't help if my citizens wants gems, but I can make an effort to get some, by trading something for it.

    But I don't see my people rioting and shouting: We want Autocracy NOW!!!!

    When you've filled up your trees and the next tree you choose will make an impact on the game that is not desired by you, then it's wrong. It turns linear IF I have to choose Autocracy and have no chance to get back to my old system without anarchy.

    So I hug my yes/no-button until someone topples me over :)

    But, I see your points too and I'm not very upset over how things works now. It's just another little annoying bit, that could've been sorted beforehand. And yes, there are quite a few things in the game that I would like to be sorted before my button.
  7. thadian

    thadian Kami of Awakened Dreamers

    Sep 27, 2006
    Indiana, USA
    I agree with culture policy like future tech. i hate it when i have all the policies i need and am forced to make a decision i don't want to make or when my game is wrecked by being forced to enter anarchy and lose policies i invested in because i had to enter anarchy and lose the benefits of a tree i had completed.

    maybe they should allow an in-game option to turn culture off or a slider to convert it to science or gold. even just turn it off to gain no culture is better than what we have now.

    I like the idea of replacing forced policy selection with "cultural oppression" penalty to happiness. The game would count ahead how many policies you sandbag and apply an appropriate penalty. This would encourage but not force - you to choose.
  8. wastecan

    wastecan Chieftain

    Jan 12, 2006
    I'd like to know if this has been submitted and confirmed as a bug. You enable Policy Saving on a game (this is early on and you want to save up for, say, Rationalism...) You have enough culture saved to grant two policies then you build the Oracle. Great! A free policy.

    However, the interface requires that you assign the two social policies you were saving before the interface allows you to assign the free policy.

    That's the real bug in my opinion. I'm fine to use the Free Policy upon completion of the Oracle, but I'm not fine with having to use the policies I was saving.


  9. TW_Honorius

    TW_Honorius Warlord

    Oct 24, 2010
    it has to be a bug, maybe a oversight, but yeah it sucks, just have to ignore oracle for right now. or build it first to get it out of the way.
  10. myshkinlol

    myshkinlol Chieftain

    Jun 17, 2014
    Hey this seems to have changed:

    I can't save a free tech after getting Great Library by pressing SHIFT+ENTER. Is there any way to save a free tech for later please?
  11. householder

    householder Lord of the Fleas

    Mar 24, 2008
    Isn't there a mod which allows for this? I haven't used it, but here is a link to the BNW version of Adaptive Policies:

    G&K or Vanilla versions are also available.
  12. cain3456

    cain3456 King

    Nov 1, 2010
    Way to necromance a three-year-old thread!

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