oyzar says:
well we(cav) just had a discussion with cavscout
i am sure you have read it on your forum
Sommerswerd says:
That is why logged on
Had to download this program onto Computer
now Cavscout is gone
oyzar says:
yeah, most of the other people on my team left too...
Sommerswerd says:
what was the conclusion reached if any?
oyzar says:
not much, but basically that we will help you take tky, but exactly how and when is yet to be exact determined
he said he was going to post the transcript though
Sommerswerd says:
OK I'll take a look. But I can tell you that is not good enough for some
oyzar says:
not good enough for what?
and it is certainly a start
Sommerswerd says:
Some think you guys burned us on the first battle
Trust is shaky
oyzar says:
burned you???
Sommerswerd says:
It is a starting point for negotiation though I agree
oyzar says:
we advised you to get 2 promotion units(for woodie and guerilla 2), but you didn't follow that advice
Sommerswerd says:
Advice??
I know there are several on the team that asked for units
You did not send any. They will not be persuaded that your advice should suffice
oyzar says:
you know the logistics
there were at least 15 tiles from our closest city to TKY
there is cavscout
Sommerswerd says:
I see him
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oyzar says:
hmm for some reason it didn't work to add cavscout in here
Jon has been added to the conversation.
oyzar says:
there
Sommerswerd says:
He Cavscout
Hey
I mean
Jon says:
hi
Unconquered Sun says:
hello
Jon says:
Sommers did you read the transcripts that I posted in the forum?
Sommerswerd says:
I am reading now, give me a sec
Unconquered Sun says:
cavscout, is Kaleb back on team Cav pitboss?
Jon says:
yeah he is back
Unconquered Sun says:
Good. I need to talk him into the anti-oyzar alliance
Jon says:
good luck lol
Sommerswerd says:
Isnt Oyzar in this chat?
Oyzar?
hello
LOL
Unconquered Sun says:
that's the point
Sommerswerd says:
LOL I see
oyzar says:
i am here
8 hours left...
if you had such a disagreement on your team i don't see why you didn't pause the turn on your turn...
Sommerswerd says:
I am looking through the chats Cavscout... What does "imp" mean? What about GG (Great General?)
oyzar says:
imperialistic
Sommerswerd says:
Got it
oyzar says:
gg = great general
Sommerswerd says:
Fast REX
oyzar says:
imperialistic get +100% great general emergence
Jon says:
cheap settlers and fast great generals
[EDIT:Email removed at request] has been added to the conversation.
Jon says:
Oyzar's point I believe was it would be best for CAV to do the killing to spawn more GG's... am I correct?
Sommerswerd says:
OK done reading
Is that is Oyzar?
I think everyone is gone
Jon says:
im still here
ZPVCSPLFUIFDPEF says:
I've just arrived
oyzar says:
I am still here as well
Sommerswerd says:
OK I read the prior chats
My reaction is that our proposal was not unreasonable as you guys claimed
It was pretty reasonable
ZPVCSPLFUIFDPEF says:
demanding 4 cities and a bunch of unit?
Sommerswerd says:
I can see why you did not like it of course
but It was not unreasonable
You have 17 cities
we have 9
If you gave us 4 we would have 13 and you would have 13
We need units to fight SANCTA
Everyone agrees on that
If you give us the units, we can go after SANCTA without you guys having to get heavily involved
ZPVCSPLFUIFDPEF says:
except by building and transporting the units, say
Sommerswerd says:
It seemed to us that you wanted to avoid open war with SANCTA
Because you did not send units before
ZPVCSPLFUIFDPEF says:
it's not entirely clear to me
Unconquered Sun says:
that's not the case
Sommerswerd says:
What is not clear?
What is not the case?
ZPVCSPLFUIFDPEF says:
I haven't been around that long - so what we may or may not have seemed is unknown to me
Unconquered Sun says:
did Indiansmoke rely the messages we exchanged in June?
I was away for a month
Sommerswerd says:
What were they about?
Sending Units?
Unconquered Sun says:
they discussed the benefits of theology - namely 5 xp that allows for guerilla/woodsman units that could quickly reach the front: even from our core cities
and choke sancta
Indiansmoke preferred the mace plan
then I went away for a month
and now we have the results
as far as I know our team helped you as much as possible with the upgrades?
Sommerswerd says:
Ah yes Oyzar mentioned that as well
the advice about the woodsman promotion.
So what about sending units to fight?
Thanks for the advice about the Woodsman promotion too
Unconquered Sun says:
you're welcome
it's only too bad we didn't took the safer route back then
Sommerswerd says:
Im not sure that us following that piece of advice would have turned the tide of the battles though
Still it was good advice we should probably have followed
So why no units?
It made us think you don't want to engage SANCTA
Unconquered Sun says:
at any rate SANCTA have gained in power and taking them down won't be a blietzkrieg; more like a war of attrition
ZPVCSPLFUIFDPEF says:
what do you mean no units?
Sommerswerd says:
Which is why we are requesting you gift us units
ZPVCSPLFUIFDPEF says:
we don't have units
therefore we can't gift them to you
Sommerswerd says:
Military units... You know Catapults, Maces, chariots, crossbows, that sort of thing
ZPVCSPLFUIFDPEF says:
yeah
Sommerswerd says:
Ah you don't have any army I see OK
That makes sense
you cant give them if you dont have them
So why not give us a few cities instead so we can make more units ourselves
?
That way you guys dont have to worry about making units
And you don't have to worry about fighting SANCTA
we will give the cities back when the fight is over
ZPVCSPLFUIFDPEF says:
because you won't be able to make units nearly as quickly we can - you have not infrastructure, and no popped borders. Also, we like having our cities, and there is no way you can defend them and your core
Rune says:
a gifted city has everything reset
Sommerswerd says:
How quickly can you make the units?
Rune says:
food basket, culture, hammers into queued buildings/units
it makes no sense for us to gift cities
Unconquered Sun says:
we can make units quickly
and we can aid you in pushing back sancta and taking the land for you exclusively
Sommerswerd says:
How many turns will it take you to send one catapult adjacent to Ti Kuan Yin?
ZPVCSPLFUIFDPEF says:
lol
Unconquered Sun says:
the problem is sancta can kill lone catapults
Sommerswerd says:
For example, it would take us about 6 turns to put one catapult next to TKY, IIRC.
How long would it take you?
Surely you realize I am not suggesting you send a lone catapult to TKY...
I am asking how many turns it would take.
See... the whole problem here is that we (meaning Kaz and Cav) have no idea about what specifically Cav can/will do.
oyzar says:
getting one cat there will maybe take 5-6 turns
Sommerswerd says:
I asked "how many turns?" and you respond that SANCTA would kill the catapult...
Thank you Oyzar
oyzar says:
i don't see why that matters though
ZPVCSPLFUIFDPEF says:
it is entirely irrelevant
Sommerswerd says:
How much military do you estimate it will take to capture TKY?
egreg4@hotmail.com has been added to the conversation.
oyzar says:
see there
another one
Sommerswerd says:
Assuming SANCTA has a wall, 6 L'bows and 2 catapults there (hypothetically)
Gregory says:
hello
hi sommer
Sommerswerd says:
Why irrelevant?
Hi Gregory
oyzar says:
it takes 5-6 turns to walk from our closest city to TKY btw
sommerswerd, unconquered sun, ZPV, cavscout, rusten, indiansmoke
for those who don't know each other
Gregory says:
nice group
Jon says:
welcome
ZPVCSPLFUIFDPEF says:
the ability to send one cat, and the ability to send a real stack are entirely unrelated
Gregory says:
hi cavscoutr
Jon says:
read the chat log from earlier?
Gregory says:
guys since I have not been here from the start do you mind me saying what I think about the whole issue and then we can comment?
ZPVCSPLFUIFDPEF says:
sure
Gregory says:
Cav people?
oyzar says:
sure
Jon says:
go for it
Gregory says:
ok
We have reached a stage where I think we must forget everything that happened so far
it is like starting from scratch
oyzar says:
why?
Gregory says:
As I see it there are 2 options for us
let me explain
Rune says:
let him finish
Unconquered Sun says:
let's hear out
Gregory says:
Cav you are 8-9 cities ahead of us and Sancta is 5, obviously we are in a very bad position to win this game, and we are all playing to win
especially since we are landlocked
so, what we would need to make us happy is to get some land from sancta and have at least a slim chance in the game
we are also is a weird position to be able to influence the outcome of this game however
Unconquered Sun says:
kingmaker
Gregory says:
We want to influence it towards Cav and leave some small chance for ourselves
This can only happen if you help with military
I realize that rushing now is pointless
we need to build this up and prepare
but, we need commitment that this will happen
and we found this awkward way of trying to get the commitment
not very elegant but we were pressed by time
So what I would be happy with is to plan an invasion in a 30 turn timeframe period
ZPVCSPLFUIFDPEF says:
Did you see the 35-40 turn timeframe suggested in the previous chat?
Gregory says:
no
Jon says:
with a 5 turn extension tacked on if we loose lib
ZPVCSPLFUIFDPEF says:
yeah
Jon says:
so now we are pushing 45 even 50 turns out
plenty of time to consolidate your rex
Unconquered Sun says:
I disagree
Gregory says:
so before we start talking specifics, do Cav agree to this logic?
Unconquered Sun says:
IMO we're missing a few key elements here
Gregory says:
like?
Unconquered Sun says:
I agree on the overall logic
in fact that's what I expected to hear from Kaz
you're now in the kingmaker position in the game
it's natural you want to have a chance to win
by taking down SANCTA
however we have to admit SANCTA is a good team
Gregory says:
of course
Unconquered Sun says:
trying to rush them down won't work for the same reasons it didn't work last time
what we need to do is to bleed sancta
a war of attrition at first
before moving in for the kill
Gregory says:
US it does not work like that
I know
Unconquered Sun says:
that's where we disagree
Gregory says:
in multiplayer ot is move in for the kill
Unconquered Sun says:
the tactic, not the strategy
Gregory says:
no attriition
Unconquered Sun says:
Indiansmoke
Jon says:
wear them down and then you deliver the coup de grace via naval attack?
Unconquered Sun says:
that's only true for ladder on blazing
on pitboss, Memphus will beat you every time
Gregory says:
lol
you don;t know what you are talking about obviosly
Unconquered Sun says:
I know a few things
like that one game I substituted for a civ reduced to 2 cities by you
and then destroyed all of your army
with 2 cities only
Gregory says:
which one?
oyzar says:
highlands
Unconquered Sun says:
I also happen to have messages
Jon says:
well lets not fight about who knows what, we all bring different experience and ideas to the table
Unconquered Sun says:
I sent them to you and I told you your tactic is wrong
Gregory says:
highland swas my first ever multiplayer
along time ago
i did not know what I was doing in highlands game
Unconquered Sun says:
ladder tactics wont work here
it's as simple as that
ZPVCSPLFUIFDPEF says:
not on a map handmade with the express intention of all civs surviving a long time
Gregory says:
I know what works and what does not US, but in this game you win some you lose some
Unconquered Sun says:
I don't lose
Gregory says:
another LOL
Unconquered Sun says:
well, at least when im solo
Gregory says:
same here
Unconquered Sun says:
Gregory says:
In any case what type of attrition do you propose?
Jon has left the conversation.
oyzar says:
guerilla and woody 2 units
Unconquered Sun says:
it'be nice to do some choking, yes
Gregory says:
woody?
Jon has been added to the conversation.
Gregory says:
there are no forests left
Unconquered Sun says:
too bad memphus managed to clear all the forests on your side already
Gregory says:
they are chopping like mad
Unconquered Sun says:
yes, because you didn't listen the first time
we can still do it tho
on our side
you guys can do def and rebuild
Gregory says:
you said something the first time?
Unconquered Sun says:
make the most out of your land
then we bring them down
Gregory says:
well we made mistakes in the first attack
but they had abit of luck as well
the strategy was sound
the execution was poor and unlucky
If we waited 5-6 more turns and they did not win 10% we would get waht we wanted
oyzar says:
why didn't you wait 5-6 turns?
Gregory says:
Anyway we are here now
Unconquered Sun says:
indeed
Gregory says:
because we screwed up
Rune says:
this is pretty similar
you don't want to wait 5-10 turns
Unconquered Sun says:
we have to use every opportunity to bleed SANCTA
Rune says:
although it'll be much better
Gregory says:
I said I am prepared to wait
this time
Rune says:
alright
Gregory says:
It has to be build up the attack
But regarding the attrition
what short of units?
carracks?
oyzar says:
guerilla 2 lbows are rather hard to get off hills
Unconquered Sun says:
carracks will play a role
attrition means forcing sancta to spend more hammers than we do in minor encounters, etc
make them waste resources on defense
Gregory says:
Ok let me tell you what I think about attrition
attrition means that we force sancta to review their civics and their army build up
spend hammers on uints
but it does not make them lose land
In the meantime
you grow
and grow
and we stay at 9 cities
by the time attrition is over is game over
for us
It is either full scale to help us get land, or we will have to look at other options
Unconquered Sun says:
it's full scale as far as Im concerned
Gregory says:
This full scale does not have to be rushed
Unconquered Sun says:
attrition is only the opener
Gregory says:
we can agree to the way we do it
oyzar says:
sancta are about 10 turns away from currasairs if they get lib
Gregory says:
Oyzar?
Sancta will use a Gs for liberialism
it makes little difference
oyzar says:
that requires them to pop a GS within 2 turns ofc
Gregory says:
they can use it on PP instead
y
oyzar says:
y as in yes or as in why?
Gregory says:
Liberialims is of little value
what tech will we get?
oyzar says:
we still want to get chemistry, but that is clearly risky
Gregory says:
impossible rather
oyzar says:
no, not impossible
Gregory says:
who will tech gunpowder?
oyzar says:
you guys
Unconquered Sun says:
there's a trick
oyzar says:
just very risky as sancta can attack us while we are cold
Gregory says:
4 turns?
Sommerswerd says:
At least 6 turns to GP
OK 4 maybe w Sci Specialists
Gregory says:
it is 4 turns I think sommer
oyzar says:
but as i said there are 5-6 turns from their city to ours and they don't have roads
Sommerswerd says:
OK
oyzar says:
we can not log in, and we don't have to chose a tech from lib
Gregory says:
oyzar we are talking about liberialism
oyzar says:
we then wait and wait
until you finish GP
then you gift it to us
and we get it then chose chem
Jon says:
SANCTA will have Lib before then
Gregory says:
ooo
will that work?
oyzar says:
we have tested it and yes it will
Sommerswerd says:
SANCTA will already win possibly
Gregory says:
and you think Sancta will not have lib by then?
Sommerswerd says:
SANCTA will have Lib by then
oyzar says:
as i said, they have to pop a GS in 2 turns to beat us to lib
Sommerswerd says:
they are only 1 or 2 turns behind
Right
Gregory says:
how many turns for you to tech liberialism?
Sommerswerd says:
w/GS
oyzar says:
4
Gregory says:
4?
oyzar says:
people don't relay anything i say to the forum?
Gregory says:
sancta will have it in 4 without GS
oyzar says:
they can't start on it next turn
because they won't have philo
Gregory says:
they are still teching edu
oyzar says:
so we will put 2 turns into it before they put any into it
Gregory says:
no need to start it
They can do it in 2 turns after edu oyzar
oyzar says:
they are doing over 1K beakers per turn?
with 500 gnp?
Gregory says:
and they play before you
Jon says:
they will spawn a 2nd GS
Gregory says:
GNP can go up
they are in caste and rep
oyzar says:
I am more worried about a GS
there is no reason to tech compass if they don't plan for a GS
Jon says:
exactly
and they teched compass in 1 turn
Gregory says:
indeed
oyzar says:
compass is cheap
Gregory says:
also overflow from compass meant they did not lose a turn on edu
Jon says:
they can starve a city and run the whole pop as scientist for a few turns
Gregory says:
Anyway this is not the issue
lets say we give you teh techs and you win lib
chemistry
Then?
Unconquered Sun says:
steel
Jon says:
thats if we do the gamey technique of you guys not logging in
Gregory says:
you kean you tech steel
Unconquered Sun says:
for a few reasons
Gregory says:
So you come back to my words lib is not that important
because instead of teching lib you can tech chemistry
1-2 tursn loss thats all
oyzar says:
so you want to abandon lib?
Unconquered Sun says:
up until communism
Gregory says:
The only reason is to deny Sancta something big of it
?
oyzar says:
sancta doesn't even have machinery, getting something big out of it will be rather hard(though i guess they could take MT)
communism require lib
this map require communism
Gregory says:
that is far off anyway
and communism for you
Unconquered Sun says:
not that far off with aggressive beeline, but that really is not the point
Gregory says:
for our 9 cities?
Unconquered Sun says:
the point is
sancta have grabbed some of your lands, will grab some of saturn's lands for sure (peacefully at that)
will end up considerably bigger than even us, and financial
and win
Gregory says:
yes
unles we take them out
Unconquered Sun says:
exactly
in the process, you will gain enough cities to have a go at victory, as is fair
that's about it
Gregory says:
My understanding of a plan to take out sancta goes like this
We tech astronomy
and force them to obsolete colossus
Unconquered Sun says:
absolutely
Gregory says:
attrition
then we get cannons
and rifles
and we hit them together with cannons rifles stacks
Unconquered Sun says:
cannons are great for defense - in fact with everyone having WEs they are not bad for offense either
Gregory says:
they don;t get collateral
so unless they have cavalry they are great for offense
oyzar says:
currasairs can flank them
Gregory says:
?
Rune says:
cuirassiers*
Unconquered Sun says:
steel might boost our naval production as well, if we manage to win the seas sancta will be much weaker; we can't let their UU block us
Rune says:
and that comes at a price against WEs
Unconquered Sun says:
they have low retreat
not good at all hammerwise
Rune says:
yeah
oyzar says:
a c2 currasair have positive odds against a c2 WE before colleteral even, on defense they will have colleteral
Gregory says:
cruisiers wil die to rifles so no flank
Unconquered Sun says:
anyhow, we don't have to fight before we're ready, if they get cuirassiers we get rifles + cannons
Gregory says:
Sancta have overstretched their cities
Unconquered Sun says:
considering redcoats, sancta's best defense will be a lot of collateral imo
Gregory says:
which means it takes time from back cities to the front
Unconquered Sun says:
they were in a hurry to secure enough land for peaceful victory
oyzar says:
atm i don't think they have any military in their back cities(we don't have optics yet), just in their front cities...
Gregory says:
If they stack up siege then the only way to go in is with machine guns
so we do not want to get to that
That is why relatively swift action is required
oyzar says:
well steam power is needed on this map anyways, from steam power + steel the way to machine guns isn't far(but it is still quite far away)
Unconquered Sun says:
we have the advantage in espionage, we'll know what sancta is stacking
Gregory says:
The point is Sancta cannot continue to tech fast and build army at the same time
they rely on collosus and rep
and my feeling is they will stick with these