TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Skirmishers + Catapults without metals isn't pretty against relevant numbers of Horse Archers but a lot better than the alternatives.
You can play around the vulnerability simply by splitting up your stack. Skirmishers lack a hard counter so they don't suffer horribly for that, and they are cheap enough that you will have the numbers. Blocking any access routes for Horse Archers is doable on most maps and on the attack you will still do better hammer for hammer even without cats. Of they wipe out your blocking stack, you can pummel them with collateral in your turn. Sending Guerilla Skirmishers ahead and fortify next to your target is good practice anyway.
Skirmishers cost half as much as Horse Archers. Even alone on level terrain... first one dies, second one usually lives. Not pretty but still favourable.
If Skirmishers get to defend on hills, it's a slaughter and they function very well as replacement spearmen.
Skirmishers are not the best CATAPULT complement, even if they are one of the top UUs overall. The flanking damage is really severe, and even the crap AI is willing to give up a few mounted to cause it and force you to either a) stop to heal or b) lose more cats hitting a city. It's true if you can use hills for the initial invasion it works though.
The AI doesn't like attacking things like prats or elephants though, forcing them into cities where the collateral from catapults really makes a difference.