JosEPh_II
TBS WarLord
The standard BtS maps still work don't they?
not with C2C, need quite a few changes/ /The standard BtS maps still work don't they?
The mapscripts for Earth won't change at all. We will be needing (well... it will be helpful to have) new mapscripting for other world maps, as long as we want to provide player option to various creation settings, as mapscripts are really for. The DLL already defaults nearly every element of creating a map - so we'll need base creation steps for other map types but it could be nice to get more mapscripting that can be selected for those map types, either at the time the game needs to generate those maps (when they are first needed) or at the beginning of the game you could set them as drop selections within the main mapscript selections.we currently don't know how the existing mapscripts will function once multimaps are implemented.
Very true - we have quite a few unique considerations as it is. You CAN use a vanilla script I think but it fails to cover a lot of what we expect to have included like the full bonus list and numerous new terrains and map systems.not with C2C, need quite a few changes/ /
But let me just assure folks, existing mapscripts will NOT be made obsolete as the Earth map will pretty much remain unchanged in its generation process.
The first map you start on will be the same thing we've always played with. Viewports has been in the game for a long time and it does have some small bugs still to work out but that's the basis of multimaps. What we'll need is the routines to generate new maps but that won't change the old ones at all so nothing is pending changes in the mapscripts we have over MM.Yes, but there's bound to be bugs of some kind. Also we really don't know how the multimaps are going to work with the other parts of the mod or affect performance. Never before has any civ mod attempted to generate multiple playable maps all independently generated, overlaid on top of one another, separated by visual filters, within the same game file. Hell, not even Firaxis has attempted such a feat within the vanilla game and it's many sequels.
No, you have to go back to MicroProse, back to a different century: https://en.wikipedia.org/wiki/Civilization_II:_Test_of_TimeHell, not even Firaxis has attempted such a feat within the vanilla game and it's many sequels.
Viewports has been in the game for a long time
No, you have to go back to MicroProse, back to a different century: https://en.wikipedia.org/wiki/Civilization_II:_Test_of_Time
Of course its C2C thing.As in the vanilla game or added by the mod?
Koshling added it here a long while back. He also did do the main portion of multimaps then and MattCA has been trying to push to get it debugged and more functional. There are some noteworthy projects still to come to get it fully up and running but we do know HOW it will work as far as scripting issues go where it relates to the current mapscripts.As in the vanilla game or added by the mod?
Ironic... I found it to be the most inspiring work in the entire Civ series so far.Sid never worked on that himself and the game received many negative reviews for being too bloated and unimaginative. It's because of this criticism nothing like it has ever been made since (except for maybe Empire Earth, but that's real time not turn based).
it was such a shame how limited the concept was ever applied before they rushed on into civ 3 and never did it again.
Furthermore, this is the first time I've heard anything but outright enthusiasm for it from players as well.
The critics completely focused on the graphics, because that's certainly the most important thing about a TBS game, right? /sThat's what the critics said about the game not the players.
Interesting.They didn't rush to make civ 3 because civ 3 was made by Firaxis and Sid Meier had long left Microprose. Microprose made Test of Time after Sid had long left his original company to found Firaxis. With Firaxis he hired a completely new development staff. Originally Microprose owned the rights to the series, so Firaxis could not make another civ game. However Microprose got bought up by Hasbro Interactive which Hasbro later sold off to Infogrames which led to them solely possessing the right to the civilization franchise. Infogrames later published Civ 3 by contracting Firaxis to develop it since they knew Sid originally created the series. Lastly Take Two bought the rights to civilization which through their subsidiary 2k have repeatedly contracted Firaxis for the rest of the franchise. This means that to this day Sid Meier doesn't even own the rights to his most famous game series, Take Two does, and they simply allow him to develop it.
Drives me nuts how much the graphics was THE only thing that critics gave a dang about around then. I get that it was technologically the thing that was really advancing quickly but it was also ignoring the better details of the game design itself... like if it was fun.The critics completely focused on the graphics, because that's certainly the most important thing about a TBS game, right? /s
ToT was miles above CII in pretty much any way that mattered, with Multimaps (as I already said), trigger-able advances (in the mod Lalande 21185 you got certain advances by e.g. reaching orbit), advances limited to certain factions (in the same mod you had to keep a human and an alien civ around for a while, there was a key advance with one prerequisite limited to humans and one to aliens, but these advances were tradeable). Then there was a fantasy campaign (with an optional Midgard scenario), with civilizations much more different from each other and modified victory conditions. How many of these things were in CII again?
But hey, it had (arguably) worse graphics, so it was certainly an inferior game, right?
The critics completely focused on the graphics, because that's certainly the most important thing about a TBS game, right? /s
From what I understand, he hasn't had a whole lot of input on 5 and 6 either though.
This shouldn't happen, upload savewhy cant i delete complete cities if only have "cultures" in them , no wonders just buildings that I built?? everytime i try to delete them, i get a CTD???
okThis shouldn't happen, upload save