You can always look at the message log. It would be a little challenging to implement for the AI and also there is some space constraints on the city page since we already do have a lot going on there. It's hoped that the Win For Losing option can encourage tall play over wide as well. It's an interesting idea though. Sounds like that would mean they spread crime... And largely that's what ruffian units are, though we only have them manifesting as those loyal to the nation that trains them - perhaps more similar to mercenaries. I like the explanation as to how it would play in to demand a bit better standard defenses - that certainly would be a good reason for something along these lines. I'm kinda thinking it is similar to the criminal spawn mechanism and DH and I spoke of adapting that mechanism to a similar one for spawning ruffians around cities when crime got high. Yes, you can say that they rise up when not happy with the way things are, but the second trigger condition is that they feel rebellious enough and with high enough morale to think they can challenge the law and the government to get away with it, thus, exactly what high crime represents. We also have a plan to make excess unhappiness add to crime directly as well so one hand feeds the other a bit on that subject, therefore high crime levels would be a trigger that matches the concept. Right now when a criminal spawns they spawn within the city - if I adapted the code a notch I could make it possible for ruffian units to spawn through the same system and when they do, because they don't have the ability to blend into cities like criminals do, they could be placed just outside the city when they spawn, or in the least 'improved' plot within the city radius (or favoring a forest or whatever). This would make it much easier to implement. When I do get around to advancing crime stuff further, I can put some focus on this. There are fanatic units that would go well with this. I'd have to think a bit on how to best identify such a religious situation. I'm thinking something along the lines of a situation presented once the Ideas Project is further fulfilled.