More Stuff observed:
- Manhatten Project requires Aerospace Complex or Military Airbase. Why not normal Military base? Also, why does it require Uranium OR Heavy Water? For Fusion Bombs (H-Bomb), you also need Uranium to trigger the Fusion.
- Missile Lab has no benefits at all?
- Sputnik comes at advanced rockets, but requires Satellites (come later) as well. Satellites require Solar Power, but Sputnik and other very early Satellites did not have any Solar Power on Board.
- Pop Art obsoletes Art Patronage, but unlocks Warhols Factory, which in turn gives a Buff to Art Patronage
- Hypersonic Recon Plane requires Aluminium. Should be Titanium and only Titanium, as Aluminium would not withstand the extreme environment the plane is operating in.
- Tabulator Firm gives good stats with no Flammability, but Diskette Factory or Flash Factory are a strong downgrade from it (and replace it)
- Particle Accelerator has +25 Flammability? That is huge, and I never heard that an Accelerator caused a catastrophic Fire...
- Hubble should be reworked; it should be a Mission Reward (Low Earth Orbit) and give some science
- Apollo Program should also be reworked to be more in Line with Mercury and Gemini.
- Gene Forgery should be moved to Gene Manipulation
- Extreme Sports Buildings need a Buff, otherwise they are useless. Also, why do they double culture after 1000 years? This will never happen
- If you want to avoid Tech Names with "Advanced" or "early" in it, how about renaming advanced rockets to "Orbital Rockets?"
- More ideas for UN-Votes: Ban Biological, Chemical, AI, Antimatter Weapons or Militarisation of Space
- Marsian Rocks should be produced by "Mission to Mars" Wonder. If you already have cities on Mars, Marsian Rocks are not that special anymore.
- Why is the Forensic Lab a prereq of Stem Cell Lab?
- Communication Sats should not have the Space Port Requirement. They are launched from somewhere, and then operated from elsewhere. You have the Launch Site Effect in every city
- Cell Phone Factory has the ususal Flammability and Pollution from Factories, but Tablet or Smartphone maker do not have them.
- Many later factories don't have any Flammability or Pollution
- International Space Station should also be reworked and be more like MIR or Skylab
- I get a broken Hydro Dam Event every few turns now... pretty much the only event I get
- Cloning Lab should not require "First Cloned Mammal"; should be the other way round
- "Enhanced Species" effect should be uncoupled from Proteomic Database and come later (at Gene Enhancement)
- Pollution Scrubbers should reduce Air Pollution, but increase Water Pollution
- Wikia is way to expensive and I don't see why it would increase city maintenance
- ITER should also be remaked (I don't like these world projects as you can tell^^)
- OLED Factory should not require Bioinformatics Lab, Biopolymers or Enzymes
- Center for AI / Biotech / Nano Research could have later pendants for Antimatter or FTL travel; also a nice idea would be events that are devastating but can only happen if you don't have the Center
- Lunar Base to Lunar Outpost should work the same way as Space Station Lvl 1 to Level 2. You should not be able to build the Outpost right away.
- Aqueduct obsoletes at Mega Cities, making Noria (and others) unbuildable
- Interplanetary probe cannnot make the "explore Mars" on every terrain
- Landfill obsoletes at Mega Cities (where goes the Garbage then?)
- Cislunar Workship at Coilgun? It can't be build until Advanced Enironmental Systems, which comes quite a bit later
- What about a Starlink Wonder (Gives a Bonus to Wireless Networks, or free Com Sats in every city) and a Giga Factory Wonder?
- Holografic Sol-Sys comes at Jovian Exploration but also requires Holographics, which comes an era later
- Biomorphics Lab has the same issues, with Thought Scanning (I know that these buildings might be moved around a bit)
- Is it intentional that you can build all Megatower Crowns in the same city?
- Quantum Super PC requires Quantum Dots, but gets a +1% Bonus with Quantum dots
- Certain "Old School" buildings (Cloning Lab, ITER, Laboratory, Fusion Power Plant etc) would need a bit of rebalance
- Same goes for Biopunk or Cyberpunk, as they are designed way before the later areas were fleshed out
- Organic Computer Lab should not give organic PC as resource (otherwise the Organic PC Factory is completely useless)
- Solar Updraft Tower should either come much earlier (when you can build mega towers) or not be a wonder anymore
- The Magnetic Sail worker can build an "Asteroid Mine" on Organic Volatiles, even if these are on a Moon (Like Ganymed)
- Martian Megacity, O'Neil Cylinder etc do not have Pop requirements. Seems strange to build a mega city with only 1 Pop (less than 1000 People). Maybe a "Space Immigrant" unit, builable on earth, might be an idea? Later versions could reduce the city's pop by 5 or 10 when build and increase the target city by the same amount; to deal with over population on earth. Maybe later, buildings could automate this a bit?
- Apocalyptical, Dystopia, Prototyped Pathogens unlock neat Biotech buildings, but why are they called Pathogens? This literally means "suffering producer" and refers to harmfull stuff ONLY.
- Venus Biotic Atmosphere requires Sulfuric Life in the same city, not 1 total. Therefore it can be build only once.