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Carthago Addon (30/03/10)

Discussion in 'Civ3 - Unit Graphics' started by Yang Liu, Mar 30, 2010.

  1. Yang Liu

    Yang Liu H.Balck

    Joined:
    Sep 2, 2008
    Messages:
    406
    Location:
    Augsburg, born in Eastern germany!
    Here is a Addon to Sandris Carthage packet:

    Carthaginian War Elephants


    1. Numidian Elephants (1st Punic War/Mercenaries War - Typ Sicily)
    http://forums.civfanatics.com/downloads.php?do=file&id=14580


    2. Punic War Elephants (2nd Punic War - Typ Zama)
    http://forums.civfanatics.com/downloads.php?do=file&id=14583
    March 2010
    Inspiration of Osprey:
    Spoiler :


    NO MORE UNITS HERE - YOU CAN SAY THANK YOU TO MR. SNEAKY ARBITRARINESS MODERATOR STEPH ! HE HIT ME ANOTHER TIME IN A VERY SNEAKY WISE. :mad::mad::mad::mad::mad::mad::mad:

    Thanks to Sandris and Tom

    H.Balck
     
  2. Kyriakos

    Kyriakos Alien spiral maker

    Joined:
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    Messages:
    54,990
    Location:
    Thessalonike, The Byzantine Empire
    Nice :)
     
  3. Cimbri

    Cimbri Deity

    Joined:
    Jul 1, 2002
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    2,591
    Location:
    Cold Harbor, VA
    Wow, nice work there, Yang. :goodjob:


    Cant wait to see the Numidian elephant in-game. :)
     
  4. Civinator

    Civinator Blue Lion Supporter

    Joined:
    May 5, 2005
    Messages:
    5,894
    These elephants look great! :goodjob:
     
  5. taube87

    taube87 duck and cover!

    Joined:
    Jun 12, 2005
    Messages:
    357
    Location:
    between 37 and 38%
    two more units for me to fill gaps in my mod :)

    are planning a persian war elephant?
     
  6. georgestow

    georgestow Proud to be Awesome

    Joined:
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    In The Cold November Rain
    Excellent! :goodjob:
     
  7. Ares de Borg

    Ares de Borg Norman Knight

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    5,073
    Location:
    Heart Of Europe
  8. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    Gender:
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    The lone and level sands
    :eek: :clap: :dance:

    :beer: ,

    Oz
     
  9. bigdog5994

    bigdog5994 Lady Day

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    Location:
    Huntsville, Alabama
    very nice
     
  10. Steph

    Steph Multi Many Tasks man Retired Moderator

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    Location:
    Pont de l'Arn, FRANCE
    Nice work with your elephants.
     
  11. Conan2002

    Conan2002 Chieftain

    Joined:
    May 20, 2002
    Messages:
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    Location:
    Palermo
    Very nice. Thank you
     
  12. Madeira

    Madeira Emperor

    Joined:
    Dec 27, 2001
    Messages:
    1,437
    Location:
    Portugal
    Very nice additions!!
     
  13. Balthasar

    Balthasar Wise Man

    Joined:
    Mar 11, 2005
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    3,286
  14. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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  15. general-jcl

    general-jcl King

    Joined:
    Nov 5, 2005
    Messages:
    617
    Location:
    France
    Great units
    I like them all
    Thank you very much
     
  16. BadKharma

    BadKharma Deity

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    Location:
    Brew City
    Great job on those elephant units!
     
  17. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
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    5,698
    Location:
    Your territory
    Can't it be resized, or is it something too complex or time consuming or would it be lacking quality.

    I'm not trying to be smart, I resized your preview gif to 240x240 with animation shop and it ran and looked okay. I have never rendered a unit before, so I am ignorant.
     
  18. imperator1961

    imperator1961 Last of the Mohicans

    Joined:
    Aug 28, 2007
    Messages:
    1,064
    Location:
    Bologna - Italy
    Very impressive units Yang! I like they very much!
     
  19. Yabanjin

    Yabanjin Warlord

    Joined:
    Jan 7, 2003
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    Location:
    Tokyo
    Great job!
     
  20. Plotinus

    Plotinus Philosopher Administrator

    Joined:
    Nov 14, 2003
    Messages:
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    Location:
    Somerset
    I think these are a big improvement - good to see them. I'm glad you're making units again after all.

    One problem with this sort of thing is that it's not just a matter of the frame size. It's also a matter of where the unit is within the frame, because it has to be correctly positioned on the tile. If the frame size is 240x240 then you cannot change the offset at all (you can only change the offset by up to 240 minus the frame size). That means that in a 240x240 frame, if the unit itself is not perfectly positioned on the tile - especially in the Y axis - you have problems. This has been a real hassle for me in the past when I have made things with big frame sizes and found that I can't position them properly, and had to re-render with different camera angles.
     

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