Captured Missionaries when I have my own religion; what should I do with them?

MIS

Prince
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I capture others' missionaries during war. I have my own religion. What should I do with his missionaries? Just explore until they lose their charges?
 
Can be used to neutralize religion.

If you do not want your neighbor to receive bonuses from your religion at this stage, then go to him with these missionaries. Likewise for any city with any religion other than the one bestowed by these missionaries. You make a city non-religious and the city stops exerting pressure on a very decent territory.

You can sail to the cities of Defender of the faith or Crusader Spirit and instantly remove defensive or offensive bonuses.

You can convert your city, get a new religious building, and then restore your religion.
The peculiarity of buildings is that they reinforce the dominant religion, and not the one that allows them to be acquired. At the same time, your city will receive additional protection of 10% from the pressure of foreign religions and will be more difficult to convert in the future.

Or use them as traps so that the AI tries to capture them back, luring combat units out into the open.

But any use of foreign missionaries will speed up the adoption of the Reformation, as there will be more believers. But it can also slow down the Reformation of someone else, since again there are more believers.
It is possible that you will even receive bonuses as a distributor, but I am not sure.
 
In my game, I’m in the north of the mainland, near France, in the middle of the mainland Japan, in the south of Zulu.

I, Japan and France founded our own religions. Zulu has no religion.

At turn 200, I carefully moved missionaries around Zulu territory to balance out the influence of all the religions and remove the pantheon without giving them my religion with Defender of the Faith.

At turn 430, Zulu still hasn’t made a single city religious. For 230 turns, the Zulu did not receive a single bonus from religions. Obviously this slowed them down a lot. They have a strong army, but technologically they are very far behind.
 
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I would consider the opposite strategy, esp if you capture a Great Prophet: see if any of your own cities are close to converting to another religion in terms of existing adherents. Does that religion offer a Building bonus like Pagoda or Mosque? If so, convert to it, then convert back. Worth it in the long run.

One difficulty is determining which religion the emissary actually represents. It's possible the AI captured it from another AI and you can't be sure which religion it will convert a city to.

I get defensive about my religion -- AI missionary or prophet converting my city is immediate grounds for Denouncing. If they insist on repeating it, I will kill the religious emissary, which typically is a short war if they are geographically far away and prefer peace.
 
I get defensive about my religion -- AI missionary or prophet converting my city is immediate grounds for Denouncing. If they insist on repeating it, I will kill the religious emissary, which typically is a short war if they are geographically far away and prefer peace.
Perhaps obvious, but not yet mentioned: if you ask a Friend not to convert your cities, they will agree. This restriction seems to persist throughout the game, even if they become your enemy later. I make it a point to ask as soon as I make friends with anyone.
 
Highly relevant,Txurce. However: if your city did not originally have your religion (say, they got their missionary there first), then you canNOT ask that. You can only ask if they convert a city that was already following your religion.

If they agree to stop converting (which I also agree to when asked), then I let it go, but I think it's a mark against Friendship (like asking them not to settle near you, not to spy on you, etc.). If they refuse to stop, that's immediate grounds for Denouncing.
 
Perhaps obvious, but not yet mentioned: if you ask a Friend not to convert your cities, they will agree. This restriction seems to persist throughout the game, even if they become your enemy later. I make it a point to ask as soon as I make friends with anyone.
This is true in my experience, with one exception. If you then convert their cities and refuse to stop when the AI asks you to, they will send missionaries to your cities again.
 
I don't think it has to be a Friend. I think the AI makes an evaluation of relative strength and how important the friendship might become. I get "we will send elsewhere" even before friendship occurs. Same with "we agree not to settle near you".
 
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