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Capture+++

Discussion in 'Mods Repository' started by adan_eslavo, Sep 24, 2018.

  1. adan_eslavo

    adan_eslavo Chieftain

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    CAPTURE+++
    @awesomejj101 made on Steam very useful mod. It makes capturing all civilian units possible. Now you can capture settlers (as settlers instead of workers), and also Great People (Unique Great People too), diplomatic and religious units, and spaceship parts!

    I adapted it to the most popular overhauls (CBP/CSD, VPEE, MUCfVP), and @pineappledan's Israel civilization mod. All mentioned mods are optional.

    Enjoy!

    Download Capture+++ (v2)
     
    Last edited: Oct 7, 2018
    Hinin, Eboq, JNZS13 and 3 others like this.
  2. Ziad

    Ziad Chieftain

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    You're pretty prolific. Thanks.
     
  3. tommytoxen

    tommytoxen Chieftain

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    Nice job, adding it to my ever growing downloads :D
     
  4. CppMaster

    CppMaster Chieftain

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    Could you please make it not require VPEE? I would like to try this mod.
     
  5. ryanmusante

    ryanmusante Chieftain Supporter

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    I am sure that it simply adds the rulset for VPEE and MUCfVP. But it doesn't affect VP compatibility at all, correct, @adan_eslavo?

    A small note could be added to clarify for other people viewing.
     
  6. adan_eslavo

    adan_eslavo Chieftain

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    I plan to make update that adds checks for each particular mod (VP, VPEE and MUCfVP). Im now slighlty busy with CSL finishing and adding civilizations compatibility to it. When I finish that I will update this mod for sure.

    It adds value to the sql table for each civilian and its unique version pointing the unit type it will become after capuring. Just that.
     
    ryanmusante likes this.
  7. CppMaster

    CppMaster Chieftain

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    I can't enable it, because I'm missing VPEE mod.
     
    adan_eslavo likes this.
  8. adan_eslavo

    adan_eslavo Chieftain

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    Ahh, ok. I will change dependencies to reference too. Soon...
     
    CppMaster likes this.
  9. adan_eslavo

    adan_eslavo Chieftain

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    Released brand new version. Now compatible with: vanilla, CBP, CSD, EE, MUCfVP and Israel civilization from @pineappledan. No mod is required, they are optional now.
     
    CppMaster likes this.
  10. adan_eslavo

    adan_eslavo Chieftain

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    v2 with added one reference from MUCfVP. Sometimes mods loaded in wrong order. This may help.
     
    CppMaster and Hinin like this.
  11. ryanmusante

    ryanmusante Chieftain Supporter

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    Have you considered adding code from the original capture great people mod? It could convert particular units to bonuses as in promotion.

    But it seems most people are satisfied with standard unit capture.
     
  12. adan_eslavo

    adan_eslavo Chieftain

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    I think it's ok. Can you link original mod? Do you mean Capture+?
     
  13. ryanmusante

    ryanmusante Chieftain Supporter

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  14. adan_eslavo

    adan_eslavo Chieftain

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    I think capturing fe GG is well better than some XP to one unit. Of course it can be exploitable by nasty humans, but...
     
  15. jdude147

    jdude147 Chieftain

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    I'm unable to use captured great people to make improvements (I'm assuming because of the prisoner's of war promotion), is this a feature?
     
  16. adan_eslavo

    adan_eslavo Chieftain

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    Need to do a check.
     
  17. CppMaster

    CppMaster Chieftain

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    Remember that Great Prophet needs to have all 4 conversions left in order to make a Holy Site.
     
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  18. jdude147

    jdude147 Chieftain

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    The Great Prophet I captured had 4 conversions left and I couldn't create citadels with captured Great Generals either, is it some kind of mod conflict?
     
  19. CppMaster

    CppMaster Chieftain

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    Could you provide a screenshot? In VP you cannot create a citadel in enemy territory or adjacent to another citadel.
     
  20. jdude147

    jdude147 Chieftain

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    Last edited: Oct 9, 2018

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