Captured artillery, are they considered "slaves?"

Hellfire

Prince
Joined
Mar 27, 2002
Messages
349
Location
Near Philly, PA
In C3C captured artillery retain the nationality of the nation they are captured from. Do they affect happiness like slave workers do? And if so, who cooked up that silly idea? :)

Thanks!
 
Since when does having slaves affect happiness? It certainly didn't in our Complete Mac Mayania game, which could equally well have been called Complete Mac Slavers. I think we had 60+ slaves at one point.
 
Slaves only affect happiness if yo join them to your cities and then fight their moher country. They retain their original nationality as citizens, and just like any foreigner, they get war weary faster than your own population. I'm not aware of any other effect of slaves on happiness in Civ3.
 
Slaves affect your happiness also if you conquer a city of the slave's original nationality. Basically if you have slaves of nationality A, and you have a city with citizen of nationality A, there is a chance they will be unhappy that you hold slaves. If you click on unhappy citizens in this situation you might see "We cannot forget the oppression you have bore down upon our people." It doesn't matter how you ended up with the citizens or slaves. I also don't know how long it lasts after you get rid of the last slave, and if you have enough improvements and wonders to keep people happy you might never see it.

Not to be jackass, but yanno it makes a whole lot of sense. Slaves are free upkeep, so besides working at half speed, slaves have to have some other penalty. Also, if you look back on 200 years of american history or 2000+ years ago into jewish history, it's hard to see how this doesn't make good real world sense and is a good game element.

Now, back to my original question. If you capture artillery in C3C, is that considered having slave workers? I capture the artillery and that artillery keeps the original nationality. Capturing artillery in civ3 without expansions did not end up with "Dutch" artillery, for example.
 
I believe the unhappiness related to "We cannot forget the oppression you have bore down upon our people." is pop-rushing. And if Civ "A" pop-rushed in the city, and then you capture it, they transfer their unhappiness to you. :crazyeye:


FWIW, I have never noticed that captured artillery keeps its original nationality. But then< i'm not sure I have ever captured any ... :)
 
It does keep it's nationality. You'll see something to the effect of "Artillery (German)" when you're looking at it. I don't believe upgrade costs or unit effectiveness are affected. At least, I've never noticed it.
 
Hellfire said:
Slaves affect your happiness also if you conquer a city of the slave's original nationality. Basically if you have slaves of nationality A, and you have a city with citizen of nationality A, there is a chance they will be unhappy that you hold slaves. If you click on unhappy citizens in this situation you might see "We cannot forget the oppression you have bore down upon our people." It doesn't matter how you ended up with the citizens or slaves.
There's been a fair bit of analysis done on the file structures in Civ3, and as far as I know there is no data component to record unhappiness due to the existence of slaves. As Padma states, the "oppression" quote is used by unhappy citizens when you have a city that has been pop-rushed, whether by you or by a prvious owner. And you can't get rid of it by abandoning or razing the city as the unhappiness just transfers to another of your cities. I *think* pop-rush unhappiness lasts 20 turns from the time of the rush, but I'm not certain.
 
Yup, pop-rushing unhappiness lasts 20 turns.

And actually, it would be '(German) Artillery', not the other way around.
 
Back
Top Bottom