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Capto Iugulum: 1920 - 1939

Discussion in 'Never Ending Stories' started by EQandcivfanatic, Oct 17, 2012.

  1. Quisani

    Quisani Gaming Person

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    Location:
    The question isn't where, but when.
    @Joank: I dunno about names, but I was planning on using Kippling at some point for a poem. If you don't mind, I'd still like to post it, since it is very much in in the spirit of his God of the Copybook Headings. We can say it was written back in the early or late '10s, and that he's changed since then.

    I wrote it when I was a bit younger, and have used it on and off for various projects. Here's a reading of it I did for a project.

    Spoiler :
     
  2. Milarqui

    Milarqui Deity

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    Location:
    Granada, Andalucía, España, Europa
    @Bair_the_Normal: I'm glad you correctly assigned Spain the first place in importance. Wish that everyone else did the same.
     
  3. Nuka-sama

    Nuka-sama See ya! It has been a fun decade!

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    If you didn't lose the War, we probably would
     
  4. JohannaK

    JohannaK Heroically Clueless

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    Yeah, sure, no problem. I could say he met Dravot and Carnehan at some point in the mid 10s and forcibly joined them in some adventure, to later become one of their closest associates.
     
  5. Masada

    Masada Koi-san!

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    In the final analysis, the chief fault of the 'Reds' in China is not their violence - as can be seen in our Revolution, violence is a necessary precondition of Revolution - but their focus on the Imperialist menace which is always and everywhere a consequence of the sickness that is Modern Capitalism. In sum, destroy Capitalism first; Imperialism will follow. For example, our brothers in Africa having overthrown the Imperialist Order with iron and blood are despite this effort still Imperial Subjects bought and paid for through their engagement with Modern Capitalism. If the Capitalist and former Imperialist in the Kongo says jump, the 'free-man' in Africa says how high. As can be seen in Jamaica and the United Proletarist Republics of America this need not be the case. The reverse also holds true. The Imperialists despite having conquered much of China are being spurred by the Capitalists in the Metropole at this very moment to conquer the rump that is Free-China. There is no Imperial logic to this idea: the land is poor, the people proud and the invasion surely difficult. Yet the Capitalist has perceived some market that has resisted his grasp. The Capitalist cannot stand this and the Red strike against the Imperialist has becomes the means to facilitate the Capitalists desired end. Thus is proved our maxim: destroy Capitalism first; Imperialism will follow.
     
  6. Jehoshua

    Jehoshua Catholic

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    STATEMENT OF THE INQUISITION ON PROLETARISM, AND PROLETARIST AGENCY, IN LIGHT OF THE MASSACRE IN GUANGXI

    -

    Know that Jamaica's statements are but another example of prole doublespeak and deception, where they merely appear to condemn the violence of the Xinjing massacre by saying that the proletarist should see capitalism destroyed first over imperialism (the death of which they proclaim would be a product of the death of capitalism). In saying this they merely make an implied rejection of the same violence, not a true one, and it is an implication assisted by redirecting the audiences thought towards the philosophical subject to which violence should be directed (denying by implication the humanity of the people killed in Xinjing by equating them to the idea of imperialism [for proletarism as Jamaica shows sees in people the concepts it opposes]) and examples decolonial warfare in Africa. Yet they do not state in truth rejection of such methods, condemnation of the massacre itself for the monstrous evil that it is, or even simple human empathy at the loss of innocent lives. Without saying even a word of the same, they seek to give the appearance of rejection for their own purposes and to promote their ideology. This renders Jamaica's "maxim" of capitalism before imperialism meaningless, since the subject of the act is irrelevant to the nature of the act itself, or pertinent to whether it should be condemned or not. This irrelevance is made doubly so by Jamaica's own example, which equates the capitalist to the imperialist and does not distinguish between them, all the while of course trying to insinuate that there is a separation of the object of violence, that the capitalist in the proletarist conception is somehow different from the imperialist. Looking at his thinking, we can see however (despite the flawed logic and primitive attempts at deception of Jamaicas example) that it proceeds from a morality system that is fundamentally materialistic and which determines the virtue and goodness of an action by its utility, ergo utilitarianism. Simply put, proletarism reaches its determination of the right on the basis of how useful an action is to furthering the revolutionary purpose. rather than on the basis of the inherent value and worth of every human person. Thus the "capitalist" is a fine target since the death of capitalism will supposedly end imperialism. (even as he truly thinks capitalist and imperialist are one and the same.)

    This philosophy is also why they so readily lie. We see for example how Scandinavia, to mention the font from which much error flows, condemns the Xinjing massacre and proclaims peace (although they secretly approve of and support such violence and the efforts of the Red Army). It says this because its political situation would make the appearance of support inexpedient in light of its geostrategic weakness, political isolation and its current internal unrest which would make foreign outrage directed at them problematical. We can discern therefore that it is morally licit, in their corrupted intellects, to feign condemnation of the Red Army for their own utilitarian purposes since it is not in the utility of the proletarist cause to risk harm to the proletarist government in Scandinavia by stating openly their support for massacres of the nature we have seen. This utilitarianism is also why Jamaica for its part, feels no problem in admitting the truth even while they try to decieve and obfuscate. They openly are free in their support of violence and the methods of Xinjing, because the action of doing so holds no fear for them in light of their percieved security. Jamaicas Proletarist regime has grown bold from the failure of efforts to dislodge them by nations even so great and powerful as Brazil, giddy as a consequence, and comfortable in the patronage of their UPRA ally which secures them wealth and domestic stability they are now unrestrained. Unrestrained save that they, being proletarists, seek to convert the world to their godless "political religion" by any means. Thus they still feel the need to obfuscate the truth lest right thinking men listening to the law which is written on every heart, turn away in disgust at the true nature of proletarism, which would be clearly seen if it was expressed and proclaimed as it actually is. This detriment to proletarist proselytism is something that would obviously not serve the "revolution".

    Yet as we have explained the reality of their true program remains clear to anyone who can see behind the propaganda and uses their God-given reason to think. For the truth is clear that proletarism supports violence, and finds nothing immoral with what occured in Xinjing precisely because they see everything through a materialistic utilitarian morality in which nothing, particularly no individual person, is of inherent value unless it furthers the revolutionary plan. We can gaze in wonderment in this light at the words of Jamaica's government, given out to the world, comprehending the true depths of evil which proletarism, an instrument of the devil, accepts as morally right in fulfillings its purposes.

    ~ Secretary for the Sacred Congregation of the Roman and Universal Inquisition.

    -

    PS: The Holy Office reminds all Catholics that membership in Proletarist parties is an excommunicable offence due to its theological errors, and due to proletarist parties making themselves enemies of the christian religion. The Holy Office would also urge all governments and states ruled by faith and reason to ban all proletarist parties, even social proletarists (who in truth are proletarists who simply see overt support for revolutionary violence as inconvenient and lacking utility for the cause in the nations they are in) as part of their responsibility to uphold right order, and cast down that which is wicked and abominable in the sight of men and God.
     
  7. Masada

    Masada Koi-san!

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    We have no objection to the claim that we seek through word and deed to advance the cause of Revolution. But what is Revolution? Revolution is the emancipation of man from man. It is not the emancipation of man from God. On the contrary, the Revolution strengthens man's relationship to God. Man freed from fear for his basic needs is a man who can give time to reflection upon God. Our own Revolution is proof of this. We starved, we died and we struggled in miserable circumstances. We loved Him but our love was that of a blind man. We knew of His presence and welcomed it but we lacked the faculties to perceive Him and His glories. Was it our fault? Of course not. Our circumstances made us blind to Him. The starving cannot give time to the Good News. The man forced to work on the Sabbath cannot respect His wishes. The man without a lamp to light at the end of a 16 hour day in the field cannot reflect on Him. The Church itself must recognize that there is a link between the material and the spiritual. How could the Angelic Doctor have written the Summa Theologiae had he not had pen and paper? As to the claim that it is Proletarianism that places a value upon man, we disagree. It is Capitalism that allows a man to sell his daughter. It is Capitalism that allows the plantation owner in Kongo to whip his workers. It is Capitalism that tells the factory owner that shooting his striking workers is the right thing to do. In short, there is no concern for human dignity in Capitalism. We acknowledge that the Church protests these things. But we think that protest is but a palliative. Without changing the system - i.e. Capitalism - there will never be a meaningful improvement because it is Capitalism that causes them. While we do not claim that the Revolution has eliminated all the foibles of man, we can claim to have made progress on these issues and other issues related to Capitalism. Finally, in talking about the Capitalist we are not talking about individuals but the logic of the system embedded in the minds of some. We do not think this is their fault. Like us these poor souls were prisoners of circumstances. While we think that Revolution is necessary to destroy Capitalism as an idea - and therefore as a practice - we did not launch our own with a light heart. Were that our circumstances different we all could have been capitalists and it is a sad truth that brother fought brother, father fought son, countryman fought countryman and Christian fought Christian in our struggle. In short, do not confuse what is necessary with what is desirable. Nobody wants to have an appendix removed but very often it must happen to save the patient.
     
  8. Jehoshua

    Jehoshua Catholic

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    REBUTTAL TO JAMAICAN RESPONSE TO STATEMENT

    -

    When confronted with the truth, instead of denying everything you, like all agents of the devil, have sought to seek to distract attention to something else, to avoid the clarity of truth, in a bid to advance your ideology. Thus where we talk of proletarisms utilitarian morality, you respond with talk on poverty in a bid to the virtue of charity. Where we talk of violence, you slither around the context and meaning of principles a bid to insinuate proletarism is just. Where we talk of truth, you wring your hands and try to project proletarism as pious, rejecting all the while the unity with Christ that men find in sharing in their lives in his suffering.

    Yet in the end you have once again failed to reject violence, condemn the massacre at Xinjing, reject terrorism for utilitarian ends and have tacitly confirmed insodoing the veracity of our statements to the letter on proletarists upholding a utilitarian morality that devalues individuals that sees something as good solely on the basis of its usefulness. These things all remain as true behind any facade you build, any deception, appeal to virtue or to justice. Indeed even as you seek to sidle away from what we have said to both defend proletarism and try and propagate it, you show again that proletarism devalues and holds in disdain the humanity of individuals. For you have blamed all the evils you have noted on "capitalism", on a systemic economic construct. Yet it is men who engage in action and enforce will, not abstract constructs. In blaming "the system" for evils you really dehumanise men, say that they are worthless and bound like automatons to follow the dictates of a construct (which itself was made by men). You hold that they ae not responsible for their own actions and thus deny free will. You reject as such the reality of individual responsibility for sin (or that men have original sin and are fundamentally wounded in nature) by placing the blame for social evils on "the system" and thus tacitly deny that men must reform themselves individually without exception and commit themselves to personal holiness for the betterment of humanity to come to be. This position of yours also perhaps justifies the evils proletarism sees in its utilitarian morality as acceptable. This mentality also reflects the inherent egotistical individualism within proletarism and all related ideologies, which seek "the emancipation of man from man" (your words) holding that men have no obligations too eachother, save mutual self interest, no moral claim to eachothers behaviour, and no intrinsic rights vis a vis their fellow men.

    Indeed this individualism is what forms the core of the tyranny of proletarism. For in a perverse union of the Hobbesian Leviathan with Narcissus proletarism would serve as the drug dealer that blinds fallen sinful man to his reality by supplying all material needs, denying that men cannot live on bread alone as Our Lord said, and in turn enslaving him into an all-encompassing, totalitarian state into which any effort to grasp for true liberty, for true freedom, for the use of ones intellect and conscience, is ruthlessly and without mercy crushed.

    Again therefore, all of what we have said you have shown to be true. Yet even when confronted with truth you refuse to listen to it. Like seed thrown onto a path you are pecked up by the birds of satan and do not grow in understanding. Yet the people of the world, with minds to think, can understand the truth of our words. The truth of what we say about proletarisms depraved morality, its disdain for human life, its inhuman coldness and egotistical individualism. Let this dialogue of the deaf, where you are unwilling to listen, be instead heard by the faithful, and by all men of goodwill. So that from the horror of Xinjing the Lord may work something good and bring about through his providence the destruction of your synagogue of Satan, and the construction in its place of a dwelling place of the Lord.

    We shall correspond no further, and let the light of truth be that which speaks.

    -

    ~Secretary of the Sacred Congregation of the Roman and Universal Inquisition.
     
  9. Milarqui

    Milarqui Deity

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    OOC: Can I say that I quite admire Jehoshua for his ability to immerse himself in the role of the Pope? 'Cause it is amazing. Keep it up, Jehoshua!
     
  10. Quisani

    Quisani Gaming Person

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    Location:
    The question isn't where, but when.
    THE MARCH OF MANKIND

    For many a lifetime I've watched, with obsessive scrutiny and care,
    Man's only endless joy and pleasure, their cross alone to bear.
    It is The March of Mankind; that One True Progress that all men own,
    A testament to their trudging, across endless muck, sand, and stone.


    On occasion I have seen fit, when Their beat was strong,
    To leave my place of watching, to go and march along,
    When the air was full of Hope as these men charged in stride,
    When Their fife and drum were full of Uplift, Vision and Pride.


    All too soon, however, the beat they made would falter,
    I would regain my senses as soon as Their course would alter.
    Their blazing Progress gone, Their Hope all but spent,
    They would begin anew Their labored March with a determination Hellbent.


    Amongst themselves They would elect using various tests,
    Heroes shrewd and clever, the brightest and the best.
    They led as gods and Prophets, a guiding light for Man,
    To lead the March of Their endeavors, with their secret Plans.


    These Rulers, Priests and Merchants, These Populists and Elite,
    Would stride among the others, the chaff among the wheat.
    The Greener Grass was just beyond, so these Schemers would say,
    Yet a weed is but a hopeful flower, and gardens don't grow in a day.


    All of those who would follow, these Leaders who made the Rules,
    Had no means to speak out, when they were used as tools.
    They were told that all men were Equal, that there was nothing left as Sacred
    They were told they had Free Will, and that Love was brother to Hatred.


    The idea of Right and Wrong was said, to be a state of mind.
    With reeducation the only need, for those with stones to grind.
    But tolerance can't make amends, for there are no real wrongs to right,
    With all love and no justice, resentment soon becomes a blight.


    It is said that tommorrow will be very much like the past.
    Some say we will begin anew, yet the die has long since been cast.
    To die, man must live, and to live, one must die,
    Whatever course Man takes, that course must go awry


    And so they've follow blindly, and astray they have been led,
    With only facts and claims to lead them, since Virtue and God are dead.
    They've always circled Eden, Paradise too good to be True,
    Instead of admitting Fault, they march their endless queue .


    As a man denies his heart, so shall he be,
    The lame must carry those who walk, the blind lead those who see.
    This is the March that never ends, History's endless song,
    And as you hear these words, Mankind marches on.
     
  11. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

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    It is wholly disappointing to see the Papacy voice such harsh and vitriolic opinions. The Catholic Church will only be complicit in further bloodshed if it encourages international violence as an acceptable resolution to the Xinjing massacre.
     
  12. Jehoshua

    Jehoshua Catholic

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    From: The Inquisition
    CC: to whom its pertinent
    To: Scandinavia


    It is wholly dissapointing to see Scandinavia voice such lies about what we have said. For in proclaiming Catholic teaching we in no way encouraged wanton violence in any manner whatsoever or are in any way complicit with such violence should it occur (we note your attempt to insinuat responsibility on us for future actions by other powers reflects the proletarist position which denies free will and human choice, and so denies associated responsibility for ones own choices, instead allocating all blame and responsibility to systemic factors). Indeed we unequivokably condemned the very terrorist violence Jamaica failed to condemn, and implicitly if not directly supported and approved and have worked consistently for the good of men (as Scandinavia itself should know considering the Holy See's mediation in the Oresund dispute with Denmark). The Camerlengo furthermore acting in his limited administrative capacity during the current sede-vacante has also clearly called for restraint with regards to the Chinese Question clearly and publically.

    If Scandinavia were to read our statements, it would see we have spoken only on the truth of the matter, of the multitude of errors inherent to proletarist ideology and what passes for morality in its philosophical system. What we have said is quite simply the truth (as you do not deny) and to men is owed truth as an absolute right, in service to Him who is absolute truth in His own person, Our Lord Jesus Christ.

    ~ Secretary for the Sacred Congregation for the Roman and Universal Inquisition.

    -

    EDIT: ooc: Apologise for the edits, your "online" indicator didn't show whether you were on so I assumed you were offline and free to modify and clarify my statement slightly to more closely reflect my intent.
     
  13. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

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    As you are doubtless aware there are plenty in the world who regard the Xinjing massacre as nothing more than an opportunity to foment mistrust, resentment and bloodshed between the world's sovereign nations. We consider the actions of the Inqusition, or whatever you are calling yourselves now, to be setting a dangerous precedent towards uncalled-for international sabre-rattling, condemnation and ill will.

    We additionally consider your accusations towards Scandinavia, the United Proletarist Republics and Jamaica at best international name-calling, at worst, defamation. There is no instability in the Workers' Commonwealth that is not manufactured by foreign agents bent on inciting violence and bloodshed. How are their actions any different than the heinous crimes of the Red Army butchers in Xinjing?

    The Papacy, if it is indeed represented by your "Inquisition", is become little more than a mouthpiece for hatred and violence.
     
  14. Jehoshua

    Jehoshua Catholic

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    To Scandinavia
    From: The Inquisition


    The Sacred Congregation of the Roman and Universal Inquisition is charged with overseeing the doctrinal integrity of the Catholic faith and defending it against heresy. It is an official organ of the Holy See, and its prefect as a sign of its importance is the sovereign pontiff. We thus speak from the ordinary and universal magisterium and proclaim only the sound teaching of the One, Holy, Catholic and Apostolic Church in rebuking your manifold errors and diabolical deceptions.

    We again note, that we have spoken only the truth pertaining to the error inherent to proletarist philosophy, namely its utilitarian moral code and dehumanisation of the person. We have not promoted violence in any way whatsoever and Scandinavian propaganda attempting to insinuate we have is simply another attempt to lay blame for other peoples actions at the Holy See for the simple crime of proclaiming what is true. Likewise, accusing us of defaming the proletarist nations is mere smoke and mirrors, considering you have in no way countered our arguments (and in the case of our geostrategic comments pertaining to yourself, made the logical fallacy of assuming foreign incited instability is any different in terms of its affects). A statement is not defamation if it states that which is true.

    Considering therefore that Scandinavia has nothing to say pertaining to what we have said, and is merely interested in calumniating us in a vain attempt to shield itself from the unyielding light of truth by blaming us for other peoples potential actions (denying again personal responsibility). We see no further need to continue this dialogue of the deaf. We shall pray for your conversion and the conversion of Scandinavia.

    ~Sec. For the Sacred Congregation for the Roman and Universal Inquisition.

    -



    EDIT: ooc: Apologise for the edits in the prvious post, your "online" indicator didn't show whether you were on so I assumed you were offline and free to modify and clarify my statement slightly to more closely reflect my intent. Still the essence is the same so you post is quite fine.
     
  15. bestshot9

    bestshot9 Monkey Sharpshooter

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    @EQ: Sorry for not getting orders in, am in the middle of a move and haven't had the time to check the internet until today, but I will be on the road again and probably without internet until after April 20th, hopefully I will have internet access on or soon after then, but I do not know when for sure yet. Moving from Arizona to Colorado but had to stop along the way to see family/pick up more stuff.
     
  16. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

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    On the Zee
    @bestshot9: It's not a problem, I've been duly informed of your situation, and the Roman Empire is secured for you. I understand that travelling across the West can be hazardous and arduous by horseback, but I have every confidence that you will be essential as a member of the grand forts which protect the glorious American frontier from attack by hostile savages. Just remember to bring a canteen and make sure the smithy treats your horse right.
     
  17. Bair_the_Normal

    Bair_the_Normal 全は禪

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    Hey EQ,

    I took the liberty to redo most of the military designs, as when I was looking through them, I saw some references to the "Pontic Republic", "Tennessee Proletarist Republic", and "Arabia", as well as the fact that some designs were still given to "Paris-Burgundy", while others were for just "Burgundy".

    Spoiler :
    Specialized Army Units


    Special Army Units​


    Special Army Units are units which do not fall under the category of Armored Vehicles and can be a number of different things. Their costs are unique and most of the time the units are too, only available to certain nations unless otherwise shared. Keep this in mind, and remember also that they are not available for development unless you receive the Special Research Project related to them.

    Rail-Mounted Heavy (RMH) Artillery
    Designed By: Denmark/Hungary
    Design Year: 1925/1926
    Construction Rights: None
    Costs: 15 EP, 1 Manpower for 1 Unit.
    Notes: This is a rail mounted heavy artillery cannon, and each brigade represents a single gun with supporting crew and infantry. These guns have immense range and firepower, decimating all but the strongest bunkers and positions they are turned upon. They can only be brought into action when rail roads are present, allowing their use predominantly in siege activities.

    Armored Vehicles​


    Armored Vehicles are your standard tanks, but can also include armored cars and supporting light vehicles. The style of the tank you are creating widely depends on the stats you give it. With time, the costs will be reduced and technology plays a major role in the cost of the development of these vehicles. As the price of designing an armored vehicle changes, this post will be updated, as well as a notification of the change in the relevant update. Armored Brigades can be traded to other nations, assuming that they have the manpower available to crew their newly acquired tanks. Armored Brigades can be collaborated upon by any number of nations providing financing, but a design MUST be completely financed in a single turn. Existing tanks in your arsenal can be scrapped for 25% of their base cost.

    An existing design can be upgraded into a newer design. This means that if you need a new tank quickly you can increase the amount of points (note: NOT decrease) in an existing design. It'll cost a little more than designing a completely new tank, but it will be worth it if you need the new tank immediately. Any tanks you have in the field of the older model will be automatically upgraded. You must share construction rights if you want the new model to emerge for any of your allies.

    Basic Armored Vehicle Stats

    For now it costs 10 EP per point designed into an armored vehicle.

    It costs 15 EP per point to upgrade a design of an existing armored vehicle. This does not upgrade older types of the original design already in the field. Bonus points cannot be used when upgrading.

    Firepower: Affects the size and power of the gun or guns attached to the armored vehicle.
    Armor: Affects the strength and substance of the armor protecting the armored vehicle.
    Engines: Affects the speed at which the armored vehicle moves across open terrain, as well as the capacity for the vehicle to hold large amounts of armor and firepower.

    Available Armored Vehicle Modules

    Modules are elements you can add to armored vehicles to make them more effective. Unlike Firepower, Armor, or Engines, these are more specialized assets which do not add to the overall cost of the vehicle. They are still invaluable for their purposes, fortunately, you can always have more than one type of tank.

    Winged Vehicle Module: These allow limited self sustained flight for the armored vehicle. Can only be used on vehicles with less than 10 points contributed to them. Can only be used by the United States of America. Costs 30 EP to add to a design, and will raise the cost of production.

    Design Bonuses per Nation

    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point.

    Russia: 3
    Vinland: 3
    Spain: 2
    United Kingdom of Great Britain and Ireland: 2
    United States of America: 2
    Argentina: 1
    Brittany: 1
    Cechy-Morava: 1
    Germany: 1
    Japan: 1
    Roman Empire: 1
    Scandinavia: 1

    Current Armored Vehicle Designs

    Spoiler :

    Mark One "Washington" Barrel
    Designer: United States of America
    Design Year: 1906
    Cost: Obsolete, cannot be built
    Armor: 1

    M1 "Prussia" Tank
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1910
    Cost: Obsolete, cannot be built.
    Armor: 1
    Engines: 1

    M1911 "El Cid" VB
    Designer: Spain
    Design Year: 1911
    Cost: Obsolete, cannot be built
    Firepower: 1
    Armor: 1

    Tonneau Patriotique I
    Designer: Franco-Burgundian Confederation
    Design Year: 1912
    Construction Rights: Scandinavia, Netherlands, Portugal, Brittany, Kongo, Switzerland, Poitou, Orleans, Normandy, Dauphine, Paris-Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 40 EP, 1 Manpower per brigade
    Firepower: 1
    Armor: 1
    Engines: 1

    M1916 VB
    Designer: Spain
    Design Year: 1916
    Construction Rights: Japan, India, Netherlands, Sardinia, Corsica, Occitania, Venezuela, Scandinavia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 1
    Engines: 2

    Cawr Arfogedig 2 (Cawr-2)
    Designer: Brittany
    Design Year: 1916
    Construction Rights: Occitania, Argentina
    Cost: 60 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 2
    Engines: 2

    T-17
    Designer: Russia
    Design Year: 1917
    Construction Rights: None
    Cost: 60 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 2
    Engines: 3

    Lodjur-Modell Stridpansar
    Designer: Vinland
    Design Year: 1918
    Construction Rights: None
    Cost: 10 EP,1 Manpower per brigade
    Engines: 2

    M2B Armored Car
    Designer: United States of America
    Design Year: 1919
    Construction Rights: None
    Cost: 5 EP, 1 Manpower per Brigade
    Engines: 2

    T-20
    Designer: Russia
    Design Year: 1920
    Construction Rights: Roman Empire
    Cost: 48 EP, 1 Manpower per brigade
    Firepower: 8
    Armor: 8
    Engines: 12

    Björn-Modell Stridpansar
    Designer: Vinland
    Design Year: 1920
    Construction Rights: None
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 3
    Armor: 1
    Engines: 3

    Rörlig Skyddkanon
    Designer: Scandinavia
    Design Year: 1920
    Construction Rights: Germany
    Cost: 21 EP, 1 Manpower per Brigade
    Firepower: 5
    Engines: 2

    CKC-LTP 22
    Designer: Cechy-Morava
    Design Year: 1920
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 3
    Armor: 2
    Engines: 6

    Noshörning-modell Stridpansar
    Designer: Vinland
    Design Year: 1922
    Construction Rights: None
    Cost: 22 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 3
    Engines: 1

    Tonneau Victorieux
    Designer: Franco-Burgundian Confederation
    Design Year: 1922
    Construction Rights: Netherlands, Occitania, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 24 EP, 1 Manpower per Brigade
    Firepower: 4
    Armor: 2
    Engines: 7

    Type-92 Light Tank
    Designer: Japan
    Design Year: 1926
    Construction Rights: Italy
    Cost: 15 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 1
    Engines: 5

    Lejon-Modell Stridpansar
    Designer: Vinland
    Design Year: 1927
    Construction Rights: Argentina, United States of America, Aztlan, Colombia, Florida, Venezuela
    Cost:27 EP, 1 Manpower per Brigade
    Firepower: 6
    Armor: 6
    Engines: 12

    Mk2 Cataphract
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 9
    Engines: 15

    T-28
    Designer: Russia
    Design Year: 1928
    Construction Rights: None
    Cost: 35 EP, 1 Manpower per Brigade
    Firepower: 11
    Armor: 11
    Engines: 18

    Weyland Medium Tank
    Designer: Germany
    Design Year: 1929
    Construction Rights: None
    Cost: 34 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 8
    Engines: 18

    Laelaps Light Tank
    Designer: Roman Empire
    Design Year: 1929
    Construction Rights: Russia, Kongo, Tadjoura
    Cost: 19 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 2
    Engines: 10

    Philips Armored Penetration Carriage (APC)
    Designer: Argentina
    Design Year: 1929
    Construction Rights: None
    Cost:11 EP, 1 Manpower per brigade
    Firepower: 1
    Armor: 3
    Engines: 2

    Naval Units


    Naval designs are supremely simple, as all ships only cost EP to build. Each type will vary in the amount it costs, until technologies are advanced and produced. Their costs are included with each section. All naval units can be scrapped for a return of 25% of their purchase cost. All naval vessels can be traded, but other nations' designs cannot be built unless you either acquire one of the said ships through battle or trade, or the designs are shared by a creator of the said ships. One final note, do not think that the stats of one type of warship are equal to any other. 5 Firepower on a Destroyer is NOT the same as 5 Firepower on battleship. The other key warning, is that be careful of designing a ship you can't afford. While it may be tempting to bank everything you have for ten turns to build a super-ship, it'll suck when you discover that it'll bankrupt your nation just to build one per turn. You've been warned, navies are for wealthy nations.

    On Design Bonuses
    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point. For naval vessels, having bonuses in design will also decrease the cost of production for any new designs.

    Patrol Craft​


    Each point into the design of a Patrol Craft costs 10 EP. River Boats, as their name may imply are vessels that can go into larger rivers, but are not always incapable of going out into higher seas. They are useful for armed covert operations or rapid raiding of merchant craft, but are all but useless in battle with any larger craft.

    Engines: This affects the speed and range of the river boat.
    Weapons Capacity: This affects the amount of varied firepower that a river boat can bring to battle.

    Modules

    Patrol Craft Light Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, and WILL increase overall production cost.

    Design Bonuses

    Brazil: 1
    Paraguay: 1
    Scandinavia: 1

    Current Designs

    Spoiler :

    Rio-Class River Boat
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Uruguay, Paraguay, Argentina, Oranjien, Angola, United States of America, Sudan
    Cost: 2 EP
    Engines: 3

    Necessity-class River Boat
    Designer: Scandinavia
    Designer Year: 1917
    Construction Rights: United Proletarist Republics of America
    Cost: 2 EP
    Engines: 1
    Weapons Capacity: 2

    Asunción-Class River Boat
    Designer: Paraguay
    Design Year: 1921
    Construction Rights: None
    Cost: 8 EP
    Engines: 11
    Weapons Capacity: 5
    -Patrol Craft Torpedoes


    Submarines​


    Each point into the design of a Submarine costs 20 EP.

    Range: This affects the distance from which submarines can operate from the shelter of their home ports.
    Engines: This affects the speed that submarines can possess in a tactical environment.
    Weapons Capacity: This affects the amount of torpedoes or missiles that a submarine can contain and deploy.

    Design Bonuses

    Scandinavia: 2
    Brazil: 1
    Russia: 1

    Spoiler :

    Early Submarine
    Designer: Obsolete, no nations can build.
    Range: 0
    Engines: 1
    Weapons Capacity: 1

    Nordenfelt-Class Submarine
    Designer: Scandinavia
    Construction Rights: Generic, all nations can build.
    Design Year: 1901
    Cost: 6 EP
    Range: 2
    Engines: 2
    Weapons Capacity: 2

    Tridente-Class Submarine
    Designer: Brazil
    Construction Rights: Generic, all nations can build.
    Design Year: 1911
    Cost: 10 EP
    Range: 4
    Engines: 3
    Weapons Capacity: 3

    Harpoon-Class Submarine
    Designer: Russia
    Construction Rights: Denmark, Roman Empire, Kurdistan, Kongo, Japan
    Design Year: 1911
    Cost: 10 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 4

    Lundeberg-Class Submarine
    Designer: Scandinavia
    Construction Rights: Germany, Netherlands, Occitania, Corsica, Sardinia, Spain, United Proletarist Republics of America, Italy, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Sardinia, Galicia, Euskadi, Catalonia
    Design Year: 1921
    Cost: 11 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 5


    Destroyers​


    Each point into a Destroyer design costs 10 EP.

    Surface Guns: This is the firepower that the destroyer possesses against other surface vessels.
    Anti-Submarine Measures: This is the firepower that the destroyer possesses against submarines.
    Engines: This is the speed at which the destroyer travels and operates on the high seas.
    Anti-Air Measures: This is the firepower that the destroyer possesses against airborne attack.

    Modules

    Destroyer Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Destroyer Sonar: Adds sonar and more efficient submarine detection to the warship. Costs 20 EP to add to any new design. Costs 30 EP to upgrade an old design. Can only be built by United Kingdom of Great Britain and Ireland or Brazil; or any nation granted express permission by one of those two states.

    Design Bonuses

    Brazil: 3
    Jamaica: 2
    Portugal: 2
    Chile: 1
    Denmark: 1
    Italy: 1
    Japan: 1
    Roman Empire: 1
    Scandinavia: 1
    Spain: 1
    United Kingdom of Great Britain and Ireland: 1

    Spoiler :

    Early Destroyer
    Designer: Generic, all nations can build
    Cost: Obsolete, Cannot be Built
    Surface Guns: 1
    Engines: 1

    Trovão-class Destroyer
    Designer: Brazil
    Design Year: 1901
    Construction Rights: Generic, all nations can build.
    Cost: 4 EP
    Surface Guns: 1
    Engines: 3

    Romanos-class Destroyer
    Designer: Roman Empire
    Design Year: 1902
    Construction Rights: Russia, Scandinavia, Bulgaria
    Cost: 5 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3

    Numancia-class Destroyer
    Designer: Spain
    Design Year: 1903
    Construction Rights: Sardinia, Denmark, Netherlands, Germany, Switzerland, Cechy-Morava, Italy, Japan, Corsica, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia
    Cost:8 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Zygmunt-class Destroyer
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 5 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 2

    Vigilant-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Netherlands, Denmark, Scandinavia, Russia, Portugal, Sardinia, Spain, Roman Empire, Corsica, Italy, Germany, Japan, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia
    Cost: 4 EP
    Surface Guns: 1
    Engines: 3

    Furacão-class Destroyer
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Argentina, Italy, United Kingdom of Great Britain and Ireland, Uruguay, Colombia, Vinland
    Cost: 8 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 5

    Dominic-class Destroyer
    Designer: Chile
    Design Year: 1910
    Construction Rights: Peru
    Cost: 8 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Magicienne-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1913
    Construction Rights: Netherlands, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 4 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3
    -Destroyer Torpedoes

    Akizuku-class Destroyer
    Designer: Japan
    Design Year: 1913
    Construction Rights: Italy, Spain, Germany, Peru, Kurdistan, Russia
    Cost: 12 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 7
    Anti-Air Measure: 2
    -Destroyer Torpedoes

    Oporto-class Destroyer
    Designer: Portugal
    Design Year: 1914
    Construction Rights: Sardinia, Corsica, Netherlands, Occitania, Spain, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia, Brittany
    Cost: 14 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 2
    -Destroyer Torpedoes

    Ravenous-class Destroyer
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1917
    Construction Rights: None
    Cost: 14 EP
    Surface Guns: 6
    Engines: 14

    Kystnaere-class Destroyer
    Designer: Denmark
    Design Year: 1918
    Construction Rights: Scandinavia, Portugal, Persia, Peru
    Cost: 14 EP
    Surface Guns: 6
    Anti-Submarine Measures: 2
    Engines: 11
    Anti-Air Measures: 1

    Tufão-class Destroyer
    Designer: Brazil
    Design Year: 1920
    Construction Rights: Argentina, Vinland, Uruguay, United States of America
    Cost: 18 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Patrick-class Destroyer
    Designer: Jamaica
    Design Year: 1922
    Construction Rights: Portugal, United Proletarist Republics of America
    Cost: 12 EP
    Surface Guns: 2
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 3
    -Destroyer Torpedoes

    Dogfish-class Anti-Aircraft (AA) Destroyer
    Designer: United Proletarist Republics of America
    Design Year: 1922
    Construction Rights: None
    Cost: 2 EP
    Engines: 1
    Anti-Air Measures: 1

    Tufão II-class Destroyer
    Designer: Brazil
    Design Year: 1920
    Construction Rights: United Kingdom of Great Britain and Ireland, Argentina
    Cost: 19 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes
    -Sonar

    Genoa-class Destroyer
    Designer: Italy
    Design Year: 1927
    Construction Rights: Germany, Netherlands
    Cost: 12 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 3


    Cruisers​


    Each Point into a Cruiser design costs 20 EP.

    Surface Guns: The firepower a cruiser possesses against other surface vessels.
    Anti-Submarine Measures: The firepower a cruiser possesses against submarines.
    Engines: The speed at which a cruiser can maneuver tactically on the high seas.
    Anti-Air Measures: The firepower a cruiser possesses against airborne attack.

    Modules

    Cruiser Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Cruiser Sonar: Adds sonar and more efficient submarine detection to the warship. Costs 20 EP to add to any new design. Costs 30 EP to upgrade an old design. Can only be built by United Kingdom of Great Britain and Ireland or Brazil; or any nation granted express permission by one of those two states.

    Design Bonuses

    Japan: 2
    United Kingdom of Great Britain and Ireland: 2
    Denmark: 1
    Italy: 1
    Netherlands: 1
    Portugal: 1
    Spain: 1

    Spoiler :

    Early Light Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 1
    Engines: 2

    Early Heavy Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 3
    Engines: 2

    Joao-class Heavy Cruiser
    Designer: Portugal
    Design Year: 1901
    Construction Rights: Generic, All Nations can build.
    Cost: 12 EP
    Surface Guns: 4
    Engines: 2

    Chościsko-class Light Cruiser
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 10 EP
    Surface Guns: 2
    Engines: 3

    Eendracht-class Heavy Cruiser
    Designer: Netherlands
    Design Year: 1903
    Construction Rights: Denmark, Spain, Sardinia, Russia, Roman Empire, Corsica, Germany, Italy, Japan, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia
    Cost: 16 EP
    Surface Guns: 5
    Engines: 3

    Ziemowit-class Heavy Cruiser
    Designer: Poland
    Design Year: 1904
    Construction Rights: Generic, all nations can build.
    Cost: 16 EP
    Surface Guns: 4
    Anti-Submarine Measures: 2
    Engines: 2

    Lioness-class Battlecruiser
    Designer: United Kingdom of Great Britain
    Design Year: 1905
    Construction Rights: Generic, all nations can build
    Cost: 32 EP, 1 Manpower
    Surface Guns: 10
    Engines: 6

    Chasseur-class Battlecruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Netherlands, Denmark, Scandinavia, Russia, Portugal, Sardinia, Spain, Roman Empire, Corsica, Germany, Italy, Japan, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia, Brittany
    Cost: 28 EP, 1 Manpower
    Surface Guns: 8
    Engines: 6

    Duisbourg-class Light Cruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1907
    Construction Rights: Netherlands, Denmark, Scandinavia, Kongo, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost:10 EP
    Surface Guns: 2
    Engines: 3

    Castile-class Light Cruiser
    Designer: Spain
    Design Year: 1908
    Construction Rights: Sardinia, Germany, Cechy-Morava, Switzerland, Corsica, Netherlands, Occitania, Croatia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Galicia, Euskadi, Catalonia
    Cost: 12 EP
    Surface Guns: 3
    Engines: 3

    Luther-class Light Cruiser
    Designer: Denmark
    Design Year: 1911
    Construction Rights: Russia, Peru, Roman Empire, Japan, Scandinavia, Portugal, Kongo, Persia, Venezuela
    Cost: 21 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 1

    Sicilia-class Light Cruiser
    Designer: Italy
    Design Year: 1915
    Construction Rights: Germany, Japan, Russia, Netherlands
    Cost: 35 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 1

    Amagi-class Battlecruiser
    Designer: Japan
    Design year: 1915
    Construction Rights: Germany, Italy, Spain, Hawaii
    Cost: 42 EP, 1 Manpower
    Surface Guns: 12
    Anti-Submarine Measures: 1
    Engines: 16
    Anti-Air Measures: 2

    Takao-class Heavy Cruiser
    Designer: Japan
    Design Year: 1918
    Construction Rights: None
    Cost: 43 EP, 1 Manpower
    Surface Guns: 11
    Anti-Submarine Measures: 1
    Engines: 13
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Shire-class Light Cruiser
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1920/1924
    Construction Rights: Brazil
    Cost: 36 EP
    Surface Guns: 5
    Anti-Submarine Measures: 3
    Engines: 16
    Anti-Air Measures: 2
    -Sonar

     
  18. Bair_the_Normal

    Bair_the_Normal 全は禪

    Joined:
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    Pt. 2

    Spoiler :
    Battleships​


    Each Point into a Battleship design costs 20 EP.

    Surface Guns: The firepower a battleship possesses against other surface vessels.
    Engines: The tactical maneuvering speed of a battleship on the high seas.
    Anti-Air Measures: The ability of a battleship to resist an airborne attack.

    Modules

    Battleship Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Battleship Sonar: Adds sonar and more efficient submarine detection to the warship. Costs 20 EP to add to any new design. Costs 30 EP to upgrade an old design. Can only be built by United Kingdom of Great Britain and Ireland or Brazil; or any nation granted express permission by one of those two states.

    Design Bonuses

    United Kingdom of Great Britain and Ireland: 2
    Japan: 1
    Netherlands: 1
    Peru: 1
    Spain: 1
    United States of America: 1

    Spoiler :

    Dreadnought
    Construction Rights: Generic and Obsolete, Cannot be Built.
    Design Year: 1895
    Surface Guns: 3
    Engines: 2

    Olympus-class Battleship
    Designer: United Kingdom of Great Britain
    Design Year: 1902
    Cost: Obsolete, Cannot be built
    Surface Guns: 6
    Engines: 3

    Conquistador-class Battleship
    Designer: Spain
    Design Year: 1903
    Cost: Obsolete, Cannot be Built
    Surface Guns: 6
    Engines: 4

    Maryland-class Battleship
    Designer: United States of America
    Construction Rights: Generic, can be built by all nations.
    Design Year: 1906
    Cost: 33 EP, 2 Manpower
    Surface Guns: 6
    Engines: 8

    King Juan-class Battleship
    Designer: Peru
    Construction Rights: Russia, Denmark, Japan, Venezuela, Kurdistan, Aztlan, Chile, Jacksonia, Florida, Hawaii
    Design Year: 1910
    Cost: 36 EP, 3 Manpower
    Surface Guns: 9
    Engines: 9

    Frisia-class Battleship
    Designer: Netherlands
    Construction Rights: Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Design Year: 1911
    Cost: 32 EP, 2 Manpower
    Surface Guns: 7
    Engines: 7

    Kronos-class Battleship
    Designer: United Kingdom of Great Britain and Ireland
    Construction Rights: Argentina, Brazil
    Design Year: 1912
    Cost: 60 EP, 4 Manpower
    Surface Guns: 12
    Engines: 14
    Anti-Air: 2

    Ise-class Battleship
    Designer: Japan
    Construction Rights: None
    Design Year: 1921
    Cost: 64 EP, 4 Manpower
    Surface Guns: 14
    Engines: 16
    Anti-Air: 2
    -Torpedo Module


    Aircraft Carriers​


    Each Point into a Carrier costs 20 EP per point. Can only be designed by a nation which has already designed an aircraft that has either a seaplane module or a monoplane fighter aircraft.

    Surface Guns: The firepower a carrier can bring to bear against other surface craft in traditional combat.
    Engines: This affects the range and tactical sailing speed of an aircraft carrier.
    Transport Capacity: This affects the total amount of aircraft that can be held by a carrier. 1 Point equals one fighter squadron.
    Anti-Air Measures: This affects the ability of the ship itself to respond against airborne attacks.

    Modules

    Carrier Sonar: Adds sonar and more efficient submarine detection to the warship. Costs 20 EP to add to any new design. Costs 30 EP to upgrade an old design. Can only be built by United Kingdom of Great Britain and Ireland or Brazil; or any nation granted express permission by one of those two states.

    Design Bonuses

    Brazil: 2
    United Kingdom of Great Britain and Ireland: 2
    Japan: 1
    Netherlands: 1

    Current Designs

    Spoiler :

    Atlantico-class Carrier
    Designer: Brazil
    Design Year: 1917
    Construction Rights: None
    Cost: 50 EP, 1 Manpower
    Engines: 4
    Transport Capacity: 1

    Libertador-class Carrier
    Designer: Brazil
    Design Year: 1920
    Construction Rights: United Kingdom of Great Britain and Ireland
    Cost: 48 EP, 1 Manpower
    Engines: 10
    Transport Capacity: 4
    Anti-Air: 4

    Neptunus-class Carrier
    Designer: Netherlands
    Design Year: 1922
    Construction Rights: None
    Cost: 34 EP, 1 Manpower
    Engines: 8
    Transport Capacity: 4
    Anti-Air: 2

    Shōkaku-class Carrier
    Designer: Japan
    Design Year: 1923
    Construction Rights: Russia, Italy, Germany
    Cost: 37 EP, 1 Manpower
    Surface Guns: 1
    Engines: 8
    Transport Capacity: 4
    Anti-Air: 3

    Northumberland-class Carrier
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1929
    Construction Rights: None
    Cost: 46 EP, 3 Manpower
    Engines: 20
    Transport Capacity: 10
    Anti-Air: 4
    -Sonar

    Air Force Units


    Unlike Naval and Army Units, there is only one set of stats for the creation of an Air Force plane. This does mean that while there are qualifications such as "Bomber" or "Fighter" these are solely dependent on exactly what stats you give to your design. Unlike naval vessels or armored vehicles, all planes MUST have at least 1 point in engines if you expect them to fly anywhere. Similar to armored vehicles, there will be assorted modules that you can attach to planes, and you can pay a more expensive cost to upgrade a design's points, rather than create a new one from scratch.

    Specialty Aircraft


    Rocket Propelled Fighters: Can only be built by Germany. These unique fighters are capable of unprecedented speeds but suffer from a limited amount of actual air time. They can be launched from much smaller airfields than traditional aircraft, but are incapable of carrying bombs or any real modification from this standard design. Cost 30 EP for 1 Squadron.
    Models
    Germany: DGL-110 "Komet" Rocket Plane

    Propeller Aircraft


    The Stats for Propeller Planes are as follows:
    Engines: This stat affects how much weight a plane can carry, partially the speed, and the overall size of the aircraft. Any excess will add additional speed to the aircraft.
    Guns: These represent the number of machine guns or light cannons present on a craft. They are used for engaging other aircraft. For reference purposes, consider one point into guns equal to one machine gun.
    Bombing Capacity: This stat affects how many bombs the plane can hold for strategic purposes. The amount of bombs this actually represents is determined by how big the planes actually are, as decided by the amount you put into engines.
    Aerodynamics: This stat greatly affects the speed of an aircraft, maximum altitude, and overall fuel efficiency of a plane.

    Each Point for a Aircraft Design costs 10 EP

    Each Point to add to an Aircraft Design costs 15 EP. This does not upgrade older craft of the original design, but creates a new design altogether.

    Available Modules

    Seaplane Floats: This allows the plane that the module is attached to land upon bodies of water, allowing them to better accompany ships, extending their viable range. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade to an old one.

    Transport Capacity: This converts any bombing capacity on your plane into transport space, allowing for the deployment of infantry or supplies by airborne drop. Costs 20 EP to add to a new Propeller Aircraft Design, and cannot be used to upgrade an old one.

    Aircraft Torpedoes: This allows the plane to drop torpedoes from a close height, allowing for more efficient attacks against naval craft. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade it to an old one.

    Propeller Aircraft Designs List

    Design Bonuses

    Russia: 5
    Germany: 5
    United Kingdom of Great Britain and Ireland: 4
    Brazil: 3
    Cuba: 2
    Italy: 2
    Peru: 2
    Argentina: 1
    Aztlan: 1
    Brittany: 1
    Denmark: 1
    India: 1
    Japan: 1
    Netherlands: 1
    Portugal: 1
    Romania: 1
    Roman Empire: 1
    Scandinavia: 1
    United States of America: 1
    Venezuela: 1

    Spoiler :

    Cannock-Type Reconnaissance Aircraft
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1909
    Construction Rights: United States of America, Florida, Jacksonia, Venezuela, Brazil, Argentina, Paraguay, Uruguay, Colombia, Puerto Rico, Hispaniola
    Cost: Obsolete, cannot be built.
    Engines: 1

    Model P-16 "Arara" Fighter Plane
    Designer: Brazil
    Design Year: 1916
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 1

    Ferdinand-Type (FTA1) Fighter Biplane
    Designer: Italy
    Design Year: 1916
    Construction Rights: Germany, Russia, Japan, Scandinavia
    Cost: 50 EP for 1 Squadron
    Engines: 3
    Guns: 2

    A-165 "Shark" Light Fighter Plane
    Designer: Cuba
    Design Year: 1917
    Construction Rights: None
    Cost: 10 EP for 1 Squadron
    Engines: 1
    Guns: 1
    Aerodynamics: 1

    Voleur-type Fighter Plane
    Designer: Franco-Burgundian Confederation
    Design Year: 1917
    Construction Rights: Occitania, Netherlands, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 25 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 1

    Vizelle-type Bomber
    Designer: Franco-Burgundian Confederation
    Design Year: 1917
    Construction Rights: Occitania, Netherlands, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 35 EP for 1 Squadron
    Engines: 4
    Guns: 1
    Bombing Capacity: 2
    Aerodynamics: 1
    -Seaplane Module

    C-1917 Fighter Plane
    Designer: Russia
    Design Year: 1917
    Construction Rights: Roman Empire
    Cost: 30 EP for 1 Squadron
    Engines: 3
    Guns: 3
    Aerodynamics: 2

    Verband FTA-1-2 Fighter
    Designer: Germany
    Design Year: 1918
    Construction Rights: Italy, Scandinavia
    Cost: 50 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Aerodynamics: 1

    Z-1918 Bomber*
    Designer: Russia
    Design Year: 1918
    Construction Rights: Roman Empire, Kongo
    Cost: 30 EP for 1 Squadron
    Engines: 4
    Guns: 1
    Bombing Capacity: 3
    Aerodynamics: 2

    Nakajima Ki-2 Class Bomber
    Designer: Japan
    Design Year: 1920
    Construction Rights: None
    Cost: 24 EP for 1 Squadron
    Engines: 4
    Bombing Capacity: 2
    Aerodynamics: 3

    Aichi Ki-8 Class Fighter
    Designer: Japan
    Design Year: 1920
    Construction Rights: Italy, Germany, Papal States
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 4
    Aerodynamics: 3
    -Sea Plane Module

    B-20 "Peacemaker" Bomber*
    Designer: United States of America
    Design Year: 1920
    Construction Rights: None
    Cost: 24 EP for 1 Squadron
    Engines: 3
    Bombing Capacity: 4

    Mk1 "Constantine" Bomber
    Designer: Roman Empire
    Design Year: 1920
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Guns: 1
    Engines: 3
    Bombing Capacity: 2
    Aerodynamics: 2

    Høg-24 Fighter
    Designer: Denmark
    Design Year: 1921
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    P-21 Fighter Plane
    Designer: Brazil
    Design Year: 1921
    Construction Rights: United States of America, Argentina, Vinland, Abyssinia, Adjuuramark, Angola, Sudan, Tanganyeken, Mozambique
    Cost: 24 EP for 1 Squadron
    Guns: 4
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 6

    Koolhoven F.K '21 Type Fighter
    Designer: Netherlands
    Design Year: 1921
    Construction Rights: Occitania, Scandinavia, Sardinia, Corsica, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    H-1921 Close Air Support Bomber
    Designer: Russia
    Design Year: 1921
    Construction Rights: Roman Empire, Kongo
    Cost:17 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 5

    BlP-22 Fighter
    Designer: Brittany
    Design Year: 1922
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 2

    A-170 Fighter
    Designer: Cuba
    Design Year: 1922
    Construction Rights: None
    Cost: 9 EP for 1 Squadron
    Guns: 1
    Engines: 3
    Bombing Capacity: 1
    Aerodynamics: 2

    I-1923 Tactical Bomber
    Designer: Italy
    Design Year: 1923
    Construction Rights: Germany, Japan
    Cost: 17 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 1
    Aerodynamics: 2

    Staaff-1923 Fighter
    Designer: Scandinavia
    Design Year: 1923
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Guns: 6
    Engines: 6
    Aerodynamics: 3

    Vizelle II-type Bomber*
    Designer: Franco-Burgundian Confederation
    Design Year: 1923
    Construction Rights: Netherlands, Occitania, Sardinia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 3
    Aerodynamics: 3

    Westminster-type Close Air Support (CAS) Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bomb Capacity: 2
    Aerodynamics: 9

    Dublin-type Fighter
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 19 EP for 1 Squadron
    Guns: 5
    Engines: 5
    Aerodynamics: 9

    Oxford-type Bomber*
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 33 EP for 1 Squadron
    Guns: 2
    Engines: 6
    Bomb Capacity: 6
    Aerodynamics: 3

    C-1293 Fighter
    Designer: Russia
    Design Year: 1923
    Construction Rights: Japan, Kongo, Roman Empire, Tadjoura
    Cost:19 EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 6

    I-1923mII Bomber*
    Designer: Italy
    Design Year: 1924
    Construction Rights: Germany, Japan
    Cost: 23 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 3
    Aerodynamics: 2

    Vy-24 “Mayūra” Fighter
    Designer: India
    Design Year: 1924
    Construction Rights: Persia, Afghanistan, Mayaland
    Cost: 15 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    AV-1-1 Fighter
    Designer: Venezuela
    Design Year: 1924
    Construction Rights: None
    Cost: 3 EP for 1 Squadron
    Guns: 1
    Engines: 1
    Aerodynamics: 1

    CB-1924 Bomber*
    Designer: Russia
    Design Year: 1924
    Construction Rights: Kongo, Roman Empire
    Cost: 37 EP for 1 Squadron
    Guns: 2
    Engines: 10
    Bombing Capacity: 8
    Aerodynamics: 6

    Córdoba Air B-1924 (CoAiB-1924) Bomber*
    Designer: Argentina
    Design Year: 1924
    Construction Rights: Brazil
    Cost: 35 EP for 1 Squadron
    Guns: 2
    Engines: 8
    Bombing Capacity: 7
    Aerodynamics: 8

    Aviones Aztecas-Combatiente (AAC) 2
    Designer: Aztlan
    Design Year: 1921/1924
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 4
    Aerodynamics: 3

    Determination-class Fighter
    Designer: Germany
    Design Year: 1920/1924
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 3

    Adept-I Patrol Bomber
    Designer: United Proletarist Republics of America
    Design Year: 1925
    Construction Rights: None
    Cost: 13 EP for 1 Squadron
    Engines: 1
    Bombing Capacity: 2
    Aerodynamics: 1
    -Seaplane Module

    Douglass F-25 "Hawk" Fighter
    Designer: United States of America
    Design Year: 1925
    Construction Rights: Vinland
    Cost: 16 EP for 1 Squadron
    Guns: 4
    Engines: 8
    Aerodynamics: 8

    K-19 Fighter-Bomber*
    Designer: Peru
    Design Year: 1925
    Construction Rights: None
    Cost: 18 EP for 1 Squadron
    Guns: 6
    Engines: 4
    Bombing Capacity: 2
    Aerodynamics: 4

    Storno-type Fighter
    Designer: Italy
    Design Year: 1926
    Construction Rights: Japan
    Cost:14 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    RM-24 "Nicholas" Fighter
    Designer: Romania
    Design Year: 1926
    Construction Rights: Russia
    Cost: 22 EP for 1 Squadron
    Guns: 6
    Engines: 12
    Aerodynamics: 8

    P-27 "Dragonslayer" Fighter
    Designer: Brazil
    Design Year: 1927
    Construction Rights: Colombia
    Cost: 28 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20

    Vy-27 Fighter
    Designer: India
    Design Year: 1927
    Construction Rights: Germany, Persia, Aztlan, Bulgaria, Jacksonia
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Aerodynamics: 12

    VYHSB-27 Fighter Bomber*
    Designer: India
    Design Year: 1927
    Construction Rights: None
    Cost: 37 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 12

    Edinburgh-type Reconnaissance Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 9 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6

    Edinburgh-type Seaplane Variant
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 10 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6
    -Seaplane Module

    Sim27 Fighter*
    Designer: Portugal
    Design Year: 1927
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 6
    Engines: 11
    Bombing Capacity: 1
    Aerodynamics: 10

    Aichi Ki-13 Class Fighter
    Designer: Japan
    Design Year: 1928
    Construction Rights: None
    Cost: 26 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 2
    -Sea Plane Module

    P-27T Sea Fighter
    Designer: Brazil
    Design Year: 1928
    Construction Rights: Brazil
    Cost: 29 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20
    -Aircraft Torpedoes

    Obetvinglig-1928 Fighter*
    Designer: Scandinavia
    Design Year: 1928
    Construction Rights: None
    Cost: 38 EP for 1 Squadron
    Guns: 11
    Engines: 11
    Aerodynamics: 11

    IGL-28 Fighter
    Designer: Germany
    Design Year: 1928
    Construction Rights: None
    Cost: 23 EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 20

    Pegasus Military Transport*
    Designer: Roman Empire
    Design Year: 1928
    Construction Rights: Russia, Kongo
    Cost: 23 EP for 1 Squadron
    Engines: 5
    Transport Capacity: 3
    Aerodynamics: 3

    Saxon Transport Plane*
    Designer: Germany
    Design Year: 1929
    Construction Rights: None
    Cost:16 EP for 1 Squadron
    Engines: 6
    Transport Capacity: 3
    Aerodynamics: 4

    R-15 Interceptor
    Designer: Peru
    Design Year: 1929
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 5
    Engines: 7
    Aerodynamics: 6

    *Marked aircraft require at a Transport Capacity of at least 5 on an aircraft carrier in order to take off.
     
  19. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Thanks for the effort Bair, but I actually just fixed all of those last night.
     
  20. Grandkhan

    Grandkhan Telvanni Master Wizard

    Joined:
    Nov 24, 2011
    Messages:
    2,677
    Location:
    Inside a mushroom
    Danish Political Parties: 1930 Editions

    Demokratiske Arebjderparti (Social Proletarist): The Demokratiske Arbejderparti, or Democratic Worker's Party, are Denmark's natively grown Social Proletarist party. Before the Copenhagen rising, they had a small share of the vote in the urban poor districts of the larger cities. However, many Copenhagen members were involved in the Rising, all of whom were either banned or disbarred. Those who were not involved in the uprising, and condemned it (almost the entirety of the non-Copenhagen branches) were forced to publicly renounce traditional proletarism and political violence. Currently, with the hostility of Scandinavia to the north the parties votes have ebbed due to fear of proletarism, though they retain a very small portion of the Folketing thanks to urban voters. Their leader, Knud Rasmussen, stands for land redistribution, the creation of a pension and unemployment benefits fund, continuing the Brazilian embargo (and increasing the import subsidies bill), giving Iceland total independence, and a decrease in military spending in favour of declaring neutrality.

    Socialdemokraterne (Liberal): The Socialdemokraterne, or Social Democrats, are at their lowest ebb since the foundation of the party in the 1880s. They led the country before Einar Boye was elected, and looked to defeat him swiftly before 1924 and the subsequent "Rally Round the Flag" effect that returned him to power in 1926. Since then, they have a minority in the Folketing, with the conservatives at their highest point ever. They have had their victories in the past, however - the Socialdemokraterne pushed for granting women the vote, and created legalised unions in the early 1900s, stepping in to protect them from the counter-Revolution in 1925 in exchange for them denouncing Proletarism. The leader of the Socialdemokraterne, Sven Damsgaard, stands for the creation of a pension and unemployment benefits fund, strengthening the power of the unions, and increasing military spending to stand against Proletarism, ending the Brazilian embargo, as well as abandoning Russia and joining with Britain instead.

    Venstre (Moderate): The Venstre (Left) are a party without much of a cause. They were founded in the 1840s, at the outset of Danish democracy, as a force against the conservative Guards Party. However, soon they drifted to the right as the Guards slowly ceased to exist in favour of the Frie Folkeparti, placing Venstre in the centre. They have been unable to garner many votes, and act as a potential member for coalitions. Venstre, led by Anton Hammer, stand for the introduction of pensions (but not unemployment benefits), lowering import substitution spending, Dominion status for Iceland, and siding with Russia against Scandinavia.

    Frie Folkeparti (Conservative): The Frie Folkeparti (Free People's Party) are currently on the rise, with no sign of stopping. They were founded in the 1860s, with the collapse of the conservative Guards Party (over the Bremen rebellion) and integrated their members into a new conservative party. They seesawed in and out of power, and after winning election in 1922 began to see their popularity ebb since. However, the attack by Scandinavia occurred in 1924, with the Frie Folkeparti seen as bravely defending Denmark's independence and stopping hostility and Proletarism. Their leader's popularity boomed, and Einar Boye continues to enjoy power going into the 1930 elections. Under Einar Boye, the Frie Folkeparti stands for the possible introduction of pensions when the threat of war is gone, gradually reducing the import substitution when it is unnecessary, Iceland's continued status as an autonomous part of Denmark, and continuing the Russian alliance.

    Husk Dolkestød! (Militarist/Nationalist): Husk Dolkestød!, or 'Remember the Backstab!', is one of the few fully revanchist parties in Denmark. Formed in 1908 after the betrayal of Denmark by the Confederation and Netherlands, they started as a band of angry ex-soldiers demanding revanchism. However, as time went on and the Liberals and the (heavily Liberal) monarchy pushed against revanchism, they moved to other causes. Husk Dolkestød are strongly against democracy, claiming it weakened Denmark to the point that they lost the Great War and caused the Copenhagen Rising, and they idolise Danish military dictator Lars Jensen. Lead by their 'Commander', Niels Bohr, Husk Dolkestød! stand for drastically increasing import substitution, continuing the embargo against Brazil, continuing the formal alliance with Russia, and massive increases to the military. They also stand for abolishing the monarchy altogether due to the perceived "weakness of hereditary rule" and the monarchy's "liberal bias." They are not taken seriously by much of Denmark, however.

    Deutschpartei (Minority Nationalist Advocate): The Deutschpartei, or German Party, are the party which advocates for the German minority in Denmark. They were formed in 1902, when Germans in Danish Germany began to feel victimised by the Confederate expeditionary force Although Denmark has lost Nordhannover and Holstein, there are still many Germans in Denmark's big cities who moved their for work, and Germans comprise Denmark's largest ethnic minority (closely followed by Chinese migrants from the old colonies). The Deutschpartei, led by Jan von Eisenborn, stands for the teaching of German in schools as a second language, and various minor rights for Germans in Denmark.

    Kirke Og Nation (Religious): Kirke Og Nation is the smallest party in Denmark, with no seats in the Folketing. Little is known about what they stand for, with leader Father Martin Rasmussen getting on the radio and ranting about anything and everything. They seem to desire greater oversight by Denmark's national Protestant church into Government, as well as demanding that taxes be levied on non-Protestant houses of worship.
     

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