aelf
Ashen One
I saw some light discussion on this, but I want to dive deeper and get into the nuts and bolts and potential performance.
In my one Deity game as Carthage, I paired it with Xerxes KoK, which resulted in a very rich empire. I maxed out the settlement limit at 9 and set myself up for a strong Exploration Age, ready to convert my low-pop towns into cities for quick specialist placements.
However, in Ancient Age, the only legacy path I could complete was the economic one. With some warring, military is certainly possible. But how about science and culture? For science, I barely managed to research half the techs so codex slots weren't an issue yet. For culture, I guess there's no choice but the stack all wonders in one city, but there's also the issue of being able to research the civics needed. This is not to say that completing legacy paths is a must, but they're a reference for general performance. Basically, Carthage's science and culture output is mediocre at best due to being limited to one city.
I saw that using specialists has been floated as a strategy. I thought of this too. I just wonder if it makes enough of a difference. Sure, there is a strong argument for placing specialists as early as possible to maximise their benefit. Maybe this would be a significant boost early game? Should we prioritise specialists over, say, rural production tiles, and is there a good rule of thumb for it (e.g. a specialist is better than 1 extra production, but not 2)?
But I'm skeptical that it's enough to get to Mathematics quickly to unlock the real power of Antiquity specialists, since there's only one science building. Maybe some luck with suzeraining scientific and cultural IPs is needed too? To me, specialists seem to be more significant in Exploration Age.
What's your strategy for Carthage other than setting up for Exploration? And any particular approach for specialising towns?
In my one Deity game as Carthage, I paired it with Xerxes KoK, which resulted in a very rich empire. I maxed out the settlement limit at 9 and set myself up for a strong Exploration Age, ready to convert my low-pop towns into cities for quick specialist placements.
However, in Ancient Age, the only legacy path I could complete was the economic one. With some warring, military is certainly possible. But how about science and culture? For science, I barely managed to research half the techs so codex slots weren't an issue yet. For culture, I guess there's no choice but the stack all wonders in one city, but there's also the issue of being able to research the civics needed. This is not to say that completing legacy paths is a must, but they're a reference for general performance. Basically, Carthage's science and culture output is mediocre at best due to being limited to one city.
I saw that using specialists has been floated as a strategy. I thought of this too. I just wonder if it makes enough of a difference. Sure, there is a strong argument for placing specialists as early as possible to maximise their benefit. Maybe this would be a significant boost early game? Should we prioritise specialists over, say, rural production tiles, and is there a good rule of thumb for it (e.g. a specialist is better than 1 extra production, but not 2)?
But I'm skeptical that it's enough to get to Mathematics quickly to unlock the real power of Antiquity specialists, since there's only one science building. Maybe some luck with suzeraining scientific and cultural IPs is needed too? To me, specialists seem to be more significant in Exploration Age.
What's your strategy for Carthage other than setting up for Exploration? And any particular approach for specialising towns?