Comrade Aart
Civ1 diplomat
This thread is about adding a new concept, that is maybe fit for new challenges for the "Game of the Month".
In a thread on the civ1 forum, someone once mentioned that he and his friends had a challenge to build an expressway from Cape Town to Vladivostok with the English in as little time possible. I'm not sure if it was about these cities, but this is how I can recall it. So this is the goal of this game. I played it on prince difficulty.
Ahh, the English! On the earth map they have, without any doubt, the worst starting position of all civs. GREAT-Britain is not that BIG in this game and water tiles are a waste of city tiles, except if they have fish on it. Enfin; this will prove quite a challenge.
The first thing I did was creating a colony in South Africa. Unfortunately for me, the Zulus were there to ruin all the fun.
The Zulus were more advanced than I was. Me being stuck on an island having only one bad city didn't contribute to this fact. I traded "Map Making" for "The Wheel" and then smashed the civ. This was easily done.
What was also on the screenshot was a Mongolian warrior. With my recruited chariots I went to the north. To both explore the territory were the express should go and to kill the highly aggressive Mongols.
I also settled at the Suez channel, which might be useful in the future. (Never needed it though.)
Finally I had a settler in South Africa and was able to create the colony Cape Town: the starting station on the railway to Vladivostok (which doesn't exist yet).
I'm still running Despotism at this point, crippling my colonies with corruption. This made me think about switching governments. I want to go to Republic, so I can research Railroad faster. Unfortunately I can't do that now, so I will beeline to "The Republic" with my research.
The Mongols were defeated easily with support from London, which kept on sending chariots. The way to Vladivostok seems open, but no.
The Chinese are still alive. Conquering their civ was no problem, since they only had Peking. Only once in my live did I see a thriving Chinese civ on earth. Not that I mind in this case; my civ is really primitive at this point.
The year 1AD. Normally you have at least universities or gunpowder. But no. The English are still researching "The Republic" and yes, by beelining.
Do notice that the building project is going; slowly but going.
Finally! The English now know about "The Republic". "Say you want a revolution?" (Sorry; that shot of Liverpool made me sing that.)
Soon my cities will boom, since I irrigated everything; even squares which were not in use yet.
Ironically a few years later I switch to Democracy, since I finished the Pyramids. Stupid decisions that I make: horrible.
Out of the blue, my South East Asian city is being conquered by vile Russians. Probably they live on Australia.
The Russians are not as advanced, but they have lots of units. Another problem is that they are to the south of the express and the Indians, that I found later were to my north, sandwiching me and threatening the express!
The Indians do have some cities, but I capture Delhi, so that they have no capital and that I can buy cities for a few gold, that are in the way.
And after many, many years, the English reach the east, building a city and give it the appropriate name "Vladivostok" ("Control East!") Although in game years I'm really slow, in real life the Russians built it in the 19th century, I though. So I beat them.
And in the year 1814, the English FINALLY built the Cape Town-Vladivostok Express!
Southern Africa:
Central Africa:
Middle East and Central Asia:
Last but not least: East Asia:
Note the horde of barbarians. They don't like Railroads.
What I did wrong:
- Don't settle immediately in South Africa!!! The corruption is too high.
- Don't kill civs immediately: they build roads as well. I practically created every road (except for 1 or 2 tiles)
- Maybe I should have moved my capital and switch to monarchy, or switch to communism.
I hope this was a little bit interesting. Maybe elements like these can be add in a victory condition list for the "Game of the Month" section, so that it becomes a little bit more challenging.
PS: When I wrote this, I was pretty tired, so this post could contain major phrasing errors. I hope that you'll be able to read it.
In a thread on the civ1 forum, someone once mentioned that he and his friends had a challenge to build an expressway from Cape Town to Vladivostok with the English in as little time possible. I'm not sure if it was about these cities, but this is how I can recall it. So this is the goal of this game. I played it on prince difficulty.
Ahh, the English! On the earth map they have, without any doubt, the worst starting position of all civs. GREAT-Britain is not that BIG in this game and water tiles are a waste of city tiles, except if they have fish on it. Enfin; this will prove quite a challenge.
The first thing I did was creating a colony in South Africa. Unfortunately for me, the Zulus were there to ruin all the fun.
The Zulus were more advanced than I was. Me being stuck on an island having only one bad city didn't contribute to this fact. I traded "Map Making" for "The Wheel" and then smashed the civ. This was easily done.
What was also on the screenshot was a Mongolian warrior. With my recruited chariots I went to the north. To both explore the territory were the express should go and to kill the highly aggressive Mongols.
I also settled at the Suez channel, which might be useful in the future. (Never needed it though.)
Finally I had a settler in South Africa and was able to create the colony Cape Town: the starting station on the railway to Vladivostok (which doesn't exist yet).
I'm still running Despotism at this point, crippling my colonies with corruption. This made me think about switching governments. I want to go to Republic, so I can research Railroad faster. Unfortunately I can't do that now, so I will beeline to "The Republic" with my research.
The Mongols were defeated easily with support from London, which kept on sending chariots. The way to Vladivostok seems open, but no.
The Chinese are still alive. Conquering their civ was no problem, since they only had Peking. Only once in my live did I see a thriving Chinese civ on earth. Not that I mind in this case; my civ is really primitive at this point.
The year 1AD. Normally you have at least universities or gunpowder. But no. The English are still researching "The Republic" and yes, by beelining.
Do notice that the building project is going; slowly but going.
Finally! The English now know about "The Republic". "Say you want a revolution?" (Sorry; that shot of Liverpool made me sing that.)
Soon my cities will boom, since I irrigated everything; even squares which were not in use yet.
Ironically a few years later I switch to Democracy, since I finished the Pyramids. Stupid decisions that I make: horrible.
Out of the blue, my South East Asian city is being conquered by vile Russians. Probably they live on Australia.
The Russians are not as advanced, but they have lots of units. Another problem is that they are to the south of the express and the Indians, that I found later were to my north, sandwiching me and threatening the express!
The Indians do have some cities, but I capture Delhi, so that they have no capital and that I can buy cities for a few gold, that are in the way.
And after many, many years, the English reach the east, building a city and give it the appropriate name "Vladivostok" ("Control East!") Although in game years I'm really slow, in real life the Russians built it in the 19th century, I though. So I beat them.
And in the year 1814, the English FINALLY built the Cape Town-Vladivostok Express!
Southern Africa:
Central Africa:
Middle East and Central Asia:
Last but not least: East Asia:
Note the horde of barbarians. They don't like Railroads.
What I did wrong:
- Don't settle immediately in South Africa!!! The corruption is too high.
- Don't kill civs immediately: they build roads as well. I practically created every road (except for 1 or 2 tiles)
- Maybe I should have moved my capital and switch to monarchy, or switch to communism.
I hope this was a little bit interesting. Maybe elements like these can be add in a victory condition list for the "Game of the Month" section, so that it becomes a little bit more challenging.
PS: When I wrote this, I was pretty tired, so this post could contain major phrasing errors. I hope that you'll be able to read it.