davidlallen
Deity
This thread is mostly to get feedback about a new unit type, but it is also a new unit request.
Jabie has suggested finding unique items in the ruins, which would give a culture or happiness benefit. Jabie and several others have suggested that the missile silo should give other units besides ICBMs. I have an idea to address both of these, even though they don't appear related.
For unique items, I have described a little bit in this post.
For silo units, the vanilla game contains guided missiles and tacnukes. I have set it up so that the silo generates 2/3 guided missiles (no fallout!), 1/6 tacnukes and 1/6 ICBM. This causes a small problem which the game automatically fixes, but it offers an interesting opportunity. Guided missiles and tacnukes must be based in a city. Normally you build them in a city so this does not matter. At the end of each turn, the game apparently does a validity check and moves my newly created missiles to the nearest city. There is also a rebase button to move the missiles to another city, say one which is near to your combat border.
Why should you get to move the missile for free ?? I ask myself. Wouldn't it be nice if you had to move it in a defenseless truck, and somebody could capture it?
Both the rebasing idea and the unique item idea rely on a new unit, the Cargo Truck. When you rebase a missile, or find a unique item, it generates a cargo truck. Then you convoy the truck where you want it to go and use a new action button similar to the "resettle" button for refugees. The cargo truck is destroyed, and the missile is rebased (or the unique item is put into a shrine).
I have coded the part where the trucks appear for the unique items. I can easily code resettling these trucks. I have not looked into the rebasing code, maybe I will be able to get that to work or maybe not.
My cargo trucks are pretty lame. There is an old unit for a WWII truck called the ZIS-5B which I dug out of one of the WWII mods, I forget which one. I stuck a skin on top to create the five varieties of trucks. Here is a picture showing the truck holding a happiness-generating artifact and the truck holding a cruise missiile.
Regarding art, we have a really cool tanker with engine. For the guided missile, I can easily imagine taking the guided missile model, lying it on its side and putting two wheels on it, and then replacing the tank part of the fuel truck with that. Same thing for the tacnuke. But I am not sure what the other trucks could look like, for happiness, culture, and food.
Any feedback on the proposed gameplay?
Any thoughts on what the other trucks should look like?
Any thoughts on what the shrines should look like?
Jabie has suggested finding unique items in the ruins, which would give a culture or happiness benefit. Jabie and several others have suggested that the missile silo should give other units besides ICBMs. I have an idea to address both of these, even though they don't appear related.
For unique items, I have described a little bit in this post.
For silo units, the vanilla game contains guided missiles and tacnukes. I have set it up so that the silo generates 2/3 guided missiles (no fallout!), 1/6 tacnukes and 1/6 ICBM. This causes a small problem which the game automatically fixes, but it offers an interesting opportunity. Guided missiles and tacnukes must be based in a city. Normally you build them in a city so this does not matter. At the end of each turn, the game apparently does a validity check and moves my newly created missiles to the nearest city. There is also a rebase button to move the missiles to another city, say one which is near to your combat border.
Why should you get to move the missile for free ?? I ask myself. Wouldn't it be nice if you had to move it in a defenseless truck, and somebody could capture it?
Both the rebasing idea and the unique item idea rely on a new unit, the Cargo Truck. When you rebase a missile, or find a unique item, it generates a cargo truck. Then you convoy the truck where you want it to go and use a new action button similar to the "resettle" button for refugees. The cargo truck is destroyed, and the missile is rebased (or the unique item is put into a shrine).
I have coded the part where the trucks appear for the unique items. I can easily code resettling these trucks. I have not looked into the rebasing code, maybe I will be able to get that to work or maybe not.
My cargo trucks are pretty lame. There is an old unit for a WWII truck called the ZIS-5B which I dug out of one of the WWII mods, I forget which one. I stuck a skin on top to create the five varieties of trucks. Here is a picture showing the truck holding a happiness-generating artifact and the truck holding a cruise missiile.
Regarding art, we have a really cool tanker with engine. For the guided missile, I can easily imagine taking the guided missile model, lying it on its side and putting two wheels on it, and then replacing the tank part of the fuel truck with that. Same thing for the tacnuke. But I am not sure what the other trucks could look like, for happiness, culture, and food.
Any feedback on the proposed gameplay?
Any thoughts on what the other trucks should look like?
Any thoughts on what the shrines should look like?