Welcome to CaT - Cultures and Traits Mod - which presents you with a complete overhaul of the standard epic game. CaT focuses on differences between civilizations to make each one more unique and to heighten the replay value. Special care was taken to ensure a strong AI. A number of annoying features from the standard epic game have been smoothed over or removed completely. This mod is something like a builder's dream, because you can build big cities early and efficiently and buildings are generally very cheap - which is offset by expensive units, especially later in the game. I have already played numerous games with this mod, and while it is not completely balanced and still has a few (minor) issues, I consider it quite playable. This mod does not feature graphical enhancements. I was forced to nevertheless incorporate some graphics files (taken directly from RAR) to accomodate for the increased number of Wonders and Buildings. Should anyone find this mod interesting enough to want to prettify it, s/he is invited to either make a prettified version alone (and to branch out) or to contact me to collaborate for a next version. A lot of ideas came from other Mods, especially RAR, MEM and Plotinus' Desert scenario. My thanks goes to the creators of these works. The following posts give you an introduction to CaT. For now, let me just give you the download and installation details. Download and Installation Spoiler : The needed files are for now attached to this post. You need to download both, CaT.zip (ca. 10 MB) and CaT_V0.17.biq.zip (ca. 33 KB). You can either unzip them (i.e. with 7zip) into a directory of your choice and then move them or unzip them directly into your scenario folder. This folder is, if you did not change the default path: C:\Program Files\Infogrames\Civilization III\Conquests\Scenarios Make sure this folder contains after your operation a folder named "CaT" which in turn contains a folder named "Text" (and some others). This check ensures that no additional folders were created during unzipping which happens quite often and prevents this mod from working. This folder should also contain the file CaT_V0.17.biq. This is the file you select in the game to start this mod on a random map. After this you can either directly start playing and learn by doing and reading the Civilopedia or you can gain a good overview by reading the following introduction.