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[GS] Can't start Lakes map

Discussion in 'Civ6 - Bug Reports' started by NameArleadyUsed, Oct 7, 2019.

  1. NameArleadyUsed

    NameArleadyUsed Chieftain

    Joined:
    Mar 12, 2016
    Messages:
    97
    Gender:
    Male
    Location:
    Europe, Earth, Solar System
    Lua.log
    Code:
    DebugHotloadCache: GameDebug initialized!
    Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
    Test: Test.LUA loaded!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: There are 6 participating players.
    AdvancedSetup: Building Game Setup
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 6 participating players.
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 6 participating players.
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: Player Count Changed
    AdvancedSetup: There are 10 participating players.
    AdvancedSetup: Hiding Game Setup
    AdvancedSetup: There are 10 participating players.
    AdvancedSetup: Building Game Setup
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    AdvancedSetup: Hiding Game Setup
    LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.6
    LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
    LoadScreen: true
    LoadScreen: false
    LoadScreen: false
    LoadScreen: true
    LoadScreen: true
    LoadScreen: true
    LoadScreen: true
    GenerateRandomMap: Map Seed = -1712361966
    Map Script: Generating Lakes Map
    Map Script: Generating Plot Types
    Map Script: Shifted Plots - Width:     96    Height:     60
    Map Script: Shifted Plots - Width:     96    Height:     60
    Map Script: Shifted Plots - Width:     96    Height:     60
    Map Script: -           Existing Ratio:    18.905454545455
    Map Script: -            New Mountains:    197
    Map Script: -            Mountains Set:    197
    Map Script: Generating Terrain Types
    Map Script: -
    Map Script: - Desert Percentage:    30
    Map Script: --- Latitude Readout ---
    Map Script: - All Grass End Latitude:    0.1
    Map Script: - Desert Start Latitude:    0.2
    Map Script: - Desert End Latitude:    0.5
    Map Script: - Tundra Start Latitude:    0.62
    Map Script: - Snow Start Latitude:    0.75
    Map Script: - - - - - - - - - - - - - -
    Map Script: Cleaning up grassland-desert borders
    Map Script: Expanding coasts
    Map Script: After Adding Hills:     4712
    Map Script: Desired Volcanoes: 34.66
    Map Script: Continent Boundary Plots: 1372
    Map Script: Boundary Plots Per Volcano: 59.376803231391
    Map Script: Volcano Placed at (x, y): 0, 31
    Map Script: Volcano Placed at (x, y): 6, 36
    Map Script: Volcano Placed at (x, y): 7, 12
    Map Script: Volcano Placed at (x, y): 7, 40
    Map Script: Volcano Placed at (x, y): 10, 38
    Map Script: Volcano Placed at (x, y): 12, 47
    Map Script: Volcano Placed at (x, y): 22, 29
    Map Script: Volcano Placed at (x, y): 24, 41
    Map Script: Volcano Placed at (x, y): 26, 15
    Map Script: Volcano Placed at (x, y): 47, 43
    Map Script: Volcano Placed at (x, y): 52, 40
    Map Script: Volcano Placed at (x, y): 59, 26
    Map Script: Volcano Placed at (x, y): 76, 1
    Map Script: Volcano Placed at (x, y): 85, 15
    Map Script: Volcano Placed at (x, y): 85, 27
    Map Script: Volcano Placed at (x, y): 88, 37
    Map Script: Continent Edge Volcanoes Placed: 16
    Map Script: Lonely Volcano Placed at (x, y): 34, 44
    Map Script: Lonely Volcano Placed at (x, y): 66, 49
    Map Script: Lonely Volcano Placed at (x, y): 4, 23
    Map Script: Lonely Volcano Placed at (x, y): 65, 46
    Map Script: Lonely Volcano Placed at (x, y): 48, 31
    Map Script: Lonely Volcano Placed at (x, y): 92, 46
    Map Script: Lonely Volcano Placed at (x, y): 43, 18
    Map Script: Lonely Volcano Placed at (x, y): 62, 56
    Map Script: Lonely Volcano Placed at (x, y): 50, 25
    Map Script: Lonely Volcano Placed at (x, y): 40, 31
    Map Script: Lonely Volcano Placed at (x, y): 34, 35
    Map Script: Lonely Volcano Placed at (x, y): 11, 34
    Map Script: Lonely Volcano Placed at (x, y): 46, 52
    Map Script: Lonely Volcano Placed at (x, y): 73, 53
    Map Script: Lonely Volcano Placed at (x, y): 66, 30
    Map Script: Lonely Volcano Placed at (x, y): 92, 51
    Map Script: Lonely Volcano Placed at (x, y): 45, 31
    Map Script: Lonely Volcano Placed at (x, y): 91, 2
    Map Script: Lonely Volcano Placed at (x, y): 69, 35
    Map Script: Total Volcanoes Placed: 35
    Runtime Error: G:\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: function expected instead of nil
    stack traceback:
        G:\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: in function 'GenerateMap'
        [C]: in function '(anonymous)'
    Lua callstack:
    Runtime Error: Call to GenerateMap() had errors
    stack traceback:
        [C]: in function '(anonymous)'
    LoadScreen: OnLoadGameViewStateDone
    Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
    Test: Test.LUA loaded!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    
     

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