Not at all, I just pointed out that roads everywhere is not strictly needed to protect against criminals effectively, and especially so if criminals lose the ignore terrain cost to movement ability. It's not about the looks, it's about the lack of strategical aspect to routes in the game, having the best type of route available on all plots on the map is almost the same as having no routes in the game at all imo. There should be reasons to build different kind of routes at the same time, or none at all, a decision, rather than just place the best route on every single plot as that's the only reasonable thing to do. Not placing a route somewhere should be a viable option. A route should imo hold greater significance in the game than it currently does, I think gameplay would be more interesting if it did. It would make it more important to protect routes from pillaging, or to pillage routes yourself, as there's not always 100 redundant routes that protect the route network from being severed. I think forts and watchtowers would hold greater significance with less roads around too. Anyhow it's just an idea that's being brainstormed, I'm not sure it would be worth the effort in the end, adn I don't intend to work on it unless the team finds it a good idea either.