Statement of Purpose: I intend to create a small, fast loading, RPG format scenario of the Golden Age of Piracy. I also intend to use the creation of this scenario as the basis for an in-depth tutorial in modding/scenario creation. We will cover all of the major topics of modding (such as map making, coding events, and adding units and technologies) in what is intended to be a reader friendly, transparent manner. All explanatory posts will be referenced in the Help Topics section. Questions, comments, ideas, and assistance are welcomed and encouraged! Currently Working On: Finishing the map (Now have a working map of the Caribbean made up entirely of water and grass... problem was my .py interface) Finishing the mindmap (you'll see) *** Help Topics (Ask questions so that I know what to put here! This is supposed to be a learning experience!) How to make a BMP map with GIMP *** Objectives: To provide future newbie modders with a code base and a step-by-step process from which they can work A cityless game of Civ! The gameplay is RPG in the extreme The scenario involves a huge number of triggers and scripted events The scenario is playable for lower end machines The graphical additions are minor (mostly skin changes, and resizes, if that) I learn some stuff about coding... heh All of this gets done fastish I am looking both for help and for interested parties. *** Questions Do you think that making all player ships able to upgrade to all other player ships is possible? *For instance, if a player 'upgrades' their Caravel to Galleon, would it be possible for them to 'upgrade' their Galleon back to a Caravel? *** Requests (Generic) I NEED someone with the power of code Scripted events ideas A good, compelling story that is not stolen from another game Victory conditions which are involved with/related to the story *** Requests (Code) (More coming, stay tuned!) How does one code a unit to provide a random amount of cash when killed? How does one code an allied city to allow "promotions", "purchases", and the like with said cash using only buttons (no negotiating) I need a very creative coder to help with the implementation of weather along these lines *** Information List of Ships (Thank you Paasky!) BMP screenshot of map (Prelim Draft) I am using Rhye's Tutorial/Scenario Builder and Rhye's BMP to WBS Converter. I still have to add a lot of terrain features (much of which I may do in WBS editor), but consider this the base of the map.