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Capto Iugulum: 1940 - 1959

Discussion in 'Never Ending Stories' started by EQandcivfanatic, Oct 22, 2013.

  1. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Orders are due Monday, November 25, 2013.

    CAPTO IUGULUM


    The Wiki of the NES

    For Updates 0-39 go to the wiki, linked above.

    For Updates 40-59 See Below:
    Spoiler :


    1940, the Second Great War Begins: Part One, Part Two, Part Three, Part Four, Part Five


    Introduction

    For new players, welcome aboard! Send me a private message and I'll be happy to recommend any nation that fits your desires. For everyone else welcome back. The rules have not changed too much and the whole format is designed to be easy to learn, but challenging to master. There are subtleties to the rules, as well as tricks that will serve veteran players of my NESes well. You veterans will want to read the new rules, as there are some key differences that will only be readily apparent upon reading Otherwise, fear not! There are many updates ahead, and more than enough time to restart with a new nation. There are no permanent losers, and all are welcome to return if their nation falls.

    The stated goal of this NES is to push forward with an update for every year between 1900 and 2015, with the possibility of going on to 2100. This is possibly two hundred updates, and by estimation, this will likely take place over the course of four years in real time. I've been looking for some consistency these days, and I feel that this NES will be key in preserving at least one stable thing in my life. So I'll be here for four more years, I hope most of you will be as well. Capto Iugulum may not start with the most historically plausible scenario, but the whole NES has been rather exhaustively researched by me, as it is the NES I've always wanted to moderate. NESes like The World Turned Upside Down and A Brave New World could be seen as prototypes of this very NES. Covering two hundred years of the most dramatic changes in human history isn't going to be easy, and holding onto your nation and empire for all that time is even less likely. Consider this a rodeo in which you're all riding bulls, while trying to push everyone else off of their own mounts.

    Where We Are, the Great Game

    Since the dawn of the 1920s, Russia and the United Kingdom of Great Britain and Ireland have been locked in an informal struggle for position and dominance across the world. The Great Game, as it is called, has been a series of proxy wars and great battles between the world’s strongest powers, leaving chaos in its wake. First came the Great Arabian War and Russian invasions throughout the Middle East and Caucuses, as the battle lines were drawn in that region. Then came the Rhine-Rhone War, as the paradigm of Europe shifted and Germany emerged as a new powerhouse economy, dominating the rest of the continent. At the same time, a major war broke out in the Pacific Ocean, as the Japanese seized the rest of the Dutch Empire and defeated those who sought to protect it. These fights were only the prelude to the great battles that would emerge throughout the 1930s. The Fireworks Massacre and War brought a fight on a great scale directly to the British Empire and its Dominion in Guangxi, leading to a ten year long battle as the British and Japanese fought against the Chinese Red Army, attempting to hold together their empires. In the Americas, the American government, with the support of the Russians, attacked and defeated the proletarist states, though in the process provoked a larger struggle with Florida and Jacksonia. In 1940, the world is troubled, and facing the possibility of an even larger war, as Moscow and London stare at each other, waiting for one of them to blink.



    A Sample Nation

    Nation Name (Player Name)
    Formal Nation Name (If Applicable)
    Government Type: Monarch/Head of State (Ideology)
    Legislature (If Applicable): Ruling Party (Ideology)
    Head of Government (If Applicable)
    Capital: City Name
    National Issues: Issues’ Summary
    Manpower: Bank (+Per turn)
    Economic Points: Bank (+Per Turn)
    Domestic Spending : -EP Per Turn
    -Education: -EP Per Turn (Amount of EP required for basic nation-wide education)
    -Policy #2: -EP Per Turn
    Army: Brigades
    Army Quality: #
    Army Doctrine: Type
    Navy: Ships
    Navy Quality: #
    Air Force: Squadrons
    Air Force Quality: #
    Colonies: Total Colonial Economic Value
    Spoiler :

    Colony Name: Economic Value
    -Garrison: Brigades, Ships, and Squadrons
    -Colonial Issues: Issue Summary

    Project Name: Spent/Total Cost

    Governments

    Your government is the style of regime your nation has. This can range from anywhere to the most free and open democracy to a brutal authoritarian theocratic monarchy and anything in between. Various types of governments can obviously get away with different actions, and you should always keep your government in mind. Democratic governments have elections every once in a while (determined by their constitution) and can therefore be subject to changing political winds more than a monarchy. The type of ideology you follow will also alter the issues of concern of your people and bring different matters of stability to the forefront of your politics. Be aware however, that should you mistreat your people and disregard the formalities of your regime, you may be faced with revolution. Unless, of course, that's what you wanted to do in the first place. Furthermore, legislatures have a tendency to get involved in the management of government, and may reject legislation you attempt to pass, or otherwise interfere in the conduct of policies and laws.

    Manpower and your Population

    The manpower of your nation is representative (currently, may change with time) of a select part of your overall population. Namely, this is of standard age "warrior" males from your population. The people that are considered to be ideal soldier age by modern standards, namely men ages 16-50. The Manpower stat does not include anyone outside of this range. Regardless, you may consider these people linked to their unmarked families, and are the people who will create new families if left to their own devices. If you expend too much of your manpower in military service, your growth rate will suffer. Also, though it may be tempting for some nations, try to resist using ALL your manpower for military purposes. Doing so will be highly unpopular with your people, unless you are engaged in a total war. The amount of manpower you have is ALL feasibly suitable people of age, and there are no more to be had beyond those created each turn.

    The Wealth of Nations: Your Economy

    Your basic economy in this NES consists of Economic Points, which is the total portion of your economy which is currently useable to your goverment. Nations with a stronger economy have governments which can spend considerably more. The economy of your nation can be improved through trade agreements, technological advances, and the capture of new territories and establishment of colonies. You can use both the funds in your bank, and the incoming Economic Points in your spending orders for each turn. The amount of the funds per turn mentioned near the top of your stats includes any colonial income or income from territories currently occupied from an enemy. It is possible that during an occupation from any enemy invasion that you will lose some of the amount that you can spend. This will be notated in your stats to show how much you have lost from your total to the invading forces.

    Policies and Projects​

    As in prior NESes of mine, you can spend portions of your economy into either policies or projects. Projects are one-time programs designed to have a set expense for completion. The speed of these solely depends on how much you're willing to commit at any one time. To establish a project, simply inform me of your methods in conducting it and the goal to which you aspire, and a cost will materialize in your stats following the update.

    Policies are more in-depth long-term expenditures. These are included in your stats underneath the Economic Points section. The policies are deducted from your EP bank at the end of every turn. Policies include things which you will always have to fund, and eliminating these will frequently result in internal political turmoil. Larger (geographically) nations will always have at least some policies in place, in order to fund the bureaucracy which keeps their empires going. Keep an eye on your policy expenditures, as you may find yourself bankrupt if you don't. If you choose, you can reduce expenses however you choose, just be warned this could have ramifications upon your stability or economy. On the other hand, sometimes cutting back expenses is exactly what you need to do to increase or economy or stability. The situation can vary from nation to nation. Remember, the longer a policy is in place, the more difficult it will be to reduce or get rid of it.

    National Issues and Regime Stability

    Unlike in the period from 1900 to 1939, Stability is no longer a physical and numerical stat that you can look at on the front page. Instead, it is now handled more abstractly and less randomly. The National Issues of your nation are the most pressing and omnipresent matters on the minds of your people, and from these national issues, events will emerge. Now, the order of the national issues is irrelevant, and will be written as they emerge, not in terms of priority. The stat also does not measure the significance or positions of your people on the issue at hand, just that the people in general are thinking about it. Just because “Ethnic Nationalism” is an issue, does not mean everyone is in favor of it, nor does it mean that everyone it against it. All that it means, is that Ethnic Nationalism is what people are talking about in the streets, and what politicians are talking about in their legislatures.

    All nations have national issues of some kind, and this is meant to both act as the foundation to what protests and unrest you may have, not what you have to deal with every single update. Some national issues simply can’t be resolved in a single, and won’t be regardless of what you do. These are simply guidelines to what you should be looking at politically and what the priorities of your people are. Ignoring them can be a legitimate strategy, as some concerns will fade with time, and in fact, in some cases action will only make matters worse. Every issue is a medium term judgment you will have to make for the betterment of your nation.



    Education and Special Research Projects

    The education portion of your domestic spending is solely dictated by you, but it should be mentioned that the more you dedicate to education the more innovation and development, as dictated by the proportion of your manpower to the total amount of spending into education. Needless to say, a larger population will inherently require more spending on education to be truly effective. Having less than the recommended amount is ok, it's a recommendation, not a minimum. In the strictest sense, you may often be better served using the EP elsewhere, all nations will start with the full contribution, but you may reduce or increase it as you see fit. After all, Education provides a very intangible benefit, you may find the EP more useful elsewhere. When it comes to adjustments however, the less often you do it, the better for stability. Shifting back and forth too quickly only leads to pain and instability at home.

    Now as it is, almost all research is out of the direct control of players. The independently researched stuff mostly includes civilian technologies and theoretical advancements. Therefore the broadest levels of research will not be under your control at any stage of the game, except for the speed at which they are achieved based on your education and portion of the economy dedicated to the private sector. There will on occasion be what is known as "Special Research Projects." When a certain selection of circumstances and factors collide, your government may receive a letter from individuals relating to various fields. They will present an idea, how much funding they need per year, and how much time they anticipate the project to take. This could be an expensive dead end or it could lead to a weapon that changes the world. The choice is yours, and often, the choice you make will completely alter the way war and the world works if successful.

    One final note: if you have an idea for any specific secret technology research, feel free to ask me. Be warned, I will more likely than not shoot down your idea. Never hurts to ask though.

    Army Doctrine

    Army Doctrine is a distant cousin of Army Organization from Capto Iugulum: Empires and Nations. While they may look the same at a cursory glance, I assure you they most definitely are not. Army Doctrine has a much more direct effect upon the costs of various units, and will not be a set cost for all units as it was in the previous phase of the NES. The actual details of Doctrines and how to conduct this are discussed in the Army Doctrine Post below.

    It might seem that the effort may be too expensive, and you may be right. A very large army has a very difficult time in converting to a more modern design for their forces. This however is completely realistic and some may find it easier to simply have a smaller, but modern, standing army. Unlike in previous NESes however, Army Doctrine is significantly more important than Army Quality when it comes to deciding battles. Therefore, while you may be able to let your upgrading slide for a time, you certainly cannot forever. Ideally, an army will attempt to modernize its organization and doctrines once every ten to twenty years. As stated in the economic section above however, the economies of all nations are inflated compared to past NESes, so this is not as daunting as it might sound.

    Wars, Warfare, and Units

    The most important thing for all of you aggressive NESers, is that no matter how flimsy it may be, you need to have a reason for your wars. Your people will fight and die for you, but they'd like to know why. If it's a good reason, they'll fight all the harder. This may include to liberate an oppressed people, claim more land for exploitation, or to unify a national group. If it is a bad reason, they may rebel. Bad reasons may include totalitarian conquest of other nations, or no reason at all. Remember, if you want to fight a war, give the world a reason why.

    I would give an explanation of war in the 20th century, but I have chosen not to. This is mostly due to the unpredictable nature of the possibilities of war in this period of time, and changing thoughts and ideologies. There is one very broad tip I can give however: Just because it's 1914, doesn't mean that all wars must be fought in the trenches; similarly, just because it's 1939 doesn't mean that setting the tanks to rolling is the same thing as a blitzkrieg. Know your wars, terrain, and army, as some armies, thanks to doctrine, may be better at certain things than others.

    Unlike in army combat, where Doctrine is king, the key elements of naval and air battles are a much more equal combination of quality and tech. Better aircraft will outperform worse types, but it should be considered that a better quality air force may still outmatch a poorly trained one, no matter how good their planes are. This somewhat affects armor as well as the stats of armor are highly significant in modern battles of tanks. The right stats in the right places may turn the tide of a battle, regardless of what the enemies stats may be.

    With the exception of Army Doctrines, ALL unit designs are solely created by EP. The more EP you invest in a type of unit, the better the unit that you create. All types will initially be fairly expensive to design, but as technology advances and changes, the design of varying types of units will become substantially cheaper. I should note one very important thing about this though. While you may be tempted to spend all your money on a uber-death tank, plane, or battleship, all units have weaknesses, and it should be noted that there is a definite correlation between the cost of a unit and the amount of stat points it has. The full details and costs are provided in the Army/Navy/Air Force Posts below this one.



    Stories, Tales, and Culture

    For a moment there, I bet some of you thought I had lost sight of the Story part of NESing. Not so! Each update will include a section for things other than wars, elections, and government changes. Among these will be movie reviews, as well as cultural tidbits for the update. This will include a section in the update for political cartoons, reviews of plays/movies/books, and perhaps any other little cultural pieces we'd like to add in there. If you'd like to contribute, simply post your idea on the thread or in your orders, and watch as your people make cultural history. I of course will be holding onto editorial rights to make sure that it remains consistent in style to the rest of the update and what can be included for space reasons.

    Orders and Updates

    An Order deadline will be at the top of this post every week, and we'll be attempting to manage an update a week to start us off. Each update will be a year of game time, so plan your wars and policies accordingly. Make sure to entitle the Private Message you send me with your nation's name and the correct year, otherwise your orders will be at risk of being lost. The following is an ideal setup for the delivery of your orders:

    Nation Stats

    Spending Summary (i.e., do not disperse your spending orders throughout the whole PM)

    Domestic Orders (i.e., anything you want to do relating to internal affairs)

    Foreign Orders (i.e., trade agreements, alliances, any agreement with another player or nation)

    War Orders (If you're at war)

    Questions: How to Contact Me

    Many people have questions about their nation. This is entirely reasonable. I am happy to answer questions, and therefore invite you to contact me in any of the following ways:

    1. Private Message through CivFanatics Center. This is my preferred mode of contact, and I can guarantee a response within 48 hours of receiving the message, barring vacation. If you definitely want an answer to your question, send it via PM.

    2. Instant Message through AIM. Yes, AOL Instant Messenger isn’t really in much widespread use these days, but on occasion I am in fact logged on. Typically I am on AIM on the weekends, but my hours can be fairly irregular.

    3. I really hesitated to add this, but last of all is my Steam ID. I will share this on a case by case basis, if you’re a major power and need constant questions and answers, this is an ideal way to contact me. My Steam is always on, though there is always a chance that questions left when I’m not there (or in a game) won’t be answered.

    World Map as of January 1, 1940

    Spoiler :
     
    Last edited: Mar 25, 2017
  2. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Army DoctrineTypes


    Your Army Doctrine is the key part of your military, and is the main basis for the victory or defeat of your forces on the field of battle. Each stat has obvious uses and stat effects, while altering the prices of your generic units. The unit prices for generic types of units will be altered depending on what doctrine you have, vastly effecting the style of army that you can produce. All of the basic generic units cost 5 EP before doctrine alterations. The amount of points you can put into a new doctrine is equal to the amount of points you have in your Army Quality. The cost of a new design is 20 EP +1 EP for every army brigade you possess, including armored vehicles. This cost is the same for adopting someone else's Army Doctrine, but you must have their approval to do so. Doctrines CANNOT be collaborated upon by a number of nations.

    Conscript Brigades are a new addition with this NES. Consider them to be a cheaper and rushed version of infantry. If you need a lot of troops and for the outbreak of a total war, these are the guys to call and recruit. They can only be recruited in times of war, and will be automatically returned to the manpower pool when the war is over. CONSCRIPTS CAN ONLY BE RECRUITED IN TIMES OF WAR. Conscript Brigades can be transformed into Infantry Brigades by paying the difference between their respective costs after the war. There are less political ramifications if you slowly demobilize Conscripts in this manner than by just keeping the Conscript Brigades hanging around at the end of a war.

    Mass: Emphasis in the use of larger formations, and more soldiers on the battlefield. Includes mass conscription methods and the formations of very large armies. Reduces the base cost of infantry by 1 EP per point, orincreases the amount of brigades produced, with corresponding manpower deduction. Also reduces the cost of Artillery by 1 EP point (with a maximum reduction to 1 EP per brigade).
    Training:: Emphasizes above average and superior training and techniques for the average soldier. Marginally improves the combat effectiveness of Infantry Brigades. Higher training allows for more complex maneuvers by military forces.
    Firepower: Emphasis in heavier firepower, using support weapons such artillery to decimate an enemy position. Increases the effectiveness and accuracy of artillery in all support roles, including anti-tank and anti-air.
    Mobility: Emphasis in quicker moving armies, using trucks to mobilize your infantry and increase the quality of mechanized forces. Increases the cost of Infantry by 1 EP. Armies typically move faster on the battlefield with each point in this stat due to increased mechanization.
    Logistics: This stat emphasizes the reliance on support vehicles, including trucks, transport ships, and various other hauling equipment which aids in warfare. Each point into this stat increases the ability to supply forces at great distances beyond a nation's own borders.
    Coordination: This stat reflects an emphasis on how well the Army integrates things like radio and modern communication into its forces. It also effects how well the Army cooperates with other military branches like the Navy and Air Force. Increases the cost of Artillery Brigades by 1 EP for each point.
    Irregular Warfare: This stat reflects a emphasis into irregular styles of conflict, specifically the building of partisan support and commando activities. This portion of Doctrine is only effective on the defense, but overall immensely helps in defensive tactics and anti-occupation warfare. Reduces the cost of Conscript Brigades by 1 EP for each point. The increased reliance upon irregular forces DOES, however, effectively nullify a level of Training for the related conscripts.

    In Development Army Doctrines​

    Spoiler :

    None at this time.


    Available Army Doctrines​

    Spoiler :

    British Royal Army 1890
    Designer: United Kingdom of Great Britain
    Mass: 0
    Training: 2
    Firepower: 4
    Mobility: 1
    Logistics: 3
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 10 EP, 1 Manpower for 1 Brigade
    Cavalry: 7 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    British Royal Guard 1909
    Designer: United Kingdom of Great Britain
    Mass: 6
    Training: 3
    Firepower: 0
    Mobility: 3
    Logistics: 2
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Ejército Imperial Español 1909
    Designer: Spain
    Mass: 7
    Training: 1
    Firepower: 3
    Mobility: 4
    Logistics: 2
    Conscripts: 1 EP,1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Persian Royal Army 1910
    Designer: Persia
    Mass: 6
    Training:3
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 4 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Imperial Scandinavian Army 1910
    Designer: Kongo
    Mass: 2
    Training: 5
    Firepower: 2
    Mobility: 1
    Logistics: 4
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 10 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Russian Imperial Army 1910
    Designer: Russia
    Mass: 9
    Training: 3
    Firepower: 2
    Mobility: 1
    Logistics: 3
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 3 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Confederate Army 1910
    Designer: Franco-Burgundian Confederation
    Mass: 7
    Training: 3
    Firepower: 3
    Mobility: 2
    Logisitics: 3
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    American Federal Army 1912
    Designer: United States of America
    Mass: 3
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Conscripts: 3 EP, 1 Manpower for 1 Brigade
    Infantry: 9 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Fatherland Proletarian Army 1913
    Designer: Scandinavia
    Mass: 5
    Training: 4
    Firepower: 4
    Mobility: 2
    Logistics: 1
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 1 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Magyar Birodalmi Army 1916
    Designer: Hungary
    Mass: 7
    Training: 3
    Firepower: 4
    Mobility: 1
    Logistics: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 3 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Turkish National Army 1916
    Designer: Turkey
    Mass: 5
    Training:3
    Firepower: 2
    Mobility: 0
    Logistics: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Ejército de Costa Rica 1920
    Designer: Costa Rica
    Mass: 1
    Training:3
    Firepower: 4
    Mobility: 0
    Logistics: 1
    Coordination: 0
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Hæren 1922
    Designer: Denmark
    Mass: 3
    Training: 6
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 0
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Russian Imperial Army 1922
    Designer: Russia
    Mass: 6
    Training: 3
    Firepower: 2
    Mobility: 2
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 3 Manpower for 3 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    German Imperial Army 1922
    Designer: Germany
    Mass: 2
    Training: 5
    Firepower: 2
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Cuban National Army 1922
    Designer: Cuba
    Mass: 1
    Training: 3
    Firepower: 3
    Mobility: 1
    Logistics: 0
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Brazilian Royal Guard 1923
    Designer: Brazil
    Mass: 0
    Training: 4
    Firepower: 1
    Mobility: 1
    Logistics: 1
    Coordination: 3
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 8 EP, 1 Manpower for 1 Brigade

    Hungarian Royal Army 1924
    Designer: Hungary
    Mass: 5
    Training: 3
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 3
    Irregular Warfare: 1
    Conscripts: 1 EP, 4 Manpower for 4 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    British Royal Army 1925
    Designer: United Kingdom of Great Britain and Ireland
    Mass: 3
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Pacific Coast Army 1925
    Designer: Jacksonia
    Mass: 2
    Training: 3
    Firepower: 3
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Armée de Terre 1926
    Designer: Occitania
    Mass: 4
    Training: 4
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Bosnian Royal Army 1926
    Designer: Bosnia
    Mass: 1
    Training: 4
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Confederate Army 1927
    Designer: Dauphine
    Mass: 4
    Training: 5
    Firepower: 3
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Portuguese National Army 1927
    Designer: Portugal
    Mass: 2
    Training: 4
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 7 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Wach Yucateca 1927
    Designer: Mayaland
    Mass: 3
    Training: 3
    Firepower: 3
    Mobility: 0
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Persian Royal Army 1928
    Designer: Persia
    Mass: 5
    Training: 4
    Firepower: 2
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 1 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    Ejército Republicano Español 1929
    Designer: Spain
    Mass: 3
    Training: 4
    Firepower: 3
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Bulgarian Unified Legion 1929
    Designer: Bulgaria
    Mass: 1
    Training: 3
    Firepower: 4
    Mobility: 0
    Logistics: 0
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry:4 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Kalingese Royal Army 1929
    Designer: Kalinga
    Mass: 1
    Training: 4
    Firepower: 3
    Mobility: 1
    Logistics: 2
    Coordination: 1
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP 1 Manpower for 1 Brigade

    Kungliga Vinlandska Försvarsmakten 1930
    Designer: Vinland
    Mass: 0
    Training: 3
    Firepower: 0
    Mobility: 1
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 1
    Conscripts: 1 EP, 1 Manpower per Brigade
    Infantry: 6 EP, 1 Manpower per Brigade
    Cavalry: 5 EP, 1 Manpower per Brigade
    Artillery: 7 EP, 1 Manpower per Brigade

    Free Republican Army 1930
    Designer: Florida
    Mass: 4
    Training: 4
    Firepower: 2
    Mobility: 2
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower per Brigade
    Infantry: 3 EP, 1 Manpower per Brigade
    Cavalry: 5 EP, 1 Manpower per Brigade
    Artillery: 3 EP, 1 Manpower per Brigade

    United Arab Army 1930
    Designer: Sudan
    Mass: 5
    Training: 2
    Firepower: 0
    Mobility: 1
    Logistics: 1
    Coordination: 1
    Irregular Warfare: 1
    Conscripts: 1 EP, 3 Manpower for 3 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 1 EP, 1 Manpower for 1 Brigade

    Fatherland Proletarian Army 1932
    Designer: Scandinavia
    Mass: 1
    Training: 5
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 1
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 6 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 6 EP, 1 Manpower for 1 Brigade

    Roman Legion 1932
    Designer: Roman Empire
    Mass: 3
    Training: 2
    Firepower: 2
    Mobility: 3
    Logistics: 2
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 4 EP, 1 Manpower for 1 Brigade

    Army of the Kazakhs 1933
    Designer: Kazakhstan
    Mass: 0
    Training: 6
    Firepower: 0
    Mobility: 0
    Logistics: 1
    Coordination: 0
    Irregular Warfare: 2
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade

    Moralist International Army 1934
    Designer: Spain
    Mass: 2
    Training: 5
    Firepower: 1
    Mobility: 2
    Logistics: 2
    Coordination: 4
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 7 EP, 1 Manpower for 1 Brigade

    Imperial Japanese Army 1937
    Designer: Japan
    Mass: 2
    Training: 5
    Firepower: 5
    Mobility: 2
    Logistics: 4
    Coordination: 3
    Irregular Warfare: 0
    Conscripts: 1 EP, 1 Manpower for 1 Brigade
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 6 EP, 1 Manpower for 1 Brigade

    Ağırlık Merkezi 1937
    Designer: Turkey
    Mass: 0
    Training: 3
    Firepower: 2
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Brigade
    Infantry: 7 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 7 EP, 1 Manpower for 1 Brigade

    Croatian National Army 1937
    Designer: Croatia
    Mass: 1
    Training: 5
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 2 EP, 1 Manpower for 1 Conscript Brigade
    Infantry: 6 EP, 1 Manpower for 1 Infantry Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Infantry Brigade
    Artillery: 6 EP, 1 Manpower for 1 Infantry Brigade

    United States Army 1938
    Designer: United States of America
    Mass: 6
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 1
    Coordination: 3
    Irregular: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 2 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 2 EP, 1 Manpower for 1 Brigade

    British Royal Army 1939
    Designer: United Kingdom of Great Britain and Ireland
    Mass: 5
    Training: 4
    Firepower: 2
    Mobility: 3
    Logistics: 3
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Confederate Army 1939
    Designer: Confederation of Continental States
    Mass: 4
    Training: 5
    Firepower: 3
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 0
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 3 EP, 1 Manpower for 1 Brigade
    Cavalry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 3 EP, 1 Manpower for 1 Brigade

    Imperial German Army 1940
    Designer: Germany
    Mass: 2
    Training: 5
    Firepower: 2
    Mobility: 2
    Logistics: 1
    Coordination: 2
    Irregular Warfare: 2
    Conscripts: 1 EP, 2 Manpower for 2 Brigades
    Infantry: 5 EP, 1 Manpower for 1 Brigade
    Artillery: 5 EP, 1 Manpower for 1 Brigade
     
    Last edited: Mar 25, 2017
  3. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Specialized Army Units


    Specialty Army Units​


    Special Army Units are units which do not fall under the category of Armored Vehicles and can be a number of different things. Their costs are unique and most of the time the units are too, only available to certain nations unless otherwise shared. Keep this in mind, and remember also that they are not available for development unless you receive the Special Research Project related to them.

    Rail-Mounted Heavy (RMH) Artillery
    Designed By: Denmark/Hungary
    Design Year: 1925/1926
    Construction Rights: Russia, Bulgaria, Romania, Roman Empire, Italy
    Costs: 15 EP, 1 Manpower for 1 Unit.
    Notes: This is a rail mounted heavy artillery cannon, and each brigade represents a single gun with supporting crew and infantry. These guns have immense range and firepower, decimating all but the strongest bunkers and positions they are turned upon. They can only be brought into action when rail roads are present, allowing their use predominantly in siege activities.

    Landcruiser
    Designed By: Vinland (1935; Markenkryssare), Russia (1936; Averin Titanovi Ataka Tankova)
    Construction Rights: None
    Costs: 30 EP, 1 Manpower for 1 Unit.
    Notes: This is a singular armored vehicle of a scale far beyond that of any other built in history. Possessing massive cannon (Two 280mm guns, along with supporting AA and AP arms) and armor too thick to be penetrated by anything short than a heavy bomb or a barrage from a battleship, it is viewed as indestructible by enemy armor. Due to the sheer size of the landcruiser, it cannot actually cross any bridges, and can only ford rivers, and therefore cannot actually cross the deepest rivers. It must therefore be painstaking disassembled over the course of half a year and shipped by train for transfer across a nation. It is supported by a brigade’s worth of infantry and other weapons to protect it from sabotage.

    Armored Vehicles​


    Armored Vehicles are your standard tanks, but can also included armored cars and supporting light vehicles. The style of the tank you are creating widely depends on the stats you give it. With time, the costs will be reduced and technology plays a major role in the cost of the development of these vehicles. As the price of designing an armored vehicle changes, this post will be updated, as well as a notification of the change in the relevant update. Armored Brigades can be traded to other nations, assuming that they have the manpower available to crew their newly acquired tanks. Armored Brigades can be collaborated upon by any number of nations providing financing, but a design MUST be completely financed in a single turn. Existing tanks in your arsenal can be scrapped for 25% of their base cost.

    An existing design can be upgraded into a newer design. This means that if you need a new tank quickly you can increase the amount of points (note: NOT decrease) in an existing design. It'll cost a little more than designing a completely new tank, but it will be worth it if you need the new tank immediately. Any tanks you have in the field of the older model will be automatically upgraded. You must share construction rights if you want the new model to emerge for any of your allies.

    Basic Armored Vehicle Stats

    For now it costs 10 EP per point designed into an armored vehicle.

    It costs 15 EP per point to upgrade a design of an existing armored vehicle. This does not upgrade older types of the original design already in the field. Bonus points cannot be used when upgrading.

    Firepower: Affects the size and power of the gun or guns attached to the armored vehicle.
    Armor: Affects the strength and substance of the armor protecting the armored vehicle.
    Engines: Affects the speed at which the armored vehicle moves across open terrain, as well as the capacity for the vehicle to hold large amounts of armor and firepower.

    Available Armored Vehicle Modules

    Modules are elements you can add to armored vehicles to make them more effective. Unlike Firepower, Armor, or Engines, these are more specialized assets which do not add to the overall cost of the vehicle. They are still invaluable for their purposes, fortunately, you can always have more than one type of tank.

    Winged Vehicle Module: These allow limited self sustained flight for the armored vehicle. Can only be used on vehicles with less than 10 points contributed to them.Can only be used by the United States of America.Costs 30 EP to add to a design, and will raise the cost of production.

    Design Bonuses per Nation

    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point.

    Vinland: 4
    Russia: 3
    Spain: 3
    Argentina: 2
    Cechy-Morava: 2
    United Kingdom of Great Britain and Ireland: 2
    United States of America: 2
    Brittany: 1
    Germany: 1
    Japan: 1
    Occitania: 1
    Roman Empire: 1
    Scandinavia: 1
    United Proletarist Republics of America: 1

    Current Armored Vehicle Designs

    Spoiler :

    M1916 VB
    Designer: Spain
    Design Year: 1916
    Construction Rights: Japan, India, Netherlands, Sardinia, Corsica, Occitania, Venezuela, Scandinavia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 2
    Armor: 1
    Engines: 2

    Lodjur-Modell Stridpansar
    Designer: Vinland
    Design Year: 1918
    Construction Rights: None
    Cost: 10 EP,1 Manpower per brigade
    Engines: 2

    T-20
    Designer: Russia
    Design Year: 1920
    Construction Rights: Roman Empire, Italy
    Cost: 48 EP, 1 Manpower per brigade
    Firepower: 8
    Armor: 8
    Engines: 12

    Björn-Modell Stridpansar
    Designer: Vinland
    Design Year: 1920
    Construction Rights: None
    Cost: 30 EP, 1 Manpower per brigade
    Firepower: 3
    Armor: 1
    Engines: 3

    Rörlig Skyddkanon
    Designer: Scandinavia
    Design Year: 1920
    Construction Rights: Germany
    Cost: 21 EP, 1 Manpower per Brigade
    Firepower: 5
    Engines: 2

    CKC-LTP 22
    Designer: Cechy-Morava
    Design Year: 1920
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 3
    Armor: 2
    Engines: 6

    Tonneau Victorieux
    Designer: Franco-Burgundian Confederation
    Design Year: 1922
    Construction Rights: Netherlands, Occitania, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 24 EP, 1 Manpower per Brigade
    Firepower: 4
    Armor: 2
    Engines: 7

    Type-92 Light Tank
    Designer: Japan
    Design Year: 1926
    Construction Rights: Italy
    Cost: 15 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 1
    Engines: 5

    Lejon-Modell Stridpansar
    Designer: Vinland
    Design Year: 1927
    Construction Rights: Argentina, United States of America, Aztlan, Colombia, Florida, Venezuela
    Cost: 27 EP, 1 Manpower per Brigade
    Firepower: 6
    Armor: 6
    Engines: 12

    Mk2 Cataphract
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 31 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 9
    Engines: 15

    T-28
    Designer: Russia
    Design Year: 1928
    Construction Rights: None
    Cost: 35 EP, 1 Manpower per Brigade
    Firepower: 11
    Armor: 11
    Engines: 18

    Weyland Medium Tank
    Designer: Germany
    Design Year: 1929
    Construction Rights: Orleans, Dauphine, Normandy
    Cost: 34 EP, 1 Manpower per Brigade
    Firepower: 9
    Armor: 8
    Engines: 18

    Laelaps Light Tank
    Designer: Roman Empire
    Design Year: 1929
    Construction Rights: Russia, Kongo, Tadjoura, Italy
    Cost: 19 EP, 1 Manpower per Brigade
    Firepower: 2
    Armor: 2
    Engines: 10

    M1930 Lince Light Tank
    Designer: Spain
    Design Year: 1930
    Construction Rights: Brazil
    Cost: 18 EP, 1 Manpower per brigade
    Firepower: 3
    Armor: 3
    Engines: 12

    Philips Model 2 'Colt' Tankette
    Designer: Argentina
    Design Year: 1930
    Construction Rights: None
    Cost: 10 EP, 1 Manpower per Brigade
    Firepower: 1
    Armor: 1
    Engines: 5

    Equality-type Medium Tank
    Designer: United Proletarist Republics of America
    Design Year: 1931
    Construction Rights: Scandinavia, Jamaica, Ovamboland, Red Army, Jacksonia, Turkey, Egypt, Catalonia
    Cost: 19 EP, 1 Manpower per Brigade
    Firepower: 5
    Armor: 5
    Engines: 8

    Char Compagnon Heavy Tank
    Designer: Occitania
    Design Year: 1933
    Construction Rights: None
    Cost: 30 EP, 1 Manpower for 1 Brigade
    Firepower: 8
    Armor: 8
    Engines: 10

    CKC-LTP 34 Medium Tank
    Designer: Cechy-Morava/Czech Kingdom
    Design Year: 1934
    Construction Rights: None
    Cost: 32 EP, 1 Manpower for 1 Brigade
    Firepower: 9
    Armor: 9
    Engines: 16

    T.35M Kalkan Heavy Tank
    Designer: Turkey
    Design Year: 1936
    Construction Rights: None
    Cost: 21 EP, 1 Manpower per Brigade
    Firepower: 5
    Armor: 6
    Engines: 8

    Rovdjur-Modell Stridpansar
    Designer: Vinland
    Design Year: 1937
    Construction Rights: Jacksonia, Argentina, Aztlan
    Cost:43 EP, 1 Manpower per Brigade
    Firepower: 12
    Armor: 10
    Engines: 24
     
    Last edited: Mar 25, 2017
  4. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Naval Units


    Naval designs are supremely simple, as all ships only cost EP to build. Each type will vary in the amount it costs, until technologies are advanced and produced. Their costs are included with each section. All naval units can be scrapped for a return of determined by the age of the ship and its design in question. All naval vessels can be traded, but other nations' designs cannot be built unless you either acquire one of the said ships through battle or trade, or the designs are shared by a creator of the said ships.One final note, do not think that the stats of one type of warship are equal to any other. 5 Firepower on a Destroyer is NOT the same as 5 Firepower on battleship. The other key warning, is that be careful of designing a ship you can't afford. While it may be tempting to bank everything you have for ten turns to build a super-ship, it'll suck when you discover that it'll bankrupt your nation just to build one per turn. You've been warned, large and modern navies are for wealthy nations.

    On Design Bonuses
    Design bonuses are points that are received based on experience in creating designs of various types of equipment and units. They allow you to provide an extra number of points without paying the design cost listed. This of course does not apply to refining older vehicles, which do not add to your bonus. Furthermore, the amount of points your next design will need to provide you a bonus will be listed with the current bonus you currently have. The bonus points you have do count towards the total for a new bonus point. For naval vessels, having bonuses in design will also decrease the cost of production for any new designs.

    Patrol Craft​


    Each point into the design of a Patrol Craft costs 10 EP. River Boats, as their name may imply are vessels that can go into larger rivers, but are not always incapable of going out into higher seas. They are useful for armed covert operations or rapid raiding of merchant craft, but are all but useless in battle with any larger craft.

    Engines: This affects the speed and range of the river boat.
    Weapons Capacity: This affects the amount of varied firepower that a river boat can bring to battle.

    Modules

    Patrol Craft Light Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, and WILL increase overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Design Bonuses

    Brazil: 1
    Paraguay: 1
    Scandinavia: 1
    United Kingdom of Great Britain and Ireland: 1

    Current Designs

    Spoiler :

    Rio-Class River Boat
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Uruguay, Paraguay, Argentina, Oranjien, Angola, United States of America, Sudan
    Cost: 1 EP
    Engines: 3

    Necessity-class River Boat
    Designer: Scandinavia
    Designer Year: 1917
    Construction Rights: United Proletarist Republics of America, Florida, Red Army, Jacksonia
    Cost: 1 EP
    Engines: 1
    Weapons Capacity: 2

    Asunción-Class River Boat
    Designer: Paraguay
    Design Year: 1921
    Construction Rights: None
    Cost: 4 EP
    Engines: 11
    Weapons Capacity: 5
    -Patrol Craft Torpedoes

    Longbowman-class Torpedo Boat
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1937
    Construction Rights: Germany
    Cost: 2 EP
    Engines: 10
    Weapons Capacity: 2
    -Patrol Craft Torpedoes


    Submarines​


    Each point into the design of a Submarine costs 10 EP.

    Range: This affects the distance from which submarines can operate from the shelter of their home ports.
    Engines: This affects the speed that submarines can possess in a tactical environment.
    Weapons Capacity: This affects the amount of torpedoes or missiles that a submarine can contain and deploy.

    Design Bonuses

    Russia: 2
    Scandinavia: 2
    Brazil: 2

    Spoiler :

    Nordenfelt-Class Submarine
    Designer: Scandinavia
    Construction Rights: Generic, all nations can build.
    Design Year: 1901
    Cost: 3 EP
    Range: 2
    Engines: 2
    Weapons Capacity: 2

    Tridente-Class Submarine
    Designer: Brazil
    Construction Rights: Generic, all nations can build.
    Design Year: 1911
    Cost: 5 EP
    Range: 4
    Engines: 3
    Weapons Capacity: 3

    Harpoon-Class Submarine
    Designer: Russia
    Construction Rights: Denmark, Roman Empire, Kurdistan, Kongo, Japan, Tadjoura
    Design Year: 1911
    Cost: 5 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 4

    Lundeberg-Class Submarine
    Designer: Scandinavia
    Construction Rights: Germany, Netherlands, Occitania, Corsica, Sardinia, Spain, United Proletarist Republics of America, Italy, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Sardinia, Galicia, Euskadi, Catalonia, Brazil
    Design Year: 1921
    Cost: 5 EP
    Range: 4
    Engines: 4
    Weapons Capacity: 5

    Kraken-Class Submarine
    Designer: Russia
    Construction Rights: Romania, Roman Empire, Kongo
    Design Year: 1931
    Cost: 9 EP
    Range: 8
    Engines: 8
    Weapons Capacity: 8

    Scourge-Class Submarine
    Designer: Brazil
    Construction Rights: Spain
    Design Year: 1937
    Cost: 9 EP
    Range: 10
    Engines: 10
    Weapons Capacity: 10


    Destroyers​


    Each point into a Destroyer design costs 10 EP.

    Surface Guns: This is the firepower that the destroyer possesses against other surface vessels.
    Anti-Submarine Measures: This is the firepower that the destroyer possesses against submarines.
    Engines: This is the speed at which the destroyer travels and operates on the high seas.
    Anti-Air Measures: This is the firepower that the destroyer possesses against airborne attack.

    Modules

    Destroyer Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 do not possess sonar unless already listed.

    Design Bonuses

    Brazil: 4
    Jamaica: 2
    Japan: 2
    Portugal: 2
    United Kingdom of Great Britain and Ireland: 2
    Chile: 1
    Denmark: 1
    Italy: 1
    Roman Empire: 1
    Scandinavia: 1
    Spain: 1

    Spoiler :

    Trovão-class Destroyer
    Designer: Brazil
    Design Year: 1901
    Construction Rights: Generic, all nations can build.
    Cost: 2 EP
    Surface Guns: 1
    Engines: 3

    Romanos-class Destroyer
    Designer: Roman Empire
    Design Year: 1902
    Construction Rights: Russia, Scandinavia, Bulgaria
    Cost: 2 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3

    Numancia-class Destroyer
    Designer: Spain
    Design Year: 1903
    Construction Rights: Sardinia, Denmark, Netherlands, Germany, Switzerland, Cechy-Morava, Italy, Japan, Corsica, Poitou, Orleans, Normandy, Dauphine, Burgundy, Galicia, Euskadi, Catalonia
    Cost: 4 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Zygmunt-class Destroyer
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 3 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 2

    Vigilant-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Generic, all nations can build.
    Cost: 2 EP
    Surface Guns: 1
    Engines: 3

    Furacão-class Destroyer
    Designer: Brazil
    Design Year: 1909
    Construction Rights: Argentina, Arabia, Italy, United Kingdom of Great Britain and Ireland, Uruguay, Colombia, Vinland
    Cost: 4 EP
    Surface Guns: 2
    Anti-Submarine Measures: 1
    Engines: 5

    Dominic-class Destroyer
    Designer: Chile
    Design Year: 1910
    Construction Rights: Peru
    Cost: 4 EP
    Surface Guns: 3
    Anti-Submarine Measures: 1
    Engines: 4

    Magicienne-class Destroyer
    Designer: Franco-Burgundian Confederation
    Design Year: 1913
    Construction Rights: Netherlands, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 2 EP
    Surface Guns: 1
    Anti-Submarine Measures: 1
    Engines: 3
    -Destroyer Torpedoes

    Akizuku-class Destroyer
    Designer: Japan
    Design Year: 1913
    Construction Rights: Italy, Spain, Germany, Peru, Kurdistan, Russia
    Cost: 6 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 7
    Anti-Air Measure: 2
    -Destroyer Torpedoes

    Oporto-class Destroyer
    Designer: Portugal
    Design Year: 1914
    Construction Rights: Sardinia, Corsica, Netherlands, Occitania, Spain, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia, Brittany
    Cost: 7 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 2
    -Destroyer Torpedoes

    Ravenous-class Destroyer
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1917
    Construction Rights: None
    Cost: 7 EP
    Surface Guns: 6
    Engines: 14

    Kystnaere-class Destroyer
    Designer: Denmark
    Design Year: 1918
    Construction Rights: Scandinavia, Portugal, Persia, Peru
    Cost: 7 EP
    Surface Guns: 6
    Anti-Submarine Measures: 2
    Engines: 11
    Anti-Air Measures: 1

    Tufão-class Destroyer
    Designer: Brazil
    Design Year: 1920
    Construction Rights: Argentina, Vinland, Uruguay, United States of America, Spain
    Cost: 9 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Patrick-class Destroyer
    Designer: Jamaica
    Design Year: 1922
    Construction Rights: Portugal, United Proletarist Republics of America
    Cost: 6 EP
    Surface Guns: 2
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 3
    -Destroyer Torpedoes

    Dogfish-class Anti-Aircraft (AA) Destroyer
    Designer: United Proletarist Republics of America
    Design Year: 1922
    Construction Rights: Scandinavia
    Cost: 2 EP
    Engines: 1
    Anti-Air Measures: 1

    Tufão II-class Destroyer
    Designer: Brazil
    Design Year: 1923
    Construction Rights: United Kingdom of Great Britain and Ireland, Argentina, Spain
    Cost: 9 EP
    Surface Guns: 6
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Destroyer Torpedoes
    -Sonar

    Genoa-class Destroyer
    Designer: Italy
    Design Year: 1927
    Construction Rights: Germany, Netherlands, Papal States, Russia, Sardinia, Roman Empire
    Cost: 6 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 3

    Praetorian-class Destroyer
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1930
    Construction Rights: None
    Cost: 12 EP
    Surface Guns: 4
    Anti-Submarine Measures: 9
    Engines: 30
    Anti-Air Measures: 9
    -Sonar

    Leviatã-class Destroyer
    Designer: Brazil
    Design Year: 1940
    Construction Rights: Spain, Portugal
    Cost: 12 EP
    Surface Guns: 6
    Anti-Submarine Measures: 10
    Engines: 33
    Anti-Air Measures: 10
    -Destroyer Torpedoes
    -Rocket Battery

    Okikaze-class Destroyer
    Designer: Japan
    Design Year: 1940
    Construction Rights: None
    Cost: 6 EP
    Surface Guns: 5
    Anti-Submarine Measures: 5
    Engines: 16
    Anti-Air Measures: 5
    -Destroyer Torpedoes
    -Rocket Battery


    Cruisers​


    Each Point into a Cruiser design costs 10 EP.

    Surface Guns: The firepower a cruiser possesses against other surface vessels.
    Anti-Submarine Measures: The firepower a cruiser possesses against submarines.
    Engines: The speed at which a cruiser can maneuver tactically on the high seas.
    Anti-Air Measures: The firepower a cruiser possesses against airborne attack.

    Modules

    Cruiser Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 do not have sonar, unless otherwise listed.

    Design Bonuses

    Italy: 2
    Japan: 2
    United Kingdom of Great Britain and Ireland: 2
    Denmark: 1
    Netherlands: 1
    Portugal: 1
    Russia: 1
    Spain: 1

    Spoiler :

    Early Light Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 1
    Engines: 2

    Early Heavy Cruiser
    Cost: Obsolete, Cannot be Built
    Surface Guns: 3
    Engines: 2

    Joao-class Heavy Cruiser
    Designer: Portugal
    Design Year: 1901
    Cost: Obsolete, Cannot be built
    Surface Guns: 4
    Engines: 2

    Chościsko-class Light Cruiser
    Designer: Poland
    Design Year: 1903
    Construction Rights: Generic, all nations can build.
    Cost: 5 EP
    Surface Guns: 2
    Engines: 3

    Ziemowit-class Heavy Cruiser
    Designer: Poland
    Design Year: 1904
    Cost: Obsolete, cannot be built.
    Surface Guns: 4
    Anti-Submarine Measures: 2
    Engines: 2

    Lioness-class Battlecruiser
    Designer: United Kingdom of Great Britain
    Design Year: 1905
    Construction Rights: Generic, all nations can build
    Cost:16 EP, 1 Manpower
    Surface Guns: 10
    Engines: 6

    Chasseur-class Battlecruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1906
    Construction Rights: Generic, all nations can build
    Cost: 14 EP, 1 Manpower
    Surface Guns: 8
    Engines: 6

    Duisbourg-class Light Cruiser
    Designer: Franco-Burgundian Confederation
    Design Year: 1907
    Cost: Obsolete, cannot be build.
    Surface Guns: 2
    Engines: 3

    Castile-class Light Cruiser
    Designer: Spain
    Design Year: 1908
    Construction Rights: Generic, all nations can build
    Cost: 6 EP
    Surface Guns: 3
    Engines: 3

    Luther-class Light Cruiser
    Designer: Denmark
    Design Year: 1911
    Construction Rights: Russia, Peru, Roman Empire, Japan, Scandinavia, Portugal, Kongo, Persia, Venezuela
    Cost: 10 EP
    Surface Guns: 3
    Anti-Submarine Measures: 3
    Engines: 10
    Anti-Air Measures: 1

    Sicilia-class Light Cruiser
    Designer: Italy
    Design Year: 1915
    Construction Rights: Germany, Japan, Russia, Netherlands, Roman Empire
    Cost: 16 EP
    Surface Guns: 4
    Anti-Submarine Measures: 3
    Engines: 14
    Anti-Air Measures: 1

    Amagi-class Battlecruiser
    Designer: Japan
    Design year: 1915
    Construction Rights: Germany, Italy, Spain, Hawaii, Brazil, Sardinia, Corsica
    Cost: 21 EP, 1 Manpower
    Surface Guns: 12
    Anti-Submarine Measures: 1
    Engines: 16
    Anti-Air Measures: 2

    Takao-class Heavy Cruiser
    Designer: Japan
    Design Year: 1918
    Construction Rights: None
    Cost: 21 EP, 1 Manpower
    Surface Guns: 11
    Anti-Submarine Measures: 1
    Engines: 13
    Anti-Air Measures: 5
    -Destroyer Torpedoes

    Shire-class Light Cruiser
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1920/1924
    Construction Rights: Brazil
    Cost: 18 EP
    Surface Guns: 5
    Anti-Submarine Measures: 3
    Engines: 16
    Anti-Air Measures: 2
    -Sonar

    Riga-class Heavy Cruiser
    Designer: Russia
    Design Year: 1934
    Construction Rights: Roman Empire
    Cost: 21 EP, 1 Manpower
    Surface Guns: 12
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 5
    -Cruiser Torpedoes

    Cacciatore-class Light Cruiser
    Designer: Italy
    Design Year: 1936
    Construction Rights: None
    Cost: 18 EP, 1 Manpower
    Surface Guns: 7
    Anti-Submarine Measures: 5
    Engines: 20
    Anti-Air Measures: 8
    -Cruiser Torpedoes


    Battleships​


    Each Point into a Battleship design costs 10 EP.

    Surface Guns: The firepower a battleship possesses against other surface vessels.
    Engines: The tactical maneuvering speed of a battleship on the high seas.
    Anti-Air Measures: The ability of a battleship to resist an airborne attack.

    Modules

    Battleship Torpedoes: Adds torpedoes which can be launched by surface warships to sink other surface ships quite effectively. Costs 20 EP to add to any new design, but will not increase the overall production cost.

    Rocket Battery: Adds a rocket battery to the vessel providing a lighter form of sea to land bombardment then simply using one’s main, more accurate, cannon. Costs 20 EP to add to any new design, and cannot be added to an older one.

    Any craft designed before 1933 does not have sonar, unless otherwise listed.

    Design Bonuses

    United Kingdom of Great Britain and Ireland: 2
    Japan: 1
    Netherlands: 1
    Peru: 1
    Spain: 1
    United States of America: 1

    Spoiler :

    Dreadnought
    Construction Rights: Generic and Obsolete, Cannot be Built.
    Design Year: 1895
    Surface Guns: 3
    Engines: 2

    Olympus-class Battleship
    Designer: United Kingdom of Great Britain
    Design Year: 1902
    Cost: Obsolete, Cannot be built
    Surface Guns: 6
    Engines: 3

    Maryland-class Battleship
    Designer: United States of America
    Construction Rights: Generic, can be built by all nations.
    Design Year: 1906
    Cost: 16EP, 2 Manpower
    Surface Guns: 6
    Engines: 8

    King Juan-class Battleship
    Designer: Peru
    Construction Rights: Russia, Denmark, Japan, Venezuela, Kurdistan, Aztlan, Chile, Jacksonia, Florida, Hawaii
    Design Year: 1910
    Cost: 18 EP, 3 Manpower
    Surface Guns: 9
    Engines: 9

    Frisia-class Battleship
    Designer: Netherlands
    Construction Rights:Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Sardinia, Italy, Germany, Galicia, Euskadi, Catalonia
    Design Year: 1911
    Cost:16 EP, 2 Manpower
    Surface Guns: 7
    Engines: 7

    Kronos-class Battleship
    Designer: United Kingdom of Great Britain and Ireland
    Construction Rights: Argentina, Brazil
    Design Year: 1912
    Cost: 30 EP, 4 Manpower
    Surface Guns: 12
    Engines: 14
    Anti-Air: 2

    Ise-class Battleship
    Designer: Japan
    Construction Rights: None
    Design Year: 1921
    Cost: 32 EP, 4 Manpower
    Surface Guns: 14
    Engines: 16
    Anti-Air: 2
    -Torpedo Module


    Aircraft Carriers​


    Each Point into a Carrier costs 20 EP per point. Can only be designed by nations which have prior aircraft designs of any type. No aircraft squadrons are needed to fully equip a carrier.

    Surface Guns: The firepower a carrier can bring to bear against other surface craft in traditional combat.
    Engines: This affects the range and tactical sailing speed of an aircraft carrier.
    Transport Capacity: This affects the total amount of aircraft that can be held by a carrier.
    Carrier Aircraft: This affected the quality of the aircraft that you have on board the carrier. The higher the number, the higher the quality.
    Anti-Air Measures: This affects the ability of the ship itself to respond against airborne attacks.

    Modules

    Jet Aircraft Capable: This module makes the carrier capable of launching and landing jet aircraft through a variety of innovations. Must have jet engine technology to add this module to your carrier. Costs 50 EP and will increase the cost of carrier construction.

    Helicopter Capable: This module makes the carrier capable of storing and launching helicopter aircraft, allowing their assigned contingent to deploy attack and transport VTOL aircraft. Costs 30 EP and will increase the cost of carrier construction.

    Any craft designed before 1933 does not have sonar, unless otherwise listed.

    Design Bonuses

    Brazil: 4
    Japan: 2
    United Kingdom of Great Britain and Ireland: 2
    Netherlands: 1
    Russia: 1

    Current Designs

    Spoiler :

    Libertador-class Carrier
    Designer: Brazil
    Design Year: 1920
    Construction Rights: United Kingdom of Great Britain and Ireland
    Cost: 26 EP, 1 Manpower
    Engines: 10
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 4

    Neptunus-class Carrier
    Designer: Netherlands
    Design Year: 1922
    Construction Rights: None
    Cost: 19 EP, 1 Manpower
    Engines: 8
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 2

    Shōkaku-class Carrier
    Designer: Japan
    Design Year: 1923
    Construction Rights: Russia, Italy, Germany
    Cost: 20 EP, 1 Manpower
    Surface Guns: 1
    Engines: 8
    Transport Capacity: 2
    Carrier Aircraft: 2
    Anti-Air: 3

    Northumberland-class Carrier
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1929
    Construction Rights: None
    Cost: 28 EP, 3 Manpower
    Engines: 20
    Transport Capacity: 5
    Carrier Aircraft: 5
    Anti-Air: 4
    -Sonar
    -Jet Capable

    Taiho-class Carrier
    Designer: Japan
    Design Year: 1931
    Construction Rights: None
    Cost: 24 EP, 3 Manpower
    Engines: 17
    Transport Capacity: 5
    Carrier Aircraft: 5

    Regio-class Escort Carrier
    Designer: Brazil
    Design Year: 1933
    Construction Rights: None
    Cost: 11 EP, 1 Manpower
    Engines: 10
    Transport Capacity: 1
    Carrier Aircraft: 1
    Anti-Air: 3

    Guardian-class Carrier
    Designer: Russia
    Design Year: 1935
    Construction Rights: None
    Cost: 51 EP, 3 Manpower
    Engines: 20
    Transport Capacity: 9
    Carrier Aircraft: 8
    Anti-Air: 6
    -Jet Capable

    Galáctica-class Fleet Carrier
    Designer: Brazil
    Design Year: 1936
    Construction Rights: Spain
    Cost: 40 EP, 2 Manpower
    Engines: 20
    Transport Capacity: 6
    Carrier Aircraft: 6
    Anti-Air Measures: 6
    -Jet Capable
     
    Last edited: Mar 25, 2017
  5. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Air Force Units


    Unlike Naval and Army Units, there is only one set of stats for the creation of a combat aircraft, for each type of propulsion. This does mean that while there are qualifications such as "Bomber" or "Fighter" these are solely dependent on exactly what stats you give to your design. Unlike naval vessels or armored vehicles, all planes MUST have at least 1 point in engines if you expect them to be able to fly anywhere. Similar to armored vehicles, there will be assorted modules that you can attach to planes, and you can pay a more expensive cost to upgrade a design's points, rather than create a new one from scratch.

    Specialty Aircraft


    Rocket Propelled Fighters: Can only be built by Germany. These unique fighters are capable of unprecedented speeds but suffer from a limited amount of actual air time. They can be launched from much smaller airfields than traditional aircraft, but are incapable of carrying bombs or any real modification from this standard design. Cost 30 EP for 1 Squadron.
    Models
    Germany: DGL-110 "Komet" Rocket Plane

    Propeller Aircraft


    The Stats for Propeller Planes are as follows:
    Engines: This stat affects how much weight a plane can carry, partially the speed, and the overall size of the aircraft. Any excess will add additional speed to the aircraft.
    Guns: These represent the number of machine guns or light cannons present on a craft. They are used for engaging other aircraft. For reference purposes, consider one point into guns equal to one machine gun.
    Rockets: These represent the number of air to ground rockets used by the aircraft to bombard an enemy position.
    Bombing Capacity: This stat affects how many bombs the plane can hold for strategic purposes. The amount of bombs this actually represents is determined by how big the planes actually are, as decided by the amount you put into engines.
    Aerodynamics: This stat greatly affects the speed of an aircraft, maximum altitude, and overall fuel efficiency of a plane.

    The stat "Transport Size" is assigned after distribution of all others, and represents how many spots of Transport Capacity a squadron of that unit would take up on an aircraft carrier.

    Each Point for a Propeller Aircraft Design costs 10 EP

    Each Point to add to anPropeller Aircraft Design costs 15 EP. This does not upgrade older craft of the original design, but creates a new design altogether.

    Available Modules

    Seaplane Floats: This allows the plane that the module is attached to land upon bodies of water, allowing them to better accompany ships, extending their viable range. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade to an old one.

    Transport Capacity: This converts any bombing capacity on your plane into transport space, allowing for the deployment of infantry or supplies by airborne drop. Costs 20 EP to add to a new Propeller Aircraft Design, and cannot be used to upgrade an old one.

    Aircraft Torpedoes: This allows the plane to drop torpedoes from a close height, allowing for more efficient attacks against naval craft. Costs 20 EP to add to a new Propeller Aircraft Design, and 30 EP to upgrade it to an old one.

    Propeller Aircraft Designs List

    Design Bonuses

    Germany: 6
    Russia: 5
    United Kingdom of Great Britain and Ireland: 5
    Japan: 4
    Brazil: 3
    Italy: 3
    Portugal: 3
    Cuba: 2
    Peru: 2
    Scandinavia: 2
    Argentina: 1
    Aztlan: 1
    Brittany: 1
    Denmark: 1
    India: 1
    Netherlands: 1
    Romania: 1
    Roman Empire: 1
    United States of America: 1
    Venezuela: 1

    Spoiler :

    Cannock-Type Reconnaissance Aircraft*
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1909
    Construction Rights: United States of America, Florida, Jacksonia, Venezuela, Brazil, Argentina, Paraguay, Uruguay, Colombia, Puerto Rico, Hispaniola
    Cost: Obsolete, cannot be built.
    Engines: 1

    Model P-16 "Arara" Fighter Plane
    Designer: Brazil
    Design Year: 1916
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 1

    C-1917 Fighter Plane
    Designer: Russia
    Design Year: 1917
    Construction Rights: Roman Empire
    Cost: 30 EP for 1 Squadron
    Engines: 3
    Guns: 3
    Aerodynamics: 2

    Verband FTA-1-2 Fighter
    Designer: Germany
    Design Year: 1918
    Construction Rights: Italy, Scandinavia
    Cost: 50 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Aerodynamics: 1

    Z-1918 Bomber*
    Designer: Russia
    Design Year: 1918
    Construction Rights: Roman Empire, Kongo
    Cost: 30 EP for 1 Squadron
    Engines: 4
    Guns: 1
    Bombing Capacity: 3
    Aerodynamics: 2

    Aichi Ki-8 Class Fighter
    Designer: Japan
    Design Year: 1920
    Construction Rights: Italy, Germany, Papal States
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 4
    Aerodynamics: 3
    -Sea Plane Module

    Høg-24 Fighter
    Designer: Denmark
    Design Year: 1921
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    P-21 Fighter Plane
    Designer: Brazil
    Design Year: 1921
    Construction Rights: United States of America, Argentina, Vinland, Abyssinia, Adjuuramark, Angola, Sudan, Tanganyeken, Mozambique
    Cost: 24 EP for 1 Squadron
    Guns: 4
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 6

    KoolhovenF.K '21 Type Fighter
    Designer: Netherlands
    Design Year: 1921
    Construction Rights: Occitania, Scandinavia, Sardinia, Corsica, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 20 EP for 1 Squadron
    Guns: 2
    Engines: 3
    Aerodynamics: 3
    -Seaplane Floats

    H-1921 Close Air Support Bomber
    Designer: Russia
    Design Year: 1921
    Construction Rights: Roman Empire, Kongo
    Cost:17 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 5

    BlP-22 Fighter
    Designer: Brittany
    Design Year: 1922
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 1
    Aerodynamics: 2

    I-1923 Tactical Bomber
    Designer: Italy
    Design Year: 1923
    Construction Rights: Germany, Japan
    Cost: 17 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 1
    Aerodynamics: 2

    Staaff-1923 Fighter
    Designer: Scandinavia
    Design Year: 1923
    Construction Rights: Ovamboland
    Cost: 20 EP for 1 Squadron
    Guns: 6
    Engines: 6
    Aerodynamics: 3

    Vizelle II-type Bomber*
    Designer: Franco-Burgundian Confederation
    Design Year: 1923
    Construction Rights: Netherlands, Occitania, Sardinia, Switzerland, Poitou, Orleans, Normandy, Dauphine, Burgundy, Corsica, Italy, Germany, Galicia, Euskadi, Catalonia
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bombing Capacity: 3
    Aerodynamics: 3

    Westminster-type Close Air Support (CAS) Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Guns: 2
    Engines: 5
    Bomb Capacity: 2
    Aerodynamics: 9

    Dublin-type Fighter
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 19 EP for 1 Squadron
    Guns: 5
    Engines: 5
    Aerodynamics: 9

    Oxford-type Bomber
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1923
    Construction Rights: None
    Cost: 33 EP for 1 Squadron
    Guns: 2
    Engines: 6
    Bomb Capacity: 6
    Aerodynamics: 3

    C-1293 Fighter
    Designer: Russia
    Design Year: 1923
    Construction Rights: Japan, Kongo, Roman Empire, Tadjoura
    Cost:19EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 6

    I-1923mIIBomber
    Designer: Italy
    Design Year: 1924
    Construction Rights: Germany, Japan
    Cost: 23 EP for 1 Squadron
    Guns: 1
    Engines: 6
    Bombing Capacity: 3
    Aerodynamics: 2

    Vy-24 “Mayūra” Fighter
    Designer: India
    Design Year: 1924
    Construction Rights: Persia, Afghanistan, Mayaland
    Cost: 15 EP for 1 Squadron
    Transport Size: 1
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    AV-1-1 Fighter
    Designer: Venezuela
    Design Year: 1924
    Construction Rights: None
    Cost: 3 EP for 1 Squadron
    Transport Size: 1
    Guns: 1
    Engines: 1
    Aerodynamics: 1

    CB-1924 Bomber
    Designer: Russia
    Design Year: 1924
    Construction Rights: Kongo, Roman Empire
    Cost: 37 EP for 1 Squadron
    Guns: 2
    Engines: 10
    Bombing Capacity: 8
    Aerodynamics: 6

    Córdoba Air B-1924 (CoAiB-1924) Bomber
    Designer: Argentina
    Design Year: 1924
    Construction Rights: Brazil
    Cost: 35 EP for 1 Squadron
    Guns: 2
    Engines: 8
    Bombing Capacity: 7
    Aerodynamics: 8

    Determination-class Fighter
    Designer: Germany
    Design Year: 1920/1924
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 3

    Douglass F-25 "Hawk" Fighter
    Designer: United States of America
    Design Year: 1925
    Construction Rights: Vinland
    Cost: 16 EP for 1 Squadron
    Transport Size: 1
    Guns: 4
    Engines: 8
    Aerodynamics: 8

    K-19 Fighter-Bomber
    Designer: Peru
    Design Year: 1925
    Construction Rights: None
    Cost: 18 EP for 1 Squadron
    Guns: 6
    Engines: 4
    Bombing Capacity: 2
    Aerodynamics: 4

    Storno-type Fighter
    Designer: Italy
    Design Year: 1926
    Construction Rights: Japan, Papal States
    Cost:14 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 10

    RM-24 "Nicholas" Fighter
    Designer: Romania
    Design Year: 1926
    Construction Rights: Russia, China, Bulgaria, Bosnia, Serbia, Roman Empire, Hungary, Denmark
    Cost: 22 EP for 1 Squadron
    Guns: 6
    Engines: 12
    Aerodynamics: 8

    P-27 "Dragonslayer" Fighter
    Designer: Brazil
    Design Year: 1927
    Construction Rights: Colombia
    Cost: 28 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20

    Vy-27 Fighter
    Designer: India
    Design Year: 1927
    Construction Rights: Germany, Persia, Aztlan, Bulgaria, Jacksonia
    Cost: 25 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Aerodynamics: 12

    VYHSB-27 Fighter Bomber
    Designer: India
    Design Year: 1927
    Construction Rights: None
    Cost: 37 EP for 1 Squadron
    Guns: 4
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 12

    Edinburgh-type Reconnaissance Plane
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 9 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6

    Edinburgh-type Seaplane Variant
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1927
    Construction Rights: None
    Cost: 10 EP for 1 Squadron
    Guns: 1
    Engines: 8
    Aerodynamics: 6
    -Seaplane Module

    Sim27 Fighter
    Designer: Portugal
    Design Year: 1927
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Guns: 6
    Engines: 11
    Bombing Capacity: 1
    Aerodynamics: 10

    Aichi Ki-13 Class Fighter
    Designer: Japan
    Design Year: 1928
    Construction Rights: None
    Cost: 26 EP for 1 Squadron
    Guns: 4
    Engines: 6
    Aerodynamics: 2
    -Sea Plane Module

    P-27T Sea Fighter
    Designer: Brazil
    Design Year: 1928
    Construction Rights: Brazil
    Cost: 29 EP for 1 Squadron
    Guns: 8
    Engines: 12
    Aerodynamics: 20
    -Aircraft Torpedoes

    Obetvinglig-1928 Fighter
    Designer: Scandinavia
    Design Year: 1928
    Construction Rights: Ovamboland
    Cost: 38 EP for 1 Squadron
    Guns: 11
    Engines: 11
    Aerodynamics: 11

    IGL-28 Fighter
    Designer: Germany
    Design Year: 1928
    Construction Rights: Occitania
    Cost: 23 EP for 1 Squadron
    Guns: 5
    Engines: 10
    Aerodynamics: 20

    Pegasus Military Transport
    Designer: Roman Empire
    Design Year: 1928
    Construction Rights: Russia, Kongo
    Cost: 23 EP for 1 Squadron
    Engines: 5
    Transport Capacity: 3
    Aerodynamics: 3

    Saxon Transport Plane
    Designer: Germany
    Design Year: 1929
    Construction Rights: None
    Cost:16 EP for 1 Squadron
    Engines: 6
    Transport Capacity: 3
    Aerodynamics: 4

    R-15 Interceptor
    Designer: Peru
    Design Year: 1929
    Construction Rights: None
    Cost: 14 EP for 1 Squadron
    Guns: 5
    Engines: 7
    Aerodynamics: 6

    Patriota-type Bomber
    Designer: Italy
    Design Year: 1930
    Construction Rights: Russia, Hungary
    Cost: 40 EP for 1 Squadron
    Guns: 4
    Engines: 13
    Bombing Capacity: 9
    Aerodynamics: 12

    Tamataka Transport Plane
    Designer: Japan
    Design Year: 1930
    Construction Rights: None
    Cost: 20 EP for 1 Squadron
    Engines: 7
    Transport Capacity: 4
    Aerodynamics: 4

    Berlin-type Bomber
    Designer: Germany
    Design Year: 1930
    Construction Rights: None
    Cost: 50 EP for 1 Squadron
    Guns: 2
    Engines: 20
    Bombing Capacity: 12
    Aerodynamics: 12

    SimIB-30b Bomber
    Designer: Portugal
    Design Year: 1930
    Construction Rights: Spain, Brazil
    Cost:50 EP for 1 Squadron
    Guns: 5
    Engines: 20
    Bombing Capacity: 10
    Aerodynamics: 10

    Ursinne-type Fighter
    Designer: Scandinavia
    Design Year: 1931
    Construction Rights: United Proletarist Republics of America, Jamaica, Catalonia, Ovamboland, Florida
    Cost: 25 EP for 1 Squadron
    Guns:8
    Engines: 12
    Aerodynamics: 15

    Corvino-type Fighter
    Designer: Italy
    Design Year: 1931
    Construction Rights: Russia, Roman Empire
    Cost: 22 EP for 1 Squadron
    Guns: 5
    Engines: 12
    Aerodynamics: 16

    Nakajima-class Ki-9 Bomber
    Designer: Japan
    Design Year: 1932
    Construction Rights: None
    Cost: 25 EP for 1 Squadron
    Transport Size: 3
    Engines: 8
    Bombing Capacity: 3
    Aerodynamics: 9

    Rom33 CAS Fighter
    Designer: Portugal
    Design year: 1933
    Construction Rights: Red Army
    Cost: 23 EP for 1 Squadron
    Transport Size: 2
    Guns: 2
    Engines: 10
    Bombing Capacity: 2
    Aerodynamics: 14
    -Aircraft Torpedoes

    CorSmi-31 type CAS Fighter
    Designer: Russia
    Design Year: 1934
    Construction Rights: Roman Empire
    Cost: 28 EP for 1 Squadron
    Guns: 5
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 16
    -Aircraft Torpedoes

    CorSmiR-39 type CAS Fighter
    Designer: Russia
    Design Year: 1939
    Construction Rights: None
    Cost: 29 EP for 1 Squadron
    Guns: 5
    Rockets: 1
    Engines: 12
    Bombing Capacity: 2
    Aerodynamics: 16
    -Aircraft Torpedoes

    Tempest-type CAS Fighter
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1940
    Construction Rights: None
    Cost: 21 EP for 1 Squadron
    Guns: 4
    Rockets: 1
    Engines: 10
    Bombing Capacity: 2
    Aerodynamics: 14
    -Aircraft Torpedoes


    Jet Engine Aircraft


    These are the relevant stats for a Jet Engine Aircraft:
    Engines: This stat affects how much weight a plane can carry, partially the speed, and the overall size of the aircraft. Any excess will add additional speed to the aircraft.
    Guns: These represent the number of machine guns or light cannons present on a craft. They are used for engaging other aircraft. For reference purposes, consider one point into guns equal to one machine gun.
    Bombing Capacity: This represents the number of traditional bombs able to be carried and dropped conventionally by the aircraft.
    Rockets: These represent the number of air to ground rockets deployed by the aircraft. Aerodynamics: This stat greatly affects the speed of an aircraft and overall fuel efficiency of a plane.

    Each Point for a Jet Engine Aircraft design costs 20 EP.

    Each Point for modification of a Jet Engine Aircraft design costs 30 EP.

    Available Modules

    None at this time.

    Bonus Points

    Argentina: 2
    Brazil: 2
    Portugal: 1
    Russia: 1

    Jet Engine Design List

    Spoiler :

    JC-1 Interceptor
    Designer: Brazil
    Design Year: 1931
    Construction Rights: None
    Cost: 23 EP for 1 Squadron
    Engines: 1
    Guns: 1
    Aerodynamics: 1

    Struya-100 Fighter
    Designer: Russia
    Design Year: 1932
    Construction Rights: United States of America
    Cost: 28 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Aerodynamics: 3

    JC-7 Fighter
    Designer: Brazil
    Design Year: 1934
    Construction Rights: United Kingdom of Great Britain and Ireland
    Cost: 29 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Aerodynamics: 4

    Andrews Aeronautics Company JR-1935 Jet Reconnaissance Aircraft (AndAerJR-35)
    Designer: Argentina
    Design Year: 1935
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Engines: 1
    Aerodynamics: 1

    Andrews Aeronautics Company JF-1936 Jet Fighter Aircraft (AndAer JF-1936)
    Designer: Argentina
    Design Year: 1936
    Construction Rights: Aztlan, Jacksonia, Peru
    Cost: 31 EP for 1 Squadron
    Engines: 5
    Guns: 2
    Aerodynamics: 5

    JAC-37 “Falcão” Jet Fighter
    Designer: Portugal
    Design Year: 1937
    Construction Rights: Red Army
    Cost: 32 EP for 1 Squadron
    Engines: 4
    Guns: 3
    Aerodynamics: 4

    Struya-10R (S-10R) CAS Fighter
    Designer: Russia
    Design Year: 1939
    Construction Rights: United States of America
    Cost: 29 EP for 1 Squadron
    Engines: 3
    Guns: 2
    Rockets: 1
    Aerodynamics: 3

    JC-Vauxhall Fighter
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1940
    Construction Rights: None
    Cost: 30 EP for 1 Squadron
    Engines: 4
    Guns: 2
    Rockets: 1
    Aerodynamics: 4


    Helicopter Designs


    Helicopter or vertical takeoff aircraft are a new revolution in airborne warfare, promising a new type of weapon and developing on the field of battle. Such aircraft could in theory be used to transport forces to the battlefield or act as a rapid response attack unit all of its own. The type of aircraft will dictate how it is used, so as with anything, create a design that matches your needs. Remember, a rating of 0 does not make the aircraft useless in the listed field, it just means that it has the bare minimum to function. The stats of helicopter aircraft are as follows:

    Engines: The engines enable how much lifting power and potential the aircraft has. The more into engines, the more effectively the helicopter will be able to use the other stuff you put onto it.
    Bombing Capacity: This includes how many traditional bombs are put onto the helicopter, allowing it to hover over a target and drop its payload. Regular bombs are very heavy and will consume more of the output of your engines.
    Transport Capacity: This affects how many soldiers or other equipment the helicopter can haul into a battle. As with bombs, the higher this stat is, the better the engines you will need.
    Guns: Guns are quite literally how many lighter guns and weapons are available on the aircraft. Mostly these include machine guns and cannon of lighter types.
    Rockets: Rockets are how many rockets are capable of being carried and fired by the aircraft. These are used in an air to ground support role.

    Each point into a helicopter design costs 30 EP. Unlike older aircraft, you cannot add points onto an existing helicopter design.

    Helicoper Modules

    Helicopter Torpedoes: This module allows the deployment of anti-ship torpedoes from the helicopter aircraft. Be warned, these can be heavy and will require a strong engine in order to maintain good speeds and altitude. Adding this module costs 30 EP.

    Bonus Points

    Colombia:2
    Italy: 2
    Japan: 1

    Helicopter Design List:
    Spoiler :

    Colibrì-type Light Transport Helicopter
    Design Year: 1937
    Designed By: Italy
    Construction Rights: None
    Cost: 23 EP for 1 Squadron
    Engines: 2
    Transport Capacity: 1

    Fuerza Aérea Colombiana (FAC) Copali Helicopter
    Design Year: 1938
    Designed By: Colombia
    Construction Rights: Brazil
    Cost: 22 EP for 1 Squadron
    Engines: 2

    Kayaba Ka-1 Helicopter
    Design Year: 1939
    Designed By: Japan
    Construction Rights: None
    Cost: 22 EP for 1 Squadron
    Engines: 1
    Guns: 1

    Fuerza Aérea Colombiana (FAC) Abeja Helicopter
    Design Year: 1939
    Designed By: Colombia
    Construction Rights: None
    Cost: 27 EP for 1 Squadron
    Engines: 3
    Rockets: 1

    Córdoba Air RH-1939 (CoAi RH-39) Helicopter
    Design Year: 1939
    Designed By: Argentina
    Construction Rights: None
    Cost: 21 EP for 1 Squadron
    Engines: 1

    Pedazo Guijarro Helicopter
    Design Year: 1940
    Designed By: Colombia
    Construction Rights: Brazil
    Cost: 30 EP for 1 Squadron
    Engines: 5
    Transport Capacity: 2
     
    Last edited: Mar 25, 2017
  6. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Rocket Designs


    Can only be developed by the following nations: Brazil, Germany, Japan, Confederation of Continental States, Portugal, Russia, United Kingdom of Great Britain and Ireland

    These are new rockets which can be developed to be used as weapons in their own right, carrying varying amounts of payload, allowing substantial new advancements in the field of war. Be cautious, they are expensive to design, and for now, expensive to produce. Stacking too many points on a weapon that is destroyed upon use is a very bad design plan, so choose wisely in the early stages of rocketry development. Please note that a rating of 0 does not mean that the field does not have any such support. It just means that it has the bare minimum needed for the design. The stats of a rocket are as follows:

    Engines: The engines measure the amount of power of thrust that is generated behind the rocket's launch, the more you put into engines, the more the rocket can support greater power at a longer range or with a heavier payload.
    Payload: The payload is the amount of weight a rocket can carry, usually measured in the amount of explosives that can be packed in.
    Range: The range of a rocket is how far the rocket is designed to go. While this can operate independently of larger engines, if you want to get a good payload moved from one place to the other, you will want to combine these with engines.
    Guidance: The guidance is the sophistication of the equipment each rocket comes with in order to guide it to its destination. Better guidance makes it more likely that a rocket or missile will hit its target.

    Each point into a rocket design costs 30 EP. It costs 45 EP to upgrade an old design, per point added to the design.

    Bonus Points

    Japan: 1
    United Kingdom of Great Britain and Ireland: 1

    Rocket Design List:
    Spoiler :

    BM-I "Arrowhead" Rocket
    Designer: United Kingdom of Great Britain and Ireland
    Design Year: 1937
    Construction Rights: Germany
    Cost: 1 EP for 5 rockets.
    Unit Destroyed Upon Use
    Engines: 1
    Payload: 1
    Range: 1
    Guidance: 1

    Mitsubishi "Firework" Rocket
    Designer: Japan
    Design Year: 1939
    Construction Rights: None
    Cost: 1 EP for 5 rockets.
    Unit Destroyed Upon Use
    Engines: 1
    Payload: 1
     
    Last edited: Mar 25, 2017
  7. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Governments in Exile


    Croatia:
    Head of Government: General Josip Broz (Liberal)
    Headquarters: London, United Kingdom of Great Britain and Ireland
    Manpower: 15
    Economic Points: 0
    Croatian Free Army (Germany): 5 Conscript Brigades, 18 Infantry Brigades, 1 Cavalry Brigade, 12 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Croatian Royal Army 1937
    Croatian Free Air Force (Germany): 3 Sim27 Fighter Squadrons, 1 JAC-37 Fighter Squadron
    Air Force Quality: 2

    Europe
    Spoiler :

    Bosnia:
    Formal Name: Kingdom of Bosnia
    Absolute Monarchy: King Kulin Kotromanić (Conservative)
    Capital: Sarajevo
    National Issues: The War
    Manpower: 82 (+1)
    Economic Points: 0 (+15)
    Domestic Spending: -2
    -Education: -2 (2)
    Bosnian Royal Army: 14 Conscript Brigades, 15 Infantry Brigades, 11 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Bosnian Royal Army 1926
    Bosnia Royal Air Corps: 2 S-100 Fighter Squadrons
    Air Force Quality: 2

    Brittany: Gem Hound
    Formal Name: Kingdom of Brittany
    Parliamentary Monarchy: Brinnen Henry V Arnault (Conservative)
    Cenedlaethol Cyngor: Plaid Geidwadol (Conservative)
    Capital: Nantes
    National Issues: Healthcare, Working Conditions
    Manpower: 151 (+2)
    Economic Points: 8 (+43)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Ymerodrol Fyddin o Breizh: 55 Infantry Brigades, 1 CKC-LTP 34 Armored Brigade, 32 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Armée de Terre 1926
    Ymerodrol Llynges o Breizh: 5 Scourge-class Submarines, 6 Oporto-class Destroyers, 2 Tufao II-class Destroyers, 2 Luther-class Light Cruisers, 1 Lioness-class Battlecruiser
    Navy Quality: 8
    Breton Awyr Gwarchodlu: 3 Sim27 Fighter Squadrons, 3 JC-7 Fighter Squadrons, 1 SimIB-30 Bomber Squadron
    Air Force Quality: 1

    Bulgaria: Bair_the_Normal
    Formal Name: Kingdom of Bulgaria
    Absolute Monarchy: King Yavor II Draganov (Conservative)
    Capital: Mandrensko
    National Issues: The War
    Manpower: 308 (+3)
    Economic Points: 50 (+52)
    Domestic Spending: -3 EP
    -Education: -3 (3)
    Bulgarian Unified Legion: 54 Infantry Brigades, 2 Cavalry Brigades, 1 T-28 Armored Brigade, 37 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Bulgarian Unified Legion 1929
    Bulgarian Royal Navy: 7 Tridente-class Submarines, 1 Kraken-class Submarine, 3 Romanos-class Destroyers, 2 Chościsko-class Light Cruisers, 2 Lioness-Class Battlecruisers
    Navy Quality: 9
    Bulgarian Royal Air Corps: 3 Sim27 Fighter Squadrons, 2 S-100 Fighter Squadrons, 1 SimIB-30 Bomber Squadron
    Air Force Quality: 2

    Catalonia:
    Formal Name: Republic of the Catalan People
    Executive Republic: Parti Septembrist (Liberal)
    Head of Government: President Andres Azipre (Liberal)
    Capital: Barcelona
    National Issues: New Confederation, Healthcare
    Manpower: 162 (+2)
    Economic Points: 3 (+44)
    Domestic Spending: -9 EP
    -Cultural Subsidy Program: -2
    -Education: -3 (2)
    -Industrial Subsides: -2
    -Trade Apprenticeships: -1
    Free Catalan Army: 15 Infantry Brigades, 3 Cavalry Brigades, 1 M1916 VB Armored Brigade, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Free Catalan Navy: 4 Patrick-Class Destroyers, 3 Tufão II-class Destroyer
    Navy Quality: 7
    Free Catalan Air Force: 2 JC-7 Fighter Squadrons
    Air Force Quality: 2

    Confederation of Continental States:[/b ] J.K. Stockholme
    Executive Republic: Septembrist Party (Liberal)
    Head of Government: President Maximilien d’Auvergne (Liberal)
    Capital: Orleans
    National Issues: Working Conditions, Second Great War
    Manpower: 1,152 (+14)
    Economic Points: 91 (+216)
    Domestic Spending: -36 EP
    -Education: -12 (12)
    -Pensions: -12 (12)
    -Unemployment: -12 (12)
    Confederated Army: 140 Infantry Brigades, 3 Char Compagnon Armored Brigades, 12 Weyland-type Armored Brigades, 60 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Confederate Army 1939
    Confederated Navy: 1 Tridente-class Submarine, 2 Lundeburg-class Submarines, 3 Oporto-class Destroyers, 2 Patrick-class Destroyers
    Navy Quality: 6
    Confederate Air Corps: 1 Sim27 Fighter Squadron, 6 IGL-28 Fighter Squadrons, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 3

    Corsica
    Formal Name: Kingdom of Corsica
    Parliamentary Monarchy: King Sampiero III Buenoparte (Moderate)
    Parliament: National Reform Party (Liberal)
    Head of State: Prime Minister Petru de Meo
    Capital: Ajaccio
    National Issues: Second Great War
    Manpower: 33 (+1)
    Economic Points: 2 (+20)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Royal Corsican Army: 6 Infantry Brigades, 2 Cavalry Brigades, 1 Artillery Brigade
    Army Quality: 6
    Army Doctrine: Confederate Army 1927
    Royal Corsican Navy: 1 Numancia-class Destroyer, 5 Oporto-class Destroyers, 3 Tufao II-class Destroyers, 1 Luther-class Light Cruiser, 1 Shire-class Light Cruiser, 1 Amagi-class Battlecruiser, 1 Kronos-class Battleship
    Navy Quality: 7
    Royal Corsican Air Corps: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 2

    Czech Kingdom
    Formal Name: Kingdom of the Czechs
    Absolute Monarchy: King Ottokar Czernin (Conservative)
    Head of Government: General Jarek Szalbirak (Militarist)
    Capital: Prague
    National Issues: The War
    Manpower: 579 (+5)
    Economic Points: 0 (+54)
    Domestic Spending: -6 EP
    -Education: -6 (6)
    Cechy-Morava State Army: 22 Conscript Brigades, 23 Infantry Brigades, 2 Cavalry Brigades, 1 T-28 Armored Brigade, 18 Artillery Brigades
    Army Quality: 14
    Army Doctrine: German Imperial Army 1922
    State Army Air Corps: 3 Sim27 Fighter Squadrons, 3 S-100 Fighter Squadrons, 2 SimIB-30 Bomber Squadrons
    Air Force Quality: 2

    Denmark:Grandkhan
    Formal Name: Kingdom of Denmark
    Parliamentary Monarchy: King Christian X von Sønderburg (Moderate)
    Folketing: Socialdemokraterne (Liberal)
    Head of Government: Statsminister Christian Zahle
    Capital: Copenhagen
    National Issues: Second Great War
    Manpower: 143 (+2)
    Economic Points: 5 (+47)
    Domestic Spending : -8 EP
    -Education: -5 (2)
    -Unemployment Insurance: -3 (2)
    Hæren: 30 Infantry Brigades, 9 Artillery Brigades, 2 RMH Artillery Brigades
    Army Quality: 14
    Army Doctrine: Hæren 1922
    Royal Danish Navy: 3 Harpoon-class Submarines, 4 Tufão-class Destroyers, 8 Tufão II-class Destroyers, 2 King Juan-class Battleships, 1 Regio-class Escort Carrier
    Navy Quality: 11
    Flyvevâbnet: 3 F-25 Fighter Squadrons, 3 Sim27 Fighter Squadrons
    Air Force Quality: 2
    Colonies: 5
    Spoiler :

    Iceland and Greenland: 5
    -Garrison: 1 Infantry Brigade
    -Colonial Issue: Greater Autonomy

    Fortification Project: 211/280

    Euskadi
    Formal Name: Republic of the Basque People
    Parliamentary Republic: National Cause Party (Conservative)
    Head of Government: President Xanti Gartza
    Capital: Bilbao
    National Issues: Working Conditions, Second Great War
    Manpower: 55 (+1)
    Economic Points: 21 (+21)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Army of the Basques: 20 Infantry Brigades, 5 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Confederate Army 1927
    Free Navy of the Basques: 2 Patrick-class Destroyers, 3 Tufao II-class Destroyers
    Navy Quality: 4
    Basque Air Corps: 1 Sim27 Fighter Squadron, 1 JAC-37 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Flanders
    Formal Name: Republic of Flanders
    Executive Republic: Party of Order (Conservative)
    Head of State: Stadtholder Leonard Kroon (Conservative)
    Capital: Brussels
    National Issues: Second Great War
    Manpower: 209 (+2)
    Economic Points: 1 (+30)
    Domestic Spending: -8 EP
    -Education: -2 (2)
    -Healthcare: -4 (4)
    -Pensions: -2 (2)
    Stability: 8
    National Army of the Republic: 23 Infantry Brigades, 3 Cavalry Brigades, 1 Tonneau Victorieux Brigade, 10 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Confederate Army 1927
    National Navy of the Republic: 4 Patrick-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 6
    National Air Service: 2 Sim27 Fighter Squadrons, 1 JAC-37 Fighter Squadron, 1 Vizelle-II Bomber Squadron
    Air Force Quality: 2

    Galicia
    Formal Name: Republic of Galicia
    Parliamentary Republic: Social Proletarist Party (Social Proletarist)
    Head of Government: President Francis Sposato
    Capital: Santiago de Compostela
    National Issues: Spanish Intentions, Second Great War
    Manpower: 72 (+1)
    Economic Points: 8 (+30)
    Domestic Spending: -3 EP
    -Education: -1 (1)
    -Healthcare: -1 (2)
    -Pensions: -1 (1)
    Republican Army of Galicia: 20 Infantry Brigades, 4 Cavalry Brigades, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Galician Republican Navy: 6 Scourge-class Submarines, 5 Oporto-class Destroyers, 3 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 6
    Republican Air Corps: 2 Sim27 Fighter Squadrons, 1 JAC-37 Fighter Squadron
    Air Force Quality: 1

    Germany:
    Formal Name: Imperial German Union
    Constitutional Monarchy: Emperor Ferdinand Habsburg (Conservative)
    Reichstag: New German Brotherhood (Conservative)
    Head of State: President Anton Drexler (Militarist)
    Capital: Munich
    National Issues: The War
    Manpower: 2,296 (+33)
    Economic Points: 0 (+491; 180 occupied)
    Domestic Spending : -40 EP
    -Education: -30 (37)
    -Secret Police: -10
    German Imperial Army: 545 Conscript Brigades, 230 Infantry Brigades, 11 Weyland-type Armored Brigades, 96 Artillery Brigades
    Army Quality: 17
    Army Doctrine: German Imperial Army 1940
    German Imperial Navy: 16 Tridente-class Submarines, 1 Oporto-class Destroyer, 5 Akizuku-class Destroyers, 2 Amagi-class Battlecruisers, 1 Frisia-class Battleship
    Navy Quality: 10
    German Army Air Force: 2 IGL-28 Fighter Squadrons, 1 JC-7 Fighter Squadron, 1 Berlin-type Bomber Squadron
    Air Force Quality: 7
    Colonies: 68
    Spoiler :

    Ceylon: 15
    -Garrison: 4 Infantry Brigades
    -Colonial Issue: Independence
    Damascus: 25
    -Garrison: 7 Infantry Brigades, 2 Artillery Brigades, 1 Tonneau Victorieux Brigade
    -Colonial Issue: Independence
    German India: 25
    -Garrison: 35 Infantry Brigades, 1 Tonneau Victorieux Brigade, 3 Artillery Brigades, 1 Akizuku-class Destroyer, 1 Determination-class Fighter Squadron
    -Colonial Issue: Indian Civil War
    Maldives: 3
    -Garrison: 2 Infantry Brigades, 1 Oporto-class Destroyer, 2 Akizuku-class Destroyers, 1 Frisia-class Battleship
    -Colonial Issue: None


    Hungary:
    Formal Name: Kingdom of Hungary
    Absolute Monarchy: King Vladislaus IV Jagiellon (Conservative)
    Capital: Budapest
    National Issues: The War
    Manpower: 408 (+6)
    Economic Points: 0 (+97)
    Domestic Spending : -13 EP
    -Education: -4 (3)
    -Secret Police: -10
    Hungarian Royal Army: 64 Conscript Brigades, 62 Infantry Brigades, 2 Cavalry Brigades, 3 T-28 Armored Brigades, 50 Artillery Brigades, 3 RMH Artillery Brigades
    Army Quality: 18
    Army Doctrine: Hungarian Royal Army 1924
    Hungarian Royal Navy: 4 Zygmunt-class Destroyers, 10 Oporto-class Destroyers, 3 Castile-class Light Cruisers, 2 Joao-class Heavy Cruisers, 1 Chasseur-class Battlecruiser, 2 Lioness-class Battlecruisers, 1 Maryland-class Battleship
    Navy Quality: 10
    Hungarian Royal Army Air Corps: 3 Sim27 Fighter Squadrons, 6 S-100 Fighter Squadrons, 1 H-1921 CAS Squadron, 2 Rom33 CAS Squadrons, 2 CB-1924 Bomber Squadrons, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 2

    Italy: Nailix
    Constitutional Monarchy: King Niccolo Anjou (Militarist)
    Parliament: Republican Party (Conservative)
    Head of Government: Prime Minister Vito Corleone (Conservative)
    Capital: Naples
    National Issues: The War
    Manpower: 953 (+17)
    Economic Points: 35 (+312)
    Domestic Spending : -44 EP
    -Education: -16 (10)
    -Medical Research: -10
    -Science Subsidies: -8
    -Infrastructure: -10
    Reale Esercito di Italia: 320 Infantry Brigades, 2 Cavalry Brigades, 2 T-28 Armored Brigades, 67 Artillery Brigades, 2 RMH Artillery Brigades
    Army Quality: 14
    Army Doctrine: Hungarian Royal Army 1924
    Reale Marina di Italia: 1 Tridente-class Submarine, 5 Lundeburg-class Submarines, 10 Kraken-class Submarines, 2 Furacão-class Destroyers, 25 Genoa-class Destroyers, 5 Sicilia-class Light Cruisers, 19 Cacciatore-class Light Cruisers, 10 Riga-class Heavy Cruisers, 1 Lioness-class Battlecruiser, 3 Frisia-class Battleships, 3 Ise-class Battleships, 1 Taiho-class Carrier, 3 Shōkaku-class Carriers, 2 Guardian-class Carriers
    Navy Quality: 8
    Italian Air Corps: 3 Aichi Ki-8 Fighter Squadrons, 1 Determination-class Fighter Squadron, 10 Storno-type Fighter Squadrons, 11 Corvino-type Fighter Squadrons, 1 I-1923 Bomber Squadron, 1 I-1923mII Bomber Squadron, 10 Patriota-type Bomber Squadrons, 2 Colibri-type Helicopter Squadrons
    Air Force Quality: 6
    Italian Rocket Corps: 4 BM-I Rockets
    Colonies: 0
    Spoiler :

    Holy Land: 0 (15 occupied)
    -Garrison: None
    -Colonial Issue: The War


    Netherlands: ChineseWarlord
    Formal Name: United Republic of the Netherlands
    Executive Republic: Socialist Party (Social Proletarist)
    Head of State: Stadtholder Hans Sterk (Social Proletarist)
    Capital: Amsterdam
    National Issues: The War
    Manpower: 218 (+3)
    Economic Points: 24 (+45)
    Domestic Spending : -18 EP
    -Education: -3 (3)
    -Healthcare: -6 (6)
    -Ministry of Culture: -3
    -Pensions: -3 (3)
    -WPA: -3
    National Army of the Republic: 20 Conscript Brigades, 27 Infantry Brigades, 4 Cavalry Brigades, 1 Tonneau Victorieux Brigade, 10 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Confederate Army 1927
    Republican Navy: 5 Tridente-class Submarines, 3 Lundeburg-class Submarines, 13 Oporto-class Destroyers, 7 Genoa-class Destroyers, 4 Luther-class Light Cruisers, 2 Neptunus-class Carriers
    Navy Quality: 17
    National Air Service: 4 Sim27 Fighter Squadrons, 2 Vizelle-II Bomber Squadrons
    Air Force Quality: 2
    Colonies: 10
    Spoiler :

    Colombo: 2
    -Garrison: 2 Infantry Brigades
    -Colonial Issue: The War
    Dutch Pacific Islands: 5
    -Garrison: 5 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
    -Colonial Issue: Tribal Unrest
    Indian Ocean Islands: 2
    -Garrison: 2 Infantry Brigades
    -Colonial Issue: None


    Normandy:
    Formal Name: Kingdom of Normandy
    Parliamentary Monarchy: King Joseph de Falaise (Conservative)
    Parliament: Unified Conservative Party (Conservative)
    Head of Government: Prime Minister Arthur Richards
    Capital: Caen
    National Issues: The War
    Manpower: 343 (+4)
    Economic Points: 11 (+62)
    Domestic Spending: -14 EP
    -Education: -4 (4)
    -Norman Intelligence Agency: -10
    Army of Normandy: 57 Infantry Brigades, 1 Cavalry Brigade, 1 Tonneau Victorieux Armored Brigade, 29 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Confederate Army 1927
    Norman Aeronautical Corps: 2 P-27 Fighter Squadrons, 3 JC-7 Fighter Squadrons
    Air Force Quality: 5

    Papal States: Jehoshua
    Theocracy: Pope Pius X (Religious)
    Capital: Rome
    National Issues: Second Great War
    Manpower: 162 (+2)
    Economic Points: 9 (+40)
    Domestic Spending : -15 EP
    -Education: -5 (2)
    -Inquisition: -10
    Pontifical Army: 10 Infantry Brigades, 5 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Moralist International Army 1934
    Pontifical Navy: 1 Cacciatore-class Light Cruiser
    Navy Quality: 5
    Pontifical Air Corps:, 1 P27T Fighter Squadron
    Air Force Quality: 1
    Colonies: 10
    Spoiler :

    Holy Land: 10
    -Garrison: 20 Infantry Brigades, 5 Artillery Brigades, 2 Tufão II-class Destroyers, 1 Storno-type Fighter Squadron
    -Colonial Issue: Religious Conflict


    Poitou
    Formal Name: Kingdom of Poitou
    Parliamentary Monarchy: King Louis IV de Guy (Conservative)
    Parliament: United Conservative Party (Conservative)
    Head of Government: Prime Minister Gratian Voclain
    Capital: Poitiers
    National Issues: New Confederation, Second Great War
    Manpower: 151 (+3)
    Economic Points: 76 (+30)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Royal Army of Poitou: 32 Infantry Brigades, 1 CKC-LTP 34 Armored Brigade, 14 Artillery Brigades
    Army Quality: 15
    Army Doctrine: Confederate Army 1927
    Royal Navy of Poitou: 4 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 5
    Poitou Royal Air Corps: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 3

    Portugal: Ophorian
    Parliamentary Monarchy: King Alfonso II Braganza (Conservative)
    Parliament: Social Democratic Party (Liberal)
    Head of Government: Prime Minister Diogo Silves
    Capital: Lisbon
    National Issues: Working Conditions
    Manpower: 347 (+3)
    Economic Points: 0 (+78)
    Domestic Spending :-6 EP
    -Education: -10 (4)
    Royal Portuguese Army: 30 Infantry Brigades, 2 Cavalry Brigades, 2 CKC-LTP 22 Brigades, 10 Artillery Brigades
    Army Quality: 13
    Army Doctrine: Portuguese National Army 1927
    Royal Portuguese Navy: 3 Oporto-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 9
    Royal Portuguese Air Corps: 5 Sim27 Fighter Squadrons, 2 JAC-37 Fighter Squadrons, 1 Rom33 CAS Squadron, 1 SimIB-30b Bomber Squadron
    Air Force Quality: 1

    Roman Empire:bestshot9
    Absolute Monarchy: Imperator Sven Vasa (Conservative)
    Capital: Constantinople
    National Issues: The War
    Manpower: 1,161 (+10)
    Economic Points: 3 (+187)
    Domestic Spending : -30 EP
    -Education: -10 (12)
    -Internal Security Bureau: -15
    -Praetorian Guard: -5
    Roman Imperial Legions: 5 Conscript Brigades, 58 Infantry Brigades, 4 Cavalry Brigades, 1 T-17 Brigade, 7 Laelaps Armored Brigades, 2 T-20 Armored Brigades, 8 T-28 Armored Brigades, 20 Artillery Brigades, 3 RMH Artillery Brigades
    Army Quality: 15
    Army Doctrine: Roman Legion 1932
    Roman Imperial Navy: 3 Nordenfelt-class Submarines, 2 Harpoon-class Submarines, 3 Kraken-class Submarines, 1 Romanos-class Destroyer, 8 Genoa-class Destroyers, 8 Luther-class Light Cruisers, 3 Sicilia-class Light Cruisers, 2 Riga-class Heavy Cruisers
    Navy Quality: 9
    Legionary Air Corps: 1 C-17 Fighter Squadron, 5 C-1293 Fighter Squadrons, 3 H-1921 CAS Squadrons, 7 CorSmi-31 CAS Squadrons, 4 Pegasus-type Transport Squadrons
    Air Force Quality: 2
    Expeditionary Forces:
    Spoiler :

    Tadjoura Expeditionary Force: 5 Infantry Brigades

    Chaldea Reconstruction: 70/250

    Romania
    Formal Name: Kingdom of Romania
    Absolute Monarchy: King Ivan Obolensky (Conservative)
    Capital: Bucharest
    National Issues: The War
    Manpower: 683 (+7)
    Economic Points: 73 (+82)
    Domestic Spending: -7 EP
    -Education: -7 (7)
    Royal Romanian Land Force: 86 Infantry Brigades, 10 Cavalry Brigades, 2 T-28 Armored Brigades, 73 Artillery Brigades
    Army Quality: 13
    Army Doctrine: Russian Imperial Army 1922
    Royal Romanian Air Force: 9 S-100 Fighter Squadrons
    Air Force Quality: 2

    Russia:TheLastJacobite
    Formal Name: United Russian Empire
    Absolute Monarchy: Emperor Mikhail Obolensky (Militarist)
    Capital: Moscow
    National Issues: Ethnic Nationalism, Working Conditions, Economic Disparity, The Wars
    Manpower: 13,450 (+132)
    Economic Points: 16 (+751)
    Domestic Spending : -90 EP
    -Agricultural Surveyors: -10
    -Education: -50 (140)
    -Secret Police: -30
    Russian Imperial Army: 239 Conscript Brigades, 1,134 Infantry Brigades, 25 Cavalry Brigades, 1 T-17 Armored Brigade, 1 Laelaps Armored Brigade, 3 T-20 Armored Brigades, 22 T-28 Armored Brigades, 318 Artillery Brigades, 1 RMH Artillery Brigade, 3 Landcruisers
    Army Quality: 21
    Army Doctrine: Russian Imperial Army 1922
    Russian Imperial Navy: 3 Nordenfelt-class Submarines, 11 Harpoon-class Submarines, 19 Kraken-class Submarines, 6 Akizuku-class Destroyers, 17 Genoa-class Destroyers, 4 Luther-class Light Cruisers, 6 Sicilia-class Light Cruisers, 1 Ziemowit-class Heavy Cruiser, 4 Cacciatore-class Light Cruisers, 5 Riga-class Heavy Cruisers, 1 Chasseur-class Battlecruiser, 3 King Juan-class Battleships, 1 Guardian-class Carrier
    Navy Quality: 9
    Russian Imperial Air Corps: 3 C-1917 Fighter Squadrons, 5 C-1293 Fighter Squadrons, 3 RM-24 Fighter Squadrons, 3 S-100 Fighter Squadrons, 4 H-1921 CAS Squadrons, 4 CorSmi-31 CAS Squadrons, 3 CorSmiR-39 CAS Squadrons, 6 S-100R CAS Squadrons, 11 CB-1924 Bomber Squadrons, 1 SimIB-30 Bomber Squadron, 3 Patriota-type Bomber Squadrons, 4 Pegasus Transport Squadrons
    Air Force Quality: 5
    Expeditionary Forces:
    Spoiler :

    US Expeditionary Force: 82 Infantry Brigades, 1 T-28 Armored Brigade, 4 Artillery Brigades, 6 S-100 Fighter Squadrons, 1 Patriota-type Bomber Squadron, 1 CorSmi-type CAS Squadron, 1 Pegasus Transport Squadron


    Sardinia:
    Parliamentary Monarchy: King Matteo Sebastiano (Moderate)
    Parliament: King's Honor Party (Conservative)
    Head of State: Prime Minister Marco Orsini
    Capital: Cagliari
    National Issues: Working Conditions, Second Great War
    Manpower: 54 (+1)
    Economic Points: 49 (+41)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Royal Sardinian Army: 9 Infantry Brigades, 2 Cavalry Brigades, 4 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Confederate Army 1927
    Royal Sardinian Navy: 1 Nordenfelt-class Submarine, 9 Tridente-class Submarines, 2 Lundeburg-class Submarines, 5 Vigilant-class Destroyers, 2 Oporto-class Destroyers, 4 Patrick-class Destroyers, 15 Genoa-class Destroyers, 4 Luther-class Light Cruisers, 2 Chasseur-class Battlecruisers, 1 Maryland-class Battleship, 1 Frisia-class Battleship, 2 Kronos-class Battleships, 2 Neptunus-class Carrier, 1 Galactica-class Carrier
    Navy Quality: 14
    Royal Sardinian Air Corps: 6 Sim27 Fighter Squadrons, 2 Rom33 CAS Squadrons, 1 Vizelle II-type Bomber Squadron
    Air Force Quality: 4

    Scandinavia:
    Formal Name: Worker's Commonwealth of Scandinavia
    Proletarist Dictatorship: Syndic Karl Mannerheim (Traditional Proletarist)
    Capital: Stockholm
    National Issues: The War
    Manpower: 683 (+7)
    Economic Points: 33 (+204; 91 occupied)
    Domestic Spending : -45 EP
    -Border Security: -3
    -Education: -12 (8)
    -National Intelligence Commission: -30
    Fatherland Proletarian Army: 25 Conscript Brigades, 50 Infantry Brigades, 2 Cavalry Brigades, 17 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Fatherland Proletarian Army 1932
    Fatherland Proletarian Navy: 5 Lundeburg-class Submarines, 7 Vigilant-class Destroyers, 1 Luther-class Light Cruiser, 1 Chasseur-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 14
    Fatherland Proletarian Air Fleet: 1 F.K.21-Type Fighter Squadrons, 3 Staaf-1923 Fighter Squadrons, 2 Obetvinglig-1928 Fighter Squadrons, 14 Ursinne-class Fighter Squadrons
    Air Force Quality: 4

    Serbia:
    Formal Name: Kingdom of Serbia
    Absolute Monarchy: King Aleksander Vlastimir(Moderate)
    Capital: Belgrade
    National Issues: The War
    Manpower: 110 (+2)
    Economic Points: 0 (+30)
    Domestic Spending : -7 EP
    -Education: -2 (2)
    -Secret Police: -5
    Royal Serbian Army: 26 Conscript Brigades, 28 Infantry Brigades, 1 T-28 Armored Brigade, 18 Artillery Brigades
    Army Quality: 13
    Army Doctrine: Bosnian Royal Army 1926
    Royal Serbian Navy: 2 Patrick-Class Destroyers
    Navy Quality: 7
    Royal Serbian Air Corps: 2 Sim27 Fighter Squadrons, 3 S-100 Fighter Squadrons
    Air Force Quality: 2

    Spain: Azale
    Formal Name: First Republic of the United Spanish Empire
    Constitutional Monarchy: Emperor Carlos VII de Trastámara (Moderate)
    Senate: Unión Liberal Española (Liberal)
    Head of Government: Prime Minister Donato Vazquez (Liberal)
    Capital: Madrid
    National Issues: Working Conditions, Religion in Government, New Confederation, Second Great War
    Manpower: 747 (+7)
    Economic Points: 47 (+161)
    Domestic Spending: -31 EP
    -Education: -9 (8)
    -Healthcare: -14 (16)
    -OSE: -3
    -Pensions: -5 (8)
    Fuerza Española de Protección Nacional: 40 Infantry Brigades, 2 M1916 VB Armored Brigades, 2 M1930 Armored Brigades, 15 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Moralist International Army 1934
    Armada Republicana Española: 2 Lundeberg-class Submarines, 2 Scourge-class Submarines, 2 Vigilant-class Destroyers, 7 Tufão-class Destroyers, 1 Amagi-class Battlecruiser, 1 Regio-class Escort Carrier, 2 Galactica-class Carriers
    Navy Quality: 18
    Fuerza Aérea Republicana Española: 2 P-27 Fighter Squadrons, 1 JC-7 Fighter Squadron, 1 Sim30IB Bomber Squadron
    Air Force Quality: 5
    Colonies: 41
    Spoiler :

    Spanish Central Africa: 3
    -Garrison: 13 Infantry Brigades, 8 Cavalry Brigades, 7 Artillery Brigades, 1 P-27 Fighter Squadron
    -Colonial Issue: Independence
    Spanish North Africa: 38
    -Garrison: 6 Infantry Brigades, 8 Cavalry Brigades, 3 Artillery Brigades
    -Colonial Issue: Second Great War

    Imperial Resource Survey and Development Program: 285/400

    Switzerland: ryaz
    Formal Name: Swiss Free State
    Executive Republic: Greater Peace Party (Conservative)
    Head of State: President Lukas Weber (Conservative)
    Capital: St Gallen
    National Issues: Outer Haven Project, New Confederation
    Manpower: 106 (+1)
    Economic Points: 19 (+29)
    Domestic Spending: -11 EP
    -Education: -4 (2)
    -Healthcare: -3 (2)
    -Infrastructure: -2
    -Judicial: -2
    Swiss National Guard: 15 Infantry Brigades, 7 Artillery Brigades
    Army Quality: 13
    Army Doctrine: German Imperial Army 1922

    United Kingdom of Great Britain and Ireland: spryllino
    Parliamentary Monarchy: King Edward III Tudor (Militarist)
    Parliament: Union Jack Party (Conservative)
    Head of Government: Prime Minister Oswald Mosley
    Capital: London
    National Issues: Russian Aggression, Working Conditions, Healthcare
    Manpower: 2,163 (+23)
    Economic Points: 3 (+632)
    Domestic Spending : -90 EP
    -Education: -22 (23)
    -Imperial Intelligence Agency: -35
    -Pension System: -22 (23)
    -Science Subsidies: -10
    Royal Army: 10 Conscript Brigades, 30 Infantry Brigades, 4 Cavalry Brigades, 13 Artillery Brigades
    Army Quality: 20
    Army Doctrine: British Royal Army 1939
    Royal Navy: 45 Longbowman-class Torpedo Boats, 7 Tridente-Class Submarines, 15 Praetorian-class Destroyer, 5 Shire-class Light Cruisers, 3 Kronos-class Battleships, 2 Northumberland-class Carriers
    Navy Quality: 18
    Royal Army Air Force: 1 JC-7 Fighter Squadron
    Air Force Quality: 6
    Colonies: 259
    Spoiler :

    British Central Africa: 0 (3 occupied)
    -Garrison: None
    -Colonial Issue: Independence
    British Pacific Islands: 8
    -Garrison: 2 Infantry Brigades
    -Colonial Issue: None
    British West Africa: 18
    -Garrison: 5 Infantry Brigades
    -Colonial Issue: Independence
    British West Indies: 6
    -Garrison: 1 Infantry Brigade
    -Colonial Issue: None
    Brunei: 25
    -Garrison: 4 Infantry Brigades, 2 Cavalry Brigades
    -Colonial Issue: Tribal Unrest
    Dumyat: 10 (40 neutralized due to canal damage)
    -Garrison: 10 Infantry Brigades, 2 Cavalry Brigades, 1 Cataphract Armored Brigade, 1 Artillery Brigade
    -Colonial Issue: Border Tensions
    Formosa and Hainan: 15
    -Garrison: 2 Infantry Brigades, 7 Tridente-class Submarines, 1 Shire-Class Light Crusier
    -Colonial Issue: Red Army
    Greater Arabia: 75
    -Garrison: 7 Infantry Brigades, 2 Cavalry Brigades, 2 Praetorian-class Destroyers
    -Colonial Issue: Ethnic Unrest
    Indochina: 105
    -Garrison: 11 Infantry Brigades, 11 Artillery Brigades, 19 Praetorian-class Destroyers, 6 Shire-Class Light Cruisers, 1 Kronos-class Battleship, 2 Northumberland-class Carriers
    -Colonial Issue: Indian Civil War
    Madagascar: 3
    -Garrison: 13 Infantry Brigades, 6 Cavalry Brigades, 3 Artillery Brigades, 3 Praetorian-class Destroyers, 1 Shire-Class Light Cruiser
    -Colonial Issue: Independence
    Prince Edward Island: 2
    -Garrison: 1 Infantry Brigade
    -Colonial Issue: Reclamation War

    Expeditionary Forces:
    Spoiler :

    Guangxi Expeditionary Force: 8 Infantry Brigades, 2 Cavalry Brigades, 1 Mk2 Cataphract Armored Brigade, 6 Artillery Brigades, 2 JC-7 Fighter Squadrons, 1 Colibri-type Helicopter Squadron
    German Expeditionary Force: 40 Infantry Brigades, 1 Cataphract Armored Brigade, 17 Artillery Brigades, 2 JC-7 Fighter Squadrons, 1 JC-Vauxhall Fighter Squadron, 1 Tempest-type CAS Squadron, 1 Sim30IB Bomber Squadron
    Scandinavian Expeditionary Force: 37 Conscript Brigades, 4 Cataphract Armored Brigades, 10 Artillery Brigades, 1 JC-Vauxhall Fighter Squadron

    Arabian Development Project: 100/350
    Home Port Development: 70/150

     
    Last edited: Mar 25, 2017
  8. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    The Americas

    Spoiler :

    Argentina:
    Formal Name: Republic of Argentina
    Executive Republic: National Conservative Party (Conservative)
    Head of Government: President Arthur Harkness (Conservative)
    Capital: Buenos Aires
    National Issues: Working Conditions, Religion in Government, Second Great War
    Manpower: 1,318 (+11)
    Economic Points: 55 (+283)
    Domestic Spending : -44 EP
    -ARIA: -10
    -Education: -16 (13)
    -Immigration: -4
    -Imports: -4
    -Science Subsidies: -10
    Argentine Republican Army: 87 Infantry Brigades, 16 Cavalry Brigades, 2 PM2 Armored Brigades, 4 Lejon-Modell Armored Brigades, 2 T-20 Armored Brigades, 2 Rovdjur-Modell Armored BrigadeS, 48 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Armée de Terre 1926
    Argentine Republican Navy: 10 Longbowman-class Torpedo Boats, 2 Oporto-class Destroyers, 2 Tufão-class Destroyers, 28 Tufão II-class Destroyers, 9 Shire-class Light Cruisers, 2 Lioness-class Battlecruisers, 1 Dreadnought, 1 Maryland-class Battleship, 2 Northumberland-class Carriers
    Navy Quality: 13
    Argentine Republican Air Command: 4 Cannock-type Aircraft Squadrons, 3 P-21 Fighter Squadrons, 3 Dublin-type Fighter Squadrons,4 P-27 Fighter Squadrons, 3 AndAer JF-1936 Fighter Squadrons, 2 CoAiB-1924 Bomber Squadrons, 2 AndAerJR Recon Squadrons
    Air Force Quality: 2
    Expeditionary Forces:
    Spoiler :

    Indian Expeditionary Force: 1 AndAer JF-1936 Fighter Squadron

    Second Public Development Fund: 204/400

    Aztlan: Zelet Dude
    Formal Name: Republic of the Aztec Peoples
    Executive Republic: Party of Tradition (Conservative)
    Head of Government: President Matlal Banegas (Liberal)
    Capital: Oaxaca
    National Issues: Religious Tensions, Reclamation War
    Manpower: 952 (+9)
    Economic Points: 278 (+98)
    Domestic Spending: -18 EP
    -Education: -16 (10)
    -Emergency Brigades: -2
    Ejército Nacional Azteca: 51 Infantry Brigades, 3 Cavalry Brigades, 3 Lejon-Modell Armored Brigades, 1 CKC-LTP 34 Armored Brigade, 17 Artillery Brigades
    Army Quality: 12
    Army Doctrine: Ejército Republicano Español 1929
    Armada Nacional Azteca: 1 Tridente-class Submarine, 9 Zygmunt-class Destroyers, 1 Ziemowit-class Heavy Cruiser, 2 Lioness-class Battlecruisers, 2 Maryland-class Battleships
    Navy Quality: 3
    Aztec Army Air Corps: 1 P-21 Fighter Squadron, 4 Vy-27 Fighter Squadrons, 1 P-27 Fighter Squadron, 2 AndAer JF-1936 Fighter Squadrons
    Air Force Quality: 1
    Infrastructure Project: 20/750

    Brazil:Luckymoose
    Formal Name: Empire of Brazil
    Parliamentary Monarchy: Emperor Pedro III da Brasil (Militarist)
    House of Commons: Partido Moralista (Religious)
    Head of Government: First Minister Víctor Simões
    Capital: Rio de Janeiro
    National Issues: Religion in Government, Second Great War
    Manpower: 3,204 (+27)
    Economic Points: 0 (+348)
    Domestic Spending : -90 EP
    -Aeronautics Subsidies: -5
    -Education: -34 (33)
    -Federal Intelligence Services: -8
    -Pensions: -32 (33)
    -Science Subsidies: -10
    -XWAR: -1
    His Majesty's Army: 62 Infantry Brigades, 6 Cavalry Brigades, 27 Artillery Brigades, 1 M1930 Armored Brigade, 1 Lejon-Modell Armored Brigade, 3 Weyland-type Armored Brigades, 3 Rodvjur-Modell Armored Brigades
    Army Quality: 10
    Army Doctrine: Moralist International Army 1934
    His Majesty's Navy: 5 Scourge-class Submarines, 6 Rio-class River Boats, 26 Tufão II-class Destroyers, 5 Shire-class Light Cruisers, 1 Amagi-class Battlecruiser, Kronos-class Battleship, 2 Libertador-class Carriers, 4 Galáctica-class Carriers
    Navy Quality: 19
    His Majesty's Air Services: 2 P-27 Fighter Squadrons, 2 P-27T Fighter Squadrons, 1 JC-1 Fighter Squadron, 5 JC-7 Fighter Squadrons, 2 Sim30IB Bomber Squadrons
    Air Force Quality: 4
    Colonies: 5
    Spoiler :

    Brazilian Caribbean: 5
    -Garrison: 1 Infantry Brigade
    -Colonial Issue: Reclamation War

    Expeditionary Forces:
    Spoiler :

    Panama Canal Base Garrison: 3 Infantry Brigades, 1 Artillery Brigade, 6 Tufão II-class Destroyers, 2 Shire-class Light Cruisers, 2 Regio-class Escort Carriers, 1 Galáctica-class Carrier, 2 P-27 Fighter Squadrons
    Port Sudan: 2 Infantry Brigades, 1 Artillery Brigade, 7 Tufão II-class Destroyers, 2 Shire-class Light Cruisers, 2 Regio-class Escort Carriers, 1 Galáctica-class Carrier, 1 P-27 Fighter Squadron


    Chile
    Formal Name: Republic of Chile
    Executive Republic: Party of Labor (Liberal)
    Head of Government: President Michael Viana (Liberal)
    Capital: Santiago
    National Issues: Religion in Government, Working Conditions
    Manpower: 167 (+2)
    Economic Points: 11 (+42)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Chilean Republican Army: 50 Infantry Brigades, 7 Cavalry Brigades, 18 Artillery Brigades
    Army Quality: 6
    Army Doctrine: Brazilian Royal Guard 1923
    Chilean Republican Navy: 9 Dominic-class Destroyers, 1 Shire-class Light Cruiser
    Navy Quality: 4
    Chilean Republican Air Force: 3 Sim27 Fighter Squadrons, 2 P-27 Fighter Squadrons
    Air Force Quality: 1

    Colombia: Immaculate
    Formal Name: Republic of Gran Colombia
    Executive Republic: Reformist Party (Liberal)
    Head of State: President Jorge Romeu (Moderate)
    Capital: Bogota
    National Issues: Working Conditions, Religion in Government, Crime
    Manpower: 839 (+7)
    Economic Points: 6 (+98)
    Domestic Spending : -16 EP
    -Agricultural Mechanization: -2
    -Colombian Intelligence Agency: -3
    -Education: -9 (9)
    -Infrastructure: -2
    Gran Colombian Army: 38 Infantry Brigades, 4 Cavalry Brigades, 17 Artillery Brigades
    Army Quality: 8
    Army Doctrine: British Royal Guard 1909
    Gran Colombian Navy: 4 Tufão II-class Destroyers
    Navy Quality: 4
    Gran Colombian Air Corps: 2 P-27 Fighter Squadrons, 2 SimIB-30b Bomber Squadrons, 1 CoAiB-1924 Bomber Squadron
    Air Force Quality: 1

    Costa Rica
    Formal Name: Republic of Costa Rica
    Electoral Dictatorship: President Gabriel Riva (Religious)
    Capital: San Jose
    National Issues: Border Tensions, Low Standard of Living
    Manpower: 26 (+1)
    Economic Points: 27 (+9)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Ejército de Costa Rica: 4 Infantry Brigades, 1 Cavalry Brigade
    Army Quality: 10
    Army Doctrine: Ejército de Costa Rica 1920

    Cuba:
    Formal Name: Republic of Cuba
    Electoral Dictatorship: President Isaias Gomez (Conservative)
    Capital: Havana
    National Issues: Electoral Reform, Reclamation War
    Manpower: 149 (+2)
    Economic Points: 26 (+28)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Cuban National Army: 20 Infantry Brigades, 2 Cavalry Brigades, 6 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Cuban National Army 1922
    Cuban National Navy: 5 Trovão-class Destroyers, 8 Patrick-class Destroyers, 2 Luther-class Light Cruisers
    Navy Quality: 5
    Cuban Army Air Corps: 3 Sim27 Fighter Squadrons, 2 Jac-37 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 2

    Ecuador:
    Formal Name: Kingdom of Ecuador
    Absolute Monarchy: King Simon IV de Trastámara (Moderate)
    Head of Government: General Mauricio Suero (Militarist)
    Capital: Quito
    National Issues: Economic Downturn, Living Conditions, Border Tensions
    Manpower: 53 (+1)
    Economic Points: 0 (+30)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Royal Ecuadorian Army: 30 Infantry Brigades, 5 Cavalry Brigades, 11 Artillery Brigades
    Army Quality: 7
    Army Doctrine: Russian Imperial Army 1910
    Royal Ecuadorian Navy: 10 Patrick-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 5
    Royal Ecuadorian Air Force: 2 Sim27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 1
    Highway Development: 152/500

    Florida:TheMeanestGuest
    Formal Name: Grand Republic of Florida
    Executive Republic: United Front (Liberal)
    Head of Government: President Thomas Graham (Conservative)
    Capital: Dallas
    National Issues: The War
    Manpower: 673 (+9)
    Economic Points: 0 (+67; 5 occupied)
    Domestic Spending: -6 EP
    -Education: -4 (8)
    -FCS: -2
    Grand Army of the Republic: 74 Conscript Brigades, 17 Infantry Brigades, 2 Cavalry Brigades, 7 Artillery Brigades
    Army Quality: 21
    Army Doctrine: Free Republican Army 1930
    Floridian Republican Navy: 5 Furacão-class Destroyers, 2 Tufão II-class Destroyers, 2 Lioness-class Battlecruisers, 1 Maryland-class Battleship
    Navy Quality: 16
    Florida Grand Air Corps: None
    Air Force Quality: 2
    Galveston Project: 100/140

    Hispaniola: Secret Scribe
    Formal Name: Republic of Hispaniola
    Executive Republic: Party of Order (Conservative)
    Head of State: President Guillermo Carvallo (Conservative)
    Capital: Santo Domingo
    National Issues: Living Conditions, Working Conditions
    Manpower: 116 (+1)
    Economic Points: 37 (+34)
    Domestic Spending: -19
    -Education -4 (2)
    -Housing Initiative: -10
    -Infrastructure: -5
    Hispaniola Republican Army: 8 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Hispaniolan Republican Navy: 4 Furacão-class Destroyers, 6 Tufão II-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 8
    Hispaniola Army Air Force: 3 JC-7 Fighter Squadrons, 1 P-27T CAS Squadron
    Air Force Quality: 2
    Airfield Construction: 35/50

    Honduras
    Formal Name: Republic of Honduras
    Parliamentary Republic: National Order Party (Conservative)
    Head of Government: President Javier Sol
    Capital: Tegucigalpa
    National Issues: Economic Downturn, Border Tensions
    Manpower: 42 (+1)
    Economic Points: 56 (+17)
    Domestic Spending: -2 EP
    -Education: -2 (1)
    Honduran National Army: 15 Infantry Brigades, 2 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Brazilian Royal Guard 1923
    Honduran National Navy: 5 Oporto-class Destroyers, 2 Patrick-class Destroyers, 2 Luther-class Light Cruisers
    Navy Quality: 3
    Honduras Air Force: 2 P-27 Fighter Squadrons
    Air Force Quality: 2

    Jacksonia:<nuke>
    Formal Name: Bear Flag Republic of Jacksonia
    Executive Republic: Party of Order (Conservative)
    Head of Government: President Brian James (Conservative)
    Capital: Jefferson
    National Issues: The War
    Manpower: 648 (+9)
    Economic Points: 0 (+86)
    Domestic Spending: -1 EP
    -Education: -1 (8)
    Bear Flag Army: 252 Conscript Brigades, 22 Infantry Brigades, 4 Cavalry Brigades, 5 Rodvjur-Modell Armored Brigades, 21 Artillery Brigades
    Army Quality: 17
    Army Doctrine: Pacific Coast Army 1925
    Bear Flag Navy: 3 Akizuku-class Destroyers
    Navy Quality: 15
    Bear Flag Air Force: 12 AndAer JF-1936 Fighter Squadrons
    Air Force Quality: 4
    Hydroelectric Project: 350/450
    Division 81: 100/400

    Jamaica
    Executive Republic: Democratic Party (Conservative)
    Head of Government: President Samuel Dunlop (Conservative)
    Capital: Kingston
    National Issues: Economic Reconstruction
    Manpower: 28 (+1)
    Economic Points: 0 (+12)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Jamaican Republican Army: 1 Infantry Brigade
    Army Quality: 10
    Army Doctrine: Fatherland Proletarian Army 1932
    Jamaican Republican Navy: 4 Trovão-class Destroyers
    Navy Quality: 10
    Reconstruction: 119/150

    Mayaland: Dunebear
    Formal Name: Kingdom of the Maya
    Absolute Monarchy: King Janaab Pech (Conservative)
    Capital: Belize
    National Issues: Living Conditions, Working Conditions, Border Tensions
    Manpower: 390 (+5)
    Economic Points: 0 (+54)
    Domestic Spending : -24 EP
    -Education: -5(4)
    -Mayan Intelligence Agency: -7
    -Agricultural/Mining Subsides: -10
    -Royal Mayan Archeological Society: -2
    Stability: 10
    Wach Yucateca: 61 Infantry Brigades, 3 Cavalry Brigades, 2 Phillips Tankette Armored Brigades, 2 CKC-LTP 22 Brigades, 35 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Wach Yucateca 1927
    Ha'Wach Yucateca: 11 Trovão-class Destroyers
    Navy Quality: 6
    Mayan Air Corps: 2 Vy24 Fighter Squadrons
    Air Force Quality: 1
    Oil Extraction and Production Project: 170/800

    Nicaragua
    Formal Name: Republic of Nicaragua
    Electoral Dictatorship: President Hugo Urbina (Religious)
    Capital: Managua
    National Issues: Living Conditions, Border Tensions, Economic Downturn
    Manpower: 40 (+1)
    Economic Points: 64 (+18)
    Domestic Spending : -1 EP
    -Education: -1 (1)
    Federal Army of New Spain: 9 Infantry Brigades, 2 Cavalry Brigades, 8 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Federal Navy of New Spain: 3 Oporto-class Destroyers
    Navy Quality: 3
    Federal Army Air Corps: 2 Sim27 Fighter Squadrons, 2 P-27 Fighter Squadrons, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Paraguay
    Formal Name: Republic of Paraguay
    Executive Republic: Social Democratic Party (Liberal)
    Head of State: President Andreas Villalobos (Liberal)
    Capital: Asunción
    National Issues: Brazil-Argentine Rivalry, Economic Downturn
    Manpower: 183 (+2)
    Economic Points: 55 (+51)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Army of Paraguay: 35 Infantry Brigades, 1 Cavalry Brigade, 1 M1930 Armored Brigade, 11 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Brazilian Royal Guard 1923
    Army River Corps: 12 Asunción-class River Boats
    Navy Quality: 1
    Army Air Corps: 4 P-27 Fighter Squadrons, 1 JC-7 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Peru:
    Formal Name: Kingdom of Peru
    Parliamentary Monarchy: King Carlos II de Trastámara (Conservative)
    Senate: New Progressive Party (Liberal)
    Head of Government: President Antonio Rabash
    Capital: Lima
    National Issues: Working Conditions, Religion in Government
    Manpower: 1,614 (+13)
    Economic Points: 1 (+192)
    Domestic Spending : -60 EP
    -Disaster Brigade: -2
    -Education: -20 (17)
    -Inteligencia Nacional: -12
    -Ministry of Immigration: -20
    -Royal Peruvian Scientific Society: -6
    Royal Peruvian Army: 152 Infantry Brigades, 16 Cavalry Brigades, 50 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Russian Imperial Army 1910
    Royal Peruvian Navy: 5 Scourge-class Submarines, 6 Akizuku-class Destroyers, 5 Tufão II-class Destroyers, 4 Luther-class Light Cruisers,3 Lioness-class Battlecruisers, 1 Amagi-class Battlecruiser,1 Maryland-class Battleship,2 King Juan-class Battleships
    Navy Quality: 10
    Royal Peruvian Air Corps: 4 K-19 Fighter Squadrons
    Air Force Quality: 1
    Infrastructure Expansion: 475/1,200

    Puerto Rico:
    Formal Name: Republic of Puerto Rico
    Executive Republic: Party of Order (Conservative)
    Head of Government: President Juan Maki (Conservative)
    Capital: San Juan
    National Issues: Religion in Government, Working Conditions
    Manpower: 24 (+1)
    Economic Points: 29 (+9)
    Domestic Spending: -1
    -Education: -1 (1)
    Armed Services of Puerto Rico: 2 Infantry Brigades
    Army Quality: 10
    Army Doctrine: Brazilian Royal Guard 1923
    Puerto Rican Coastal Patrol: 2 Patrick-class Destroyers, 1 Tufão II-class Destroyer
    Navy Quality: 8
    Puerto Rican Air Guard: 1 P-21 Fighter Squadron
    Air Force Quality: 1

    United States of America: crezth
    Formal Name: Second Union of the United States of America
    Executive Republic: Republican Party (Conservative)
    Head of State: President Henry Harris (Moderate)
    Capital: Chicago
    National Issues: The War
    Manpower: 1,288 (+24)
    Economic Points: 0 (+295; 15 occupied)
    Domestic Spending: -0 EP
    -Education: 0 (19)
    United States Army: 197 Conscript Brigades, 22 Infantry Brigades, 3 Cavalry Brigades, 4 Lejon-Modell Armored Brigades, 2 T-20 Armored Brigades, 1 CKC-LTP 34 Armored Brigade, 46 Artillery Brigades
    Army Quality: 22
    Army Doctrine: United States Army 1938
    United States Navy: 4 Lundeburg-class Submarines, 5 Tufão-class Destroyers, 2 Lioness-class Battlecruisers, 2 Olympus-class Battleships, 1 Maryland-class Battleship, 1 Libertador-class Carrier
    Navy Quality: 17
    Army Air Corps: 4 Sim27 Fighter Squadrons, 1 P-27 Fighter Squadron, 1 S-100 Fighter Squadron, 1 H-1921 CAS Squadron, 1 CB-1924 Bomber Squadron
    Air Force Quality: 10
    Dam Project: 180/650
    Fortification Project: 10/450
    Road Project: 30/500

    Uruguay
    Formal Name: Republic of Uruguay
    Executive Republic: Social Proletarist Party (Social Proletarist)
    Head of State: President Luis Pichardo (Social Proletarist)
    Capital: Montevideo
    National Issues: Argentine-Brazil Rivalry, Religion in Government, Working Conditions
    Manpower: 231 (+3)
    Economic Points: 92 (+47)
    Domestic Spending: -9 EP
    -Education: -2 (3)
    -Healthcare: -4 (6)
    Republican Army of Uruguay: 17 Infantry Brigades, 2 Cavalry Brigades, 5 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Brazilian Royal Guard 1923
    Uruguayan National Navy: 4 Tridente-class Submarines, 10 Furacão-class Destroyers, 2 Luther-class Light Cruisers, 1 Lioness-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 8
    Republican Air Force of Uruguay: 3 P-27 Fighter Squadrons
    Air Force Quality: 1

    Venezuela:
    Formal Name: Republic of Venezuela
    Executive Republic: Catholic Moralism Party (Religious)
    Head of Government: President Diego Marsala (Religious)
    Capital: Caracas
    National Issues: Religion in Government, Working Conditions
    Manpower: 255 (+3)
    Economic Points: 13 (+58)
    Domestic Spending : -5 EP
    -Education: -3 (3)
    -Intelligence Agency: -2
    Venezuelan National Army: 40 Infantry Brigades, 3 Cavalry Brigades, 20Artillery Brigades
    Army Quality: 7
    Army Doctrine: Moralist International Army 1934
    Venezuelan National Navy: 1 Nordenfelt-class Submarine, 7 Zygmunt-class Destroyer, 3 Patrick-class Destroyers, 2 Chościsko-class Light Cruisers, 2 Lioness-class Battlecruisers, 2 King Juan-class Battleships
    Navy Quality: 6
    National Army Air Corps: 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 1 P-27T Fighter Squadron
    Air Force Quality: 1

    Vinland: Lord_Iggy
    Formal Name: Kingdom of Vinland
    Parliamentary Monarchy: King Ingvar Gyllensvärd (Conservative)
    Riksdag: Konservativ Industripartiet (Conservative)
    Head of Government: Statsminister Konrad Franzen
    Capital: Nya Stockholm
    National Issues: Reclamation War, Border Tensions
    Manpower: 1,368 (+18)
    Economic Points: 58 (+231)
    Domestic Spending : -52 EP
    -Education: -20 (14)
    -Infrastructure: -6
    -National Insurance: -14 (14)
    -Vinlandskridningpolis: -12
    Royal Vinlandic Armed Forces: 104 Infantry Brigades, 42 Cavalry Brigades, 11 Lodjur Armored Brigades, 6 Lejon-Modell Armored Brigades, 1 Björn Armored Brigade, 4 Rovdjur-Modell Armored Brigades, 19 Artillery Brigades, 2 Landcruisers
    Army Quality: 8
    Army Doctrine: Kungliga Vinlandska Försvarsmakten 1930
    Royal Vinlandic Navy: 1 Trovão-class Destroyer,7 Furacão-class Destroyers, 6 Tufão-class Destroyers,1 Maryland-class Battleship, 1 Kronos-class Battleship
    Navy Quality: 5
    Royal Vinlandic Air Force: 1 P-16 Fighter Squadron, 1 P-21 Fighter Squadron, 5 F-25 Fighter Squadrons, 4 JC-7 Fighter Squadrons
    Air Force Quality: 2
     
    Last edited: Mar 25, 2017
  9. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Africa/Middle East

    Spoiler :

    Abyssinia:
    Formal Name: Free Republic of Abyssinia
    Parliamentary Republic: Reclamation Party (Militarist)
    Head of Government: First Minister Baruch Wolde
    Capital: Addis Ababa
    National Issues: Food Shortages, Second Great War
    Manpower: 604 (+6)
    Economic Points: 0 (+21)
    Domestic Spending: 0 EP
    -Education: 0 (7)
    Abyssinian Freedom Army: 6 Conscript Brigades, 2 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Fatherland Proletarian Army 1913
    Free Abyssinian Air Corps: None
    Air Force Quality: 2
    Infrastructure Development: 168/300

    Adjuuramark:
    Formal Name: Kingdom of Adjuuramark
    Military Dictatorship: General Peachey Carnehan (Militarist)
    Capital: Mogadishu
    National Issues: Islamic Dissent, Tribal Unrest, Second Great War
    Manpower: 108 (+1)
    Economic Points: 27 (+17)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Stability: 6
    Carnehan's Company: 6 Infantry Brigades, 2 Equality-type Armored Brigades, 4 Artillery Brigades
    Army Quality: 10
    Army Doctrine: British Royal Army 1925
    Adjuuran Navy: 1 Patrick-class Destroyer
    Navy Quality: 5
    Carnehan's Company Air Corps: 1 P-21 Fighter Squadron, 3 Vy24 Fighter Squadrons, 1 Storno-type Fighter Squadron
    Air Force Quality: 2

    Angola
    Formal Name: Free Republic of Angola
    Parliamentary Republic: Party of Order (Liberal)
    Head of Government: Prime Minister Anahi Simbron
    Capital: Namibe
    National Issues: Economic Failure
    Manpower: 59 (+1)
    Economic Points: 20 (+10)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Angolan Army: 9 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Brazilian Royal Guard 1923
    Angolan Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 2

    Benin:
    Formal Name: Free Nation of Benin
    Military Dictatorship: General Emile Dawon (Militarist)
    Capital: Lokoja
    National Issues: Government Control, Ethnic Rivalries
    Manpower: 1,620 (+15)
    Economic Points: 61 (+33)
    Domestic Spending: -10
    -Education: -5 (15)
    -Agence de Sécurité Intérieure: -5
    Free Army of Benin: 35 Infantry Brigades, 3 Cavalry Brigades, 1 M1930 Armored Brigade, 2 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Confederate Army 1910
    Free Air Corps of Benin: 1 P-16 Fighter Squadron, 1 P-21 Fighter Squadron
    Air Force Quality: 1

    Botswana
    Formal Name: Free Nation of Botswana
    Military Dictatorship: Oluchi Ihejirika (Conservative)
    Capital: Maun
    National Issues: Border Tensions
    Manpower: 23 (+1)
    Economic Points: 19 (+6)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Botswana Militia: 2 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 7
    Army Doctrine: British Royal Army 1925
    Botswana Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 1

    Chad
    Formal Name: Republic of Chad
    Parliamentary Republic: Foundation Party (Conservative)
    Head of Government: Prime Minister Adoum Dadnadji
    Capital: Abeche
    National Issues: Food Shortages, Ethnic Unrest
    Manpower: 89 (+1)
    Economic Points: 31 (+10)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Chad Freedom Army: 15 Infantry Brigades, 1 M1930 Armored Brigade, 6 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Ejército Republicano Español 1929
    Chad Freedom Air Corps: 1 P-21 Fighter Squadron
    Air Force Quality: 1

    Chokweland: Christos200
    Formal Name: Nation of the Chokwe People
    Military Dictatorship: Negao Jasso (Militarist)
    Capital: Luau
    National Issues: Tribal Unrest
    Manpower: 158 (+2)
    Economic Points: 0 (+22)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Army of the Chokwe: 9 Infantry Brigades, 1 Cavalry Brigade, 1 Artillery Brigade
    Army Quality: 7
    Army Doctrine: Brazilian Royal Guard 1923
    Chokwe Air Force: 1 Sim27 Fighter Squadron
    Air Force Quality: 2
    Burundi Reconstruction: 14/50

    Egypt: BILLSIF
    Formal Name: Republic of Egypt
    Parliamentary Republic: Republic Party (Liberal)
    Head of Government: President Fadl Fakhri Ahmed
    Capital: Cairo
    National Issues: Border Tensions, Living Conditions
    Manpower: 779 (+8)
    Economic Points: 1 (+47)
    Domestic Spending: -8 EP
    -Education: -8 (8)
    Army of the Egyptian Republic: 8 Infantry Brigades, 3 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 10
    Army Doctrine: United Arab Army 1930
    Navy of the Egyptian Republic: 1 Scourge-class Submarine
    Navy Quality: 5
    Egyptian Republican Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 2
    Northern Egyptian Infrastructure Project: 154/300

    Gabon
    Formal Name: Nation of Gabon
    Military Dictatorship: General Augustin Makaya (Liberal)
    Capital: Moanda
    National Issues: Ethnic Unrest
    Manpower: 45 (+1)
    Economic Points: 9 (+8)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Army of Gabon: 2 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Confederate Army 1927
    Gabon Coast Guard: 3 Tufao II-class Destroyers
    Navy Quality: 5

    Goudkust
    Formal Name: Commonwealth of Goudkust
    Executive Republic: Socialist Party (Social Proletarist)
    Head of State: Stadtsholder Burke DeWitt (Social Proletarist)
    Capital: Roggenstad
    National Issues: Living Conditions, Working Conditions
    Manpower: 29 (+1)
    Economic Points: 15 (+7)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Commonwealth Army: 2 Infantry Brigades
    Army Quality: 9
    Army Doctrine: Confederate Army 1927

    Hashemite Sultanate
    Absolute Monarchy: Sultan Faisal bin Hashim (Conservative)
    Capital: Jeddah
    National Issues: Tribal Unrest
    Manpower: 87 (+1)
    Economic Points: 0 (+20)
    Domestic Spending: -1
    -Education: -1 (1)
    Army of the Hashemite Sultan: 6 Infantry Brigades, 7 Artillery Brigades
    Army Quality: 10
    Army Doctrine: British Royal Army 1939
    Navy of the Hashemite Sultan: 8 Patrick-class Destroyers
    Navy Quality: 5
    Air Corps of the Hashemite Sultan: 1 Sim27 Fighter Squadron, 1 JC-7 Fighter Squadron
    Air Force Quality: 2

    Hollandia
    Formal Name: Free Republic of Hollandia
    Executive Republic: Liberal Party (Liberal)
    Head of Government: Stadtsholder Renske de Krom (Liberal)
    Capital: Mombasa
    National Issues: Ethnic Unrest
    Manpower: 36 (+1)
    Economic Points: 14 (+17)
    Domestic Spending: -3 EP
    -Education: -1(1)
    -Healthcare: -2 (2)
    Hollandia National Militia: 5 Infantry Brigades, 2 Cavalry Brigades, 3 Artillery Brigades
    Army Quality: 14
    Army Doctrine: Confederate Army 1927
    Hollandia Coast Guard: 6 Tufao II-class Destroyers
    Navy Quality: 5
    Hollandian Militia Air Corps: 1 Sim27 Fighter Squadron, 1 P-27 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1

    Interior Africa
    Formal Name: Dominion of Interior Africa
    Parliamentary Republic: United Front (Moderate)
    Head of Government: Prime Minister Luis Zuniga
    Capital: Carnot
    National Issues: Tribal Rivalries, Living Conditions
    Manpower: 40 (+1)
    Economic Points: 5 (+5)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of the Dominion: 1 Infantry Brigade, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Moralist International Army 1934

    Iran: Lokki242
    Formal Name: Islamic Kingdom of Iran
    Absolute Monarchy: High Shahansha Nasar al-din II (Conservative)
    Capital: Tehran
    National Issues: Ethnic Unrest, Border Tensions, Religion in Government
    Manpower: 1,287 (+13)
    Economic Points: 0 (+125)
    Domestic Spending : -60 EP
    -Education: -20 (13)
    -Secret Police: -10
    -Sunni Plan: -30
    Royal Islamic Guard: 94 Infantry Brigades, 1 Cavalry Brigade, 15 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Persian Royal Army 1928
    Islamic Royal Navy: 11 Zygmunt-class Destroyers, 4 Chościsko-class Light Cruisers, 1 Ziemowit-class Heavy Cruiser, 1 Lioness-class Battlecruiser, 1 Maryland-class Battleship
    Navy Quality: 6
    Islamic Royal Air Corps: 1 Vy-27 Fighter Squadron, 1 JC-7 Fighter Squadron
    Air Force Quality: 2
    Fortification System: 265/550

    Kabinde
    Formal Name: Republic of Kabinde
    Military Dictatorship: Commander Ludo Janz (Militarist)
    Capital: Luanda
    National Issues: Government Reform, Border Tensions
    Manpower: 87 (+1)
    Economic Points: 14 (+5)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Kabinde Army: 5 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 6
    Army Doctrine: Confederate Army 1927
    Kabinde Coastal Patrol: 1 Tufao II-class Destroyer
    Navy Quality: 5

    Kongo:
    Formal Name: Empire of Scandinavia
    Parliamentary Monarchy: Emperor Conrad Vasa (Moderate)
    Riksdag: Liberal Party (Liberal)
    Head of Government: Chancellor Helmer Viken
    Capital: Haraldsholm
    National Issues: Ethnic Unrest, Border Tensions, Reclamation of Scandinavia
    Manpower: 62 (+1)
    Economic Points: 0 (+33)
    Domestic Spending: -5 EP
    -Education: -1 (1)
    -Internal Intelligence Service: -4
    Imperial Scandinavian Army: 13 Infantry Brigades, 2 Laelaps Armored Brigades, 5 Artillery Brigades
    Army Quality: 16
    Army Doctrine: Imperial Scandinavian Army 1910
    Imperial Scandinavian Navy: 5 Harpoon-class Submarines, 7 Kraken-class Submarines, 1 Scourge-class Submarine, 10 Zygmunt-class Destroyers, 15 Oporto-class Destroyers, 5 Duisburg-class Light Cruisers, 1 Shire-class Light Cruiser, 3 Chasseur-class Battlecruisers, 3 Maryland-class Battleships, 1 Guardian-class Carrier
    Navy Quality: 14
    Imperial Scandinavian Air Corps: 1 H-1921 Fighter Squadron, 1 C-1293 Fighter Squadron, 3 S-100 Fighter Squadrons, 1 Rom33 CAS Squadron, 1 Pegasus-type Transport Squadron
    Air Force Quality: 2

    Kurdistan:
    Formal Name: Republic of Kurdistan
    Parliamentary Monarchy: King Nazermi Talabani (Conservative)
    Parliament: National Unity Party (Conservative)
    Head of Government: President Farhad Hardi
    Capital: Cizre
    National Issues: Border Tensions, Working Conditions
    Manpower: 145 (+2)
    Economic Points: 38 (+28)
    Domestic Spending : -2 EP
    -Education: -2 (2)
    Republican Army of Kurdistan: 44 Infantry Brigades, 4 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Hungarian Royal Army 1924
    Republican Kurdish Air Corps: 7 Sim27 Fighter Squadrons, 1 Sim30IB-30b Bomber Squadron
    Air Force Quality: 2

    Libya:
    Formal Name: Islamic Republic of Libya
    Parliamentary Republic: Third Path Party (Moderate)
    Head of Government: Prime Minister Iqbal Mihayshi
    Capital: Tripoli
    National Issues: Agricultural Program, Working Conditions, Religious Influences
    Manpower: 136 (+2)
    Economic Points: 0 (+33)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Holy Army of Libya: 8 Infantry Brigades, 2 Cavalry Brigades, 10 Artillery Brigades
    Army Quality: 11
    Army Doctrine: Magyar Birodalmi Army 1916
    Agricultural Program: 250/400

    Mali
    Formal Name: Kingdom of Mali
    Absolute Monarchy: King Modibo Traore (Militarist)
    Capital: Bamako
    National Issues: Ethnic Unrest, Border Tensions
    Manpower: 313 (+4)
    Economic Points: 14 (+15)
    Domestic Spending: -3 EP
    -Education: -3 (4)
    Royal Army of Mali: 27 Infantry Brigades, 1 Cavalry Brigade, 7 Artillery Brigades
    Army Quality: 9
    Army Doctrine: British Royal Army 1925
    Royal Malian Navy: 1 Scourge-class Submarine, 6 Tufao II-class Destroyers, 1 Shire-class Light Cruiser
    Navy Quality: 5
    Royal Malian Air Corps: 1 Sim27 Fighter Squadron
    Air Force Quality: 1

    Mozambique
    Formal Name: Republic of Mozambique
    Parliamentary Republic: Liberal Party (Liberal)
    Head of Government: Prime Minister Johan Dhalakama
    Capital: Mozambique
    National Issues: Working Conditions, Living Conditions
    Manpower: 86 (+1)
    Economic Points: 15 (+13)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of Mozambique: 8 Infantry Brigades, 4 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Free Republican Army 1930
    Coastal Guard of Mozambique: 7 Tufao II-class Destroyers
    Navy Quality: 1
    Air Corps of Mozambique: 1 P-27 Fighter Squadron
    Air Force Quality: 1

    Mutapa
    Formal Name: Kingdom of Mutapa
    Absolute Monarchy: King Nyatsimba II Mokumbwe (Conservative)
    Capital: Harare
    National Issues: Government Reform, Border Tensions
    Manpower: 148 (+2)
    Economic Points: 18 (+20)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Royal Army of Mutapa: 30 Infantry Brigades, 1 Cavalry Brigade, 18 Artillery Brigades
    Army Quality: 8
    Army Doctrine: British Royal Army 1925
    Royal Navy of Mutapa: 4 Trovão-class Destroyers
    Navy Quality: 1
    Royal Air Corps of Mutapa: 2 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Oranjien
    Formal Name: Republic of Oranjien
    Executive Republic: National Conservative Party (Conservative)
    Head of Government: President Svend Oster (Liberal)
    Capital: Christiansburg
    National Issues: Border Tensions, Working Conditions
    Manpower: 37 (+1)
    Economic Points: 0 (+12)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Oranjien Republican Army: 10 Infantry Brigades, 4 Cavalry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: Confederate Army 1927
    Oranjien Republican Navy: 6 Patrick-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 8
    Air Force: 2 P-21 Fighter Squadrons
    Air Force Quality: 1
    Public Development Fund: 79/500

    Ovamboland
    Formal Name: Nation of the Ovambo People
    Military Dictatorship: General Nehale Nelumbo (Conservative)
    Capital: Velamanville
    National Issues: Chokwe Dominance, Border Tensions
    Manpower: 21 (+1)
    Economic Points: 32 (+7)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Army of the Ambo: 2 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 6
    Army Doctrine: Fatherland Proletarian Army 1932
    Ovambo Air Corps: None
    Air Force Quality: 2

    South Africa: Karikon
    Formal Name: Dominion of South Africa
    Parliamentary Monarchy: King Rodger Tudor (Conservative)
    Congress: Conservative Party (Conservative)
    Head of Government: President Duncan Roberts
    Capital: Cape Town
    National Issues: Civil Rights, Border Tensions, The War
    Manpower: 156 (+2)
    Economic Points: 1 (+38)
    Domestic Spending: -6 EP
    -Education: -2 (2)
    -Healthcare: -4 (4)
    Army of South Africa: 4 Infantry Brigades, 1 Cavalry Brigade, 2 Artillery Brigades
    Army Quality: 16
    Army Doctrine: British Royal Army 1925
    Navy of South Africa: 2 Trovão-class Destroyers, 2 Early Light Cruisers
    Navy Quality: 12
    Roadway Project: 200/400
    Expeditionary Forces:
    Spoiler :

    Dumyat Expeditionary Force: 1 Infantry Brigade, 1 Cavalry Brigade


    Sudan:
    Formal Name: Sudanese Sultanate
    Absolute Monarchy: Sultan Zaman Karim (Militarist)
    Capital: Khartoum
    Manpower: 625 (+6)
    National Issues: The War
    Economic Points: 32 (+20)
    Domestic Spending: -3 EP
    -Education: -3 (6)
    Sultan's Army of Sudan: 10 Infantry Brigades, 2 Cavalry Brigades, 5 Artillery Brigades
    Army Quality: 13
    Army Doctrine: Hungarian Royal Army 1924
    Sultan's River Fleet: 2 Rio-class River Boats
    Navy Quality: 2
    Sultan's Air Corps: 1 P-27 Fighter Squadron
    Air Force Quality: 2
    Expeditionary Forces:
    Spoiler :

    Egyptian Expeditionary Force: 2 Conscript Brigades, 5 Infantry Brigades, 2 Artillery Brigades


    Tadjoura:
    Formal Name: Kingdom of Tadjoura
    Absolute Monarchy: King Lazar Pasternov (Militarist)
    Capital: Tadjoura
    National Issues: Border Tensions, The War
    Manpower: 32 (+1)
    Economic Points: 0 (+11)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Royal Army of Tadjoura: 5 Infantry Brigades, 1 Cavalry Brigade, 1 T-20 Brigade, 5 Artillery Brigades
    Army Doctrine: Russian Imperial Army 1922
    Army Quality: 16
    Royal Navy of Tadjoura: 14 Harpoon-class Submarines
    Navy Quality: 9
    Royal Air Corps of Tadjoura: 4 C-1293 Fighter Squadrons, 2 H-1921 CAS Squadrons, 1 CB-1924 Bomber Squadron
    Air Force Quality: 2

    Tanganyeken:
    Formal Name: Republic of Tanganyeken
    Parliamentary Republic: Grand Liberty Party (Liberal)
    Head of Government: Prime Minister Muhsin Hall
    Capital: Dar-es-Salaam
    National Issues: Living Conditions, Working Conditions, Border Tensions
    Manpower: 357 (+3)
    Economic Points: 64 (+19)
    Domestic Spending: -4 EP
    -Education: -4 (4)
    Army of Tanganyeken: 10 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: British Royal Army 1925
    Navy of Tanganyeken: 2 Trovão-class Destroyers, 6 Patrick-class Destroyers, 2 Luther-class Light Cruisers
    Navy Quality: 4

    Tunisia
    Formal Name: Republic of Greater Tunis
    Parliamentary Republic: National Liberal Party (Liberal)
    Head of Government: Prime Minister Ziad Marzouk
    Capital: Tunis
    National Issues: Working Conditions, Second Great War
    Manpower: 153 (+2)
    Economic Points: 0 (+21)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Republican Army of Tunis: 12 Infantry Brigades, 1 Artillery Brigade
    Army Quality: 8
    Army Doctrine: United Arab Army 1930
    Republican Navy of Tunis: 4 Tufao II-class Destroyers
    Navy Quality: 5
    Economic Reform Plan: 21/280

    Turkey
    Formal Name: Turkish Sultanate
    Parliamentary Monarchy: Sultan Selim II Hasan (Moderate)
    Congress: Young Turks Party (Liberal)
    Head of Government: Prime Minister Deniz Kılıçdaroğlu
    Capital: Konya
    National Issues: Border Tensions
    Manpower: 255 (+2)
    Economic Points: 50 (+43)
    Domestic Spending: -10 EP
    -Education: -5 (3)
    -National Security Service: -5
    Turkish National Army: 36 Infantry Brigades, 1 Cavalry Brigade, 12 Artillery Brigades
    Army Quality: 11
    Army Doctrine: British Royal Army 1939
    Turkish National Navy: 3 Harpoon-class Submarines, 6 Zygmunt-class Destroyers, 2 Ziemowit-class Heavy Cruisers, 1 Lioness-class Battlecruiser, 1 Regio-class Escort Carrier
    Navy Quality: 5
    Turkish National Air Corps: None
    Air Force Quality: 2

    Zambia:
    Formal Name: Republic of Zambia
    Parliamentary Republic: Socialist Party (Social Proletarist)
    Head of Government: Prime Minister Peter Damron
    Capital: Lusaka
    National Issues: Border Tensions, Living Conditions
    Manpower: 55 (+1)
    Economic Points: 0 (+9)
    Domestic Spending: -1 EP
    -Education: -1 (1)
    Free Zambian Militia: 3 Conscript Brigades, 6 Infantry Brigades, 2 Artillery Brigades
    Army Quality: 7
    Army Doctrine: British Royal Army 1925
    Fortification Program: 76/100

    Zululand
    Formal Name: The Zulu Kingdom
    Parliamentary Monarchy: King Shaka III Zulu (Conservative)
    Parliament: Party of Progress (Liberal)
    Head of Government: Prime Minister Credo Khumalo
    Capital: Bulawayo
    National Issues: Border Tensions
    Manpower: 293 (+4)
    Economic Points: 17 (+18)
    Domestic Spending: -3 EP
    -Education: -3 (3)
    Royal Zulu Army: 17 Infantry Brigades, 1 Cavalry Brigade, 10 Artillery Brigades
    Army Quality: 10
    Army Doctrine: British Royal Army 1925
    Royal Zulu Navy: 4 Trovão-class Destroyers
    Navy Quality: 1


    Far East

    Spoiler :

    Afghanistan
    Formal Name: Kingdom of the Afghan People
    Absolute Monarchy: King Shuja Durrani (Conservative)
    Capital: Kabul
    National Issues: Infrastructure Modernization, Tribal Rivalries
    Manpower: 154 (+2)
    Economic Points: 0 (+25)
    Domestic Spending: -2 EP
    -Education: -2 (2)
    Stability: 10
    Unified Afghan Army: 21 Infantry Brigades, 7 Cavalry Brigades
    Army Quality: 10
    Army Doctrine: Persian Royal Army 1910
    Afghan Army Air Corps: 1 Vy-24 Fighter Squadron
    Air Force Quality: 1

    Australia:
    Formal Name: Dominion of Australia
    Parliamentary Monarchy: Queen Diane Tudor (Moderate)
    Parliament: Labour Party (Liberal)
    Head of Government: Prime Minister George Martin
    Capital: Sydney
    National Issues: Irrigation Program, Autonomy from Britain
    Manpower: 364 (+4)
    Economic Points: 0 (+50)
    Domestic Spending: -8 EP
    -Education: -4 (4)
    -Pensions: -4 (4)
    Australian Royal Army: 10 Infantry Brigades, 1 Cavalry Brigade, 1 Artillery Brigade
    Army Quality: 9
    Army Doctrine: British Royal Army 1925
    Australian Royal Navy: 4 Furacão-class Destroyers
    Navy Quality: 9
    Australian Royal Air Corps: 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 1 Rom33 CAS Squadron
    Air Force Quality: 1
    Outback Irrigation Project: 126/3,750

    China:talonschild
    Formal Name: Unified Realm of China
    Military Dictatorship: Marshal Yehao Ma (Militarist)
    Capital: Lanzhou
    National Issues: Red Army, Modernization
    Manpower: 690 (+11)
    Economic Points: 3 (+87)
    Domestic Spending : -16 EP
    -Child Subsidies: -4
    -Education: -8 (8)
    -Office of Continued Loyalty: -4
    Ascendant Chinese Army: 7 Conscript Brigades, 164 Infantry Brigades, 10 Cavalry Brigades, 52 Artillery Brigades
    Army Quality: 8
    Army Doctrine: Russian Imperial Army 1922
    United Chinese Air Corps: 1 Sim27 Fighter Squadron, 2 JC-7 Fighter Squadrons, 1 CorSmi-31 CAS Squadron
    Air Force Quality: 4
    First State Development Project: 20/600

    Guangxi:
    Formal Name: Dominion of Guangxi
    Absolute Monarchy: King John II Qing (Conservative)
    Head of Government: Prime Minister Nathaniel Xilai
    Capital: Xinjing
    National Issues: Reconstruction, The War
    Manpower: 2,027 (+33)
    Economic Points: 0 (+99)
    Domestic Spending: -13 EP
    -Education: -13 (21)
    Royal Guangxi Army: 158 Conscript Brigades, 10 Infantry Brigades, 1 Cavalry Brigade, 1 Mk2 Cataphract Armored Brigade, 18 Artillery Brigades
    Army Quality: 21
    Army Doctrine: British Royal Army 1925
    Royal Guangxi Air Corps: None
    Air Force Quality: 2
    Reconstruction: 79/1,240

    Hawaii
    Formal Name: Republic of Hawaii
    Executive Republic: Free Hawaii Party (Liberal)
    Head of Government: President Christopher Nelson (Liberal)
    Capital: Honolulu
    National Issues: Economic Downturn
    Manpower: 23 (+1)
    Economic Points: 25 (+12)
    Domestic Spending: -1 EP
    -Education -1 (1)
    Hawaiian Republican Army: 3 Infantry Brigades
    Army Quality: 13
    Army Doctrine: Imperial Japanese Army 1929
    Hawaiian Republican Navy: 3 Oporto-class Destroyers, 6 Patrick-class Destroyers
    Navy Quality: 14

    India: m.t. cicero
    Formal Name: United Principalities of India
    Absolute Monarchy: High Prince Khushwant Diwan (Conservative)
    Head of Government: Prime Minister Jeetendra Narang (Conservative)
    Capitol: Bombay
    National Issues: Second Great War, Reconstruction
    Manpower: 9,231 (+100)
    Economic Points: 0 (+117)
    Domestic Spending: 0 EP
    -Education: 0 (92)
    Indian National Army: 123 Conscript Brigades, 21 Infantry Brigades, 2 M1930 Armored Brigades,1 T-20 Armored Brigade, 1 CKC-LTP 34 Armored Brigade, 33 Artillery Brigade
    Army Quality: 17
    Army Doctrine: Russian Imperial Army 1922
    Indian National Armada: 10 Zygmunt-class Destroyers, 5 Furacão-class Destroyers, 4 Oporto-class Destroyers, 1 Luther-class Light Cruiser
    Navy Quality: 6
    Indian National Air Corps: 1 Sim27 Fighter Squadron, 1 JC-7 Fighter Squadron
    Air Force Quality: 5
    Hydroelectric Project: 181/800
    All India Housing Authority: 50/4,500

    Japan: Quisani
    Formal Name: Empire of Japan
    Absolute Monarchy: Emperor Taisho (Militarist)
    Capital: Kyoto
    National Issues: Military Rivalry, Economic Downturn, Working Conditions, Second Great War
    Manpower: 2,074 (+31)
    Economic Points: 4 (+680)
    Domestic Spending : -42 EP
    -Education: -22 (22)
    -Imperial Intelligence Agency: -20
    Imperial Japanese Army: 18 Infantry Brigades, 6 Type-92 Brigades, 19 Artillery Brigades
    Army Quality: 23
    Army Doctrine: Imperial Japanese Army 1937
    Imperial Japanese Navy: 18 Akizuku-class Destroyers, 13 Okikaze-class Destroyers, 5 Luther-class Light Cruisers, 1 Takao-class Heavy Cruiser, 1 Amagi-class Battlecruiser, 4 Ise-class Battleships, 2 Shōkaku-class Carriers, 4 Taiho-class Carriers
    Navy Quality: 17
    Japanese Aerial Force: 9 Storno-type Fighter Squadrons, 10 C-1293 Fighter Squadrons, 1 P-27 Fighter Squadron, 1 JC-7 Fighter Squadron, 4 I-1923 Bomber Squadrons, 4 I-1923mII Bomber Squadrons, 6 Ki-9 Bomber Squadrons, 2 Patriota-type Bomber Squadrons, 1 Tamataka Transport Squadron, 1 Kayaba Ka-1 Helicopter Squadron
    Air Force Quality: 6
    Japanese Rocket Forces: None
    Colonies: 252
    Spoiler :

    East Indies: 88
    -Garrison: 27 Infantry Brigades, 3 Cavalry Brigades, 4 Artillery Brigades
    -Colonial Issue: Tribal Unrest
    Japanese China: 125
    -Garrison: 156 Conscript Brigades, 94 Infantry Brigades, 2 Cavalry Brigades, 2 Cataphract Armored Brigades, 30 Artillery Brigades
    -Colonial Issue: Reconstruction
    Japanese Pacific Islands: 4
    -Garrison: 2 Infantry Brigades
    -Colonial Issue: None
    Korea: 45
    -Garrison: 130 Conscript Brigades, 2 Infantry Brigades, 1 Type-92 Armored Brigade, 6 Artillery Brigades
    -Colonial Issue: Reconstruction
    Manchuria: 35
    -Garrison: 15 Conscript Brigades, 13 Infantry Brigades, 2 Cavalry Brigades
    -Colonial Issue: Reconstruction
    Nemasukyojin: 10
    -Garrison: 2 Infantry Brigades
    -Colonial Issue: Border Tensions
    Philippines: 0 (25 occupied)
    -Garrison: None
    -Colonial Issue: Independence


    Kazakhstan
    Formal Name: Islamic Kingdom of the Kazakhs
    Absolute Monarchy: King Nurzhan Usenov (Conservative)
    Capital: Kyzyl-Su
    National Issues: Military Rivalries, Border Tensions, Tribal Unrest
    Manpower: 241 (+3)
    Economic Points: 0 (+19)
    Domestic Spending: -0 EP
    -Education: -0 (3)
    Free Kazakh Army: 21 Infantry Brigades, 1 Cavalry Brigade, 7 Artillery Brigades
    Army Quality: 9
    Army Doctrine: Army of the Kazakhs 1933

    New Zealand:
    Formal Name: Kingdom of New Zealand
    Constitutional Monarchy: King Pablo Rocha (Conservative)
    Parliament: Party of Rocha (Conservative)
    Head of Government: Prime Minister Artistides Erico (Conservative)
    Capital: Akarana
    National Issues: Ethnic Unrest, Economic Downturn
    Manpower: 36 (+1)
    Economic Points: 42 (+23)
    Domestic Spending: -2 EP
    -Education: -2 (1)
    Stability: 9
    New Zealand Unified Army: 6 Infantry Brigades, 2 Cavalry Brigades, 6 Artillery Brigades
    Army Quality: 9
    Army Doctrine: German Imperial Army 1922
    New Zealand National Navy: 3 Ravenous-class Destroyers, 2 Shire-class Light Cruisers
    Navy Quality: 8
    New Zealander Air Corps: 2 Sim27 Fighter Squadrons
    Air Force Quality: 1

    Philippines
    Formal Name: Republic of the Philippines
    Executive Republic: Independence Coalition (Moderate)
    Head of State: General Abad Quezon (Moderate)
    Capital: Manila
    National Issues: The War
    Manpower: 534 (+6)
    Economic Points: 0 (+33)
    Domestic Spending: 0 EP
    -Education: 0 (6)
    Free Filipino Army: 40 Conscript Brigades, 16 Infantry Brigades, 6 Artillery Brigades
    Army Quality: 10
    Army Doctrine: Imperial Japanese Army 1937

    Tibet:
    Formal Name: Holy Realm of Tibet
    Parliamentary Theocracy: Dalai Lama XII (Religious)
    Parliament: Citizen's Party (Conservative)
    Head of Government: First Citizen Chodak Gyadatsang
    Capital: Lhasa
    National Issues: Economic Revival Plan, Border Tensions
    Manpower: 548 (+5)
    Economic Points: 0 (+24)
    Domestic Spending : -5 EP
    -Education: -5 (5)
    Stability: 9
    Tibetan National Army: 40 Infantry Brigades, 2 Cavalry Brigades, 15 Artillery Brigades
    Army Quality: 4
    Army Doctrine: British Royal Army 1890
    Economic Revival Plan: 208/900
     
    Last edited: Mar 25, 2017
  10. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    Reserve Post 1
     
    Last edited: Mar 25, 2017
  11. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    This is a post I'm saving just in case I need to readjust things later. It's possible.
     
  12. talonschild

    talonschild Drive-By NESer

    Joined:
    Nov 29, 2011
    Messages:
    1,946
    Location:
    Vancouver, BC, Canada
    China, continuing her quest for reunification, is here.
     
  13. spryllino

    spryllino Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    3,150
    Location:
    England
    The United Kingdom of Great Britain and Ireland is here.
     
  14. DuneBear

    DuneBear Chieftain

    Joined:
    Apr 5, 2013
    Messages:
    238
    Location:
    Neither Here Nor There
    Mayaland is here.
     
  15. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,349
    Location:
    Get Back
    Papa Brazil is here.
     
  16. JohannaK

    JohannaK Careless Whisperer

    Joined:
    Oct 13, 2011
    Messages:
    13,340
    Location:
    Last Christmas
    Adjuuramark is up for grabs. I request Catalonia instead.
     
  17. Ophorian

    Ophorian Holy Britannian Emperor

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    Jun 18, 2013
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    325
    Location:
    Vancouver
    Portugal's body is ready.
     
  18. TheMeanestGuest

    TheMeanestGuest Chieftain

    Joined:
    Dec 4, 2008
    Messages:
    203
    Location:
    Ontario, Canada
    Goodbye Florida, we hardly knew you.
     
  19. m.t.cicero

    m.t.cicero Good Kid

    Joined:
    Mar 23, 2012
    Messages:
    544
    Location:
    m.A.A.d city
    The one true government of all India (Federalist) is here, ready to crush the rebel scum once and for all.
     
  20. Quisani

    Quisani Gaming Person

    Joined:
    Oct 23, 2010
    Messages:
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    Location:
    The question isn't where, but when.
    I dunno if you've heard The Korinto play live, but they're pretty big in Japan
     

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