In my current game I'm fighting Alexander on the other continent. He's somewhat ahead of me in tech. As my fleet of ironclads, escorting my invasion force of infantry and artillery arrived to their shores they clashed with the pride of Alexander's navy ... 2 carriers?!?! Alexander's mighty airforce seems to consist of 1 fighter. (On a side note, kind of silly that you can see where the aircraft are stationed even through the fog of war).
So, could it be that the AI sees the improved strength of the no-resources-demanded carrier and decides he sure needs a large fleet of those? I've never seen the AI use a carrier right, even remotely, so shouldn't we just make the AI not build them?
So, could it be that the AI sees the improved strength of the no-resources-demanded carrier and decides he sure needs a large fleet of those? I've never seen the AI use a carrier right, even remotely, so shouldn't we just make the AI not build them?