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Caste society civic question

Discussion in 'Rise of Mankind: A New Dawn' started by xtended2l, Feb 22, 2019.

  1. Vokarya

    Vokarya Deity

    Joined:
    Mar 25, 2011
    Messages:
    6,180
    I was actually thinking of doing the +1 commerce per specialist as well. It gives a bonus for specialists but is not quite as powerful as +1 food.
     
  2. philipschall

    philipschall Warlord

    Joined:
    Aug 14, 2009
    Messages:
    214
    Yeah, test after playing recently and getting to the Industrial era, I can confirm that +1 food is super op. Unlimited specialists is an interesting trade off in the beginning, and if your cities get giant from corporations later then it's a no-brainer, but early it's not as essential.
     
  3. HorseshoeHermit

    HorseshoeHermit 20% accurate as usual, Morty

    Joined:
    Apr 5, 2013
    Messages:
    1,310
    Location:
    Canada
    I can find a bug that would make it so that switching out of Caste should give the city exactly -1 food as a result, for any number of specialists actually worked. I can't explain why it gets -1 food on specialists. I can't figure out CvGameTextMgr to track down the change per specialist from text.

    I really can't recommend making the balance adjustment until this bug is hunted down. Attached is a compiled CvGameCore , I'm not up to figuring out how to get to Caste System in a test just yet.
     

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