Carthage, the undefeatable civ

Good point, and I'd assume it would work for Fascism as well.

Like I said, you can look at it as there's only so many of them left, they still want to eat and survive, and if not they'll just disappear into atoms.
 
I'm just hoping with the mountain-walk ability it'll be possible to code in the changes I want for my game... currently no matter how you try to change the Mountain terrain feature, it appears to be hardcoded as 1 movement and impassable (I tried making it so barbarians could traverse mountains but it ended movement but can't get it to work - works fine for ice, gave Norway the ability for all naval/embarked units to traverse ice but the movement cost was 10, and wonders, adjusted Old Faithful to be a hill and Potosi/Fuji/Krakatoa to have a movement of 10 and be impassable without promotions, but no luck with mountains apart from a Can Move Impassable letting you cross them with a move cost of 1 - but that allows crossing ice, wonders, and all other flagged-impassable features).

If these abilities work I won't have unbeatable cities in my games since some late game units (and early barbarians ones) will traverse mountains (added a Combat Engineer that is a recon class to the Globalization tech - all it previously had was the UN. Now it possesses a low CS - late modern unit with late renaissance unit strength - worker than can move impassable, paradrop, and gets scout promotions)
 
Would suck if you somehow killed enough barbs and could get a GG before you lost the game for not having your first city built, but realized units needed to touch a tile owned by you to get the mountain crossing ability like with optics :(

Or if they did automatically get the ability without touching a tile owned by you, but you were one turn from building the city inside the mountains, and got the game over screen for not founding your first city in time. My laptop would be going out the window :lol:
 
Perhaps crossing mountains will be limited to scouts and mounted units due to the movement costs?

All other units WILL incur 50hp damage since they cannot overcome the movement costs?
 
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