Caveman 2 Cosmos (ideas/discussions thread)

This I can explain.

A large empire (in reality too) is bound to pick up a lot of local cultural variants. The bigger the empire is the greater the variance in cultural differences within the empire are.

In the game expanding your empire, via conquest (for the assimilation of native culture) and settling means you can gain access to more cultures as the game progresses.
As all the Culture Units are maxed at 15 each a small force of said 15 would not be very much in an empire of 20-30 cities. A few different CU's is not only to be expected but fits well with the general overlay of the game.
Also there are no Cultural Buildings that require a Wonder Culture any more. A few small, very low keyed, buildings require a native culture but that's it. Any bonus to wonder building is just that, only a bonus. Any one can build them.

Cheers

EDIT: Forgot to mention that you can only pick up another native culture via conquest so it's an idea to have the Assimilation Option checked. Cultural Linked Start would go against conquest assimilation though, so that one I'd not recommend.

Cheers
 
EDIT: Forgot to mention that you can only pick up another native culture via conquest so it's an idea to have the Assimilation Option checked. Cultural Linked Start would go against conquest assimilation though, so that one I'd not recommend.

It works both ways. If you put Culturally linked starts then that means other civs are less likely to create wonders not from their native region. Thus a European civ conquering a European city will not help you expand your cultural choices.

This gives a more balanced chance for slower civs to get cultures that they do not have access to yet, since they are not in your native region.

I personally like the combo of assimilation and culturally linked starts for the reasons I stated above.
 
Welcome

I have a few suggestion concerning implementation of Poland as separate
culture.

First tech requirement – current is 'Romanticism' this seem to me little
to late since it make they UU and Heroes useless.

Historically beginning of Polish history is X century. But for game purpose it could be set to the beginning of Polish–Lithuanian Commonwealth which is about XV century.
'Golden age' of this country is XVI-XVII century.

So my proposition is to shift tech to 'Political Philosophy' or 'Humanism'.
'Political Philosophy' has advantage of making Polish heroes available on the same time as German ones. Which is good since they have comparable stats.

Second resource requirement – currently this is set to 'Bison'.
More suited is 'Wheat' since Commonwealth exported much of grain to Europe in her 'prime time'.

Thirdly UU – currently it is 'Winged Cavalry' which have stats of Knight which as I say is useless
at this stage.
My suggestion is to change this to 'Winged Hussar' or 'Husaria' and give it the same stat and requirement as 'Hussar' since they are very similar units.

And if someone has a lot of free time waiting between turns ;)
wiki ---> Polish–Lithuanian Commonwealth
 
Welcome

I have a few suggestion concerning implementation of Poland as separate
culture.

First tech requirement – current is 'Romanticism' this seem to me little
to late since it make they UU and Heroes useless.

Historically beginning of Polish history is X century. But for game purpose it could be set to the beginning of Polish–Lithuanian Commonwealth which is about XV century.
'Golden age' of this country is XVI-XVII century.

So my proposition is to shift tech to 'Political Philosophy' or 'Humanism'.
'Political Philosophy' has advantage of making Polish heroes available on the same time as German ones. Which is good since they have comparable stats.

Second resource requirement – currently this is set to 'Bison'.
More suited is 'Wheat' since Commonwealth exported much of grain to Europe in her 'prime time'.

Thirdly UU – currently it is 'Winged Cavalry' which have stats of Knight which as I say is useless
at this stage.
My suggestion is to change this to 'Winged Hussar' or 'Husaria' and give it the same stat and requirement as 'Hussar' since they are very similar units.

And if someone has a lot of free time waiting between turns ;)
wiki ---> Polish–Lithuanian Commonwealth

1. Tech chnage seems resonable.

2. Austrian culture already require Wheat. I picked Bison since the European Bison lived in the Białowieża Forest which straddles the border between Belarus and Poland. It is the only country that Bison fits with.

3. I will have to review the unit.
 
1. Tech chnage seems resonable.

2. Austrian culture already require Wheat. I picked Bison since the European Bison lived in the Białowieża Forest which straddles the border between Belarus and Poland. It is the only country that Bison fits with.

3. I will have to review the unit.


Thanks for replay.

As of Bizons. Ok I see the reasoning.
They impact on Polish culture was minimal, but since wheat was taken and I do not have better proposal I mast live with this.
After all, if probability of they appearance on map has the same level as wheat and if they appear in the same type of climate in game, they could be used.
 
It always bugegd me that once you are #1 in GPT, basically you will outtech all enemies if you don't run crazy diplomatically, have a fair share in trading (after a while controlling who has what and when) and also have a decent army to prevent attacks from isolated enemies, the game gets boring. They just don't catch up.

Well sometimes they don't want to trade some techs? I steal them with spies (not so hard if the civ is not on the other side of the earth and even for that there are fast ships well positioned for a classic baton change load/unload exploit chain..).

So what I suggest is that there is something like a game option that increases difficulty even further than deity if player GPT is 25% higher than the average of top score 20% AI for X turns (relating to game speed).

May the "increasing difficulty option be modified in that regard? Actually I don't know if the formula above would be reasonable, but I somehow liked to guerilla-garden a little personal dark age mechanism by making it harder if human player stays #1 in GPT for some time.

After all I want to play the multimaps at some time and I don't if the games get boring before because I runaway economically... :rolleyes:
 
i have 2 compalints:

1.whenever i start a age and exit to the main menu and reload the game i get the 'failed memory allocation" error.

2.when i enter the world builder it always crashes 4 some reason.

please fix...
 
i have 2 compalints:

1.whenever i start a age and exit to the main menu and reload the game i get the 'failed memory allocation" error.

2.when i enter the world builder it always crashes 4 some reason.

please fix...

1 and 2. These problems are both fixed on a 32 bit machine by doing the 3GB switch. That is truly a miracle-worker, at least for me, which made me go from being barely able to play Medium maps to being able to play Huge and Giant maps without problem. If you have a 64 bit machine ignore this advice.
 
i have 2 compalints:

1.whenever i start a age and exit to the main menu and reload the game i get the 'failed memory allocation" error.

2.when i enter the world builder it always crashes 4 some reason.

please fix...

As ls612 says. However with 1) I find it is always better to go all the way out of civ and come back in.

2) may be a graphics problem, it is for me even with the new graphics option to show fewer buildings (here).

Also it may help if you are playing on a 32 bit system to set your ini file up to clear the cache every time. It makes loading the game slower but seems to tidy the cache up somehow reducing crashes.
 
Yesterday I was playing, im in the modern era and my best city, who is grank production + wealth 1 in the world (out of 100+ cities) and who is ranked 1st in the top 5 cities in the world was bribed by arabs. I actually think this is kinda ridiculous considering it only cost him about 10,000 in spy points and if I run 100% spy points I can get like 15k spy points in 1 turn.

The baseline cost for some arab cities to bribe (on immortal) is like 30-40k

Then you can of course get the -50% from preparation. This is simply not balanced since I could theoretically go spy economy for 10 or 20 turns and bribe every single one of his cities...

Keep in mind it is easy to use your hero units as spy specialists in a super spy city + maximum security prison + the um forget its name the +100% building you can build from a spy great person. I have one city that makes over 1500 spy points a turn on 0% spy commerce.

This is fine, however the bribe city + plant nuclear device etc ( with the spy modmod option) defintaley needs to be balanced more or removed.
 
I like and at the same time I hate the Vassel option. They are good in the early game but can get in the way in the late game. Vassel states were around during the middle ages, but as you get into modern age, they dissappered or went independent. Can the Vassel option go obsolete with one of the Modern Techs? You will just lose all your vassels and they go back to being on their own or join with someone else who still has them.
 
I like and at the same time I hate the Vassel option. They are good in the early game but can get in the way in the late game. Vassel states were around during the middle ages, but as you get into modern age, they dissappered or went independent. Can the Vassel option go obsolete with one of the Modern Techs? You will just lose all your vassels and they go back to being on their own or join with someone else who still has them.


I love/hate it as well. But semi indipendent states like this still exist in modern days. Think about the Warsaw Pact states ( ok, that went obsolte with the fall of the USSR , but it´s not that far in the past). A lot of former colonies are still heavily influenced by their parent nations. And some nations are at least partially under foreign military control: Afghanistan, Serbia, Iraq until lately, Germany for quite some time after WW II...
So why shouldn´t Vasall States exist in late game?
 
I love/hate it as well. But semi indipendent states like this still exist in modern days. Think about the Warsaw Pact states ( ok, that went obsolte with the fall of the USSR , but it´s not that far in the past). A lot of former colonies are still heavily influenced by their parent nations. And some nations are at least partially under foreign military control: Afghanistan, Serbia, Iraq until lately, Germany for quite some time after WW II...
So why shouldn´t Vasall States exist in late game?

I think he wants vassals to stop being inflexible and to allow them to break away at a certain point in time (and tech - maybe once universal suffrage is built or something)
Spoiler :

perhaps vassals could have something like a 'modified crime' system that makes them break away if it's value gets too high. The 'modified crime' will spread in their territory the more liberty civics you [and/or they] use and or liberty wonders [Universal Suffrage, UN, Statue of Liberty,...] have been build...


Btw. anyone having suggestions about my last post in this thread: #5766 No reactions yet -- so really no interest in discussing how difficulty could increase after having reached #1 GPT for quite some time (and maybe also #1 in score)? I always wonder how people continue to play a game with double the score the next AI has ---- doesn't it get boring for you guys? And yes, I never attempted to win a mastery, not because I couldn't but because it gets boring to try to. Now here are some controversial points, maybe now we can get something going..:p
 
Im curious how you get so far ahead DRJ can you share some saves with me? I wanna see what you build typically, perhaps I can suggest some setting changes once I have a look at your game. Can I have progressive saves if you have them, like not just your latest one.
 
I think he wants them to stop being inflexible and to be allow vassels to break away at a certain point in time (and tech - maybe once universal suffrage is built or something)
Spoiler :

perhaps vassels could have something like a 'modified crime' system that makes them break away if it's value gets too high. The 'modified crime' will spread in their territory the more liberty civics you [and/or they] use and or liberty wonders [Universal Suffrage, UN, Statue of Liberty,...] have been build...

Nice idea. A difference in civic might also be taken into account. Even if the "master" got a liberal democracy, the "servant" might have a stricter system and not care about liberty at all. The other way round he might want to break away even more then if both were big on liberties.
And since dreaming big never hurts: It could be also trade route dependent. Modern day dependencies often come from economic factors.

To your other point: Maybe events that have rising probabilites depending on your position, or your commerce per turn rate? The bigger an economy is, the more likely a breakdown. Like a sudden and violent increase of inflation, maybe even combined with unhappiness and/or civic changes ( like: free market -> regulated if your people blame the deragulated banks... similarities to real world happenings purely coincidental ;) )

And totaly unrelated: where do I find servopedia entries to features? I would like to add some short texts about crime rate, the wonder counter.. nothing big, just short overviews telling people what the crime symbol is. Since I wondered about that first time I started C2C, was not used to it from RAND, and there recently was someone asking just that in the forum as well.
 
Im curious how you get so far ahead DRJ can you share some saves with me? I wanna see what you build typically, perhaps I can suggest some setting changes once I have a look at your game. Can I have progressive saves if you have them, like not just your latest one.

Just have a look through my posts, I often attach savegames from my current games (although lately I had to delete some to get room for new ones, as saves from GEM tend to get large quite fast)
So far, I played Germany, England, Portugal and Japan on GEM (currently I play as Inca) and always found something that allowed me to catch up and then have a good economical and military position that is pretty unbreakable. So the 'exploits' I polemicized against after the games were several: pillaging, trading, military tactics the AI can't cope with and lately: hunting.

Once you know the game very well and you know what AI does and why and when you can pull it around like a bear with a nose ring. It's cruel and no fun and making it a matter of discussion is a way to make the game better and the AI more challenging again.

Once I started playing deity, I was afraid they would outtech me like hell and I couldn't do it as they have 2 cities and I have only one. Technologically I caught up at the time of late classical, in newer games with Japan late ancient. But after a while I realized that it was not that hard and now I think I will even have a good standing at end of prehistoric (with inca empty-hunting the amazon that is^^).

So yeah, there are quite some things you can do. I think I had a little "how-to"-list included in a post about 10-5 posts ago.

Nice idea. A difference in civic might also be taken into account. Even if the "master" got a liberal democracy, the "servant" might have a stricter system and not care about liberty at all. The other way round he might want to break away even more then if both were big on liberties.
And since dreaming big never hurts: It could be also trade route dependent. Modern day dependencies often come from economic factors.

To your other point: Maybe events that have rising probabilites depending on your position, or your commerce per turn rate? The bigger an economy is, the more likely a breakdown. Like a sudden and violent increase of inflation, maybe even combined with unhappiness and/or civic changes ( like: free market -> regulated if your people blame the deragulated banks... similarities to real world happenings purely coincidental ;) )

I agree on everything you said! Economical problems/breakdown sounds very challenging.
 
I often attach savegames from my current games (although lately I had to delete some to get room for new ones.

ahaha i have been doing that for the last three years, because i have too many attachments, best thing to do is, go to your PM area and look at the bottom left, you'll see attachments there, just start deleting the ones you dont need or want from there, its 10 times easier that way.;)
 
At least now with the current version, its very hard to play on Noble, i like that, the way it used to be when BtS was first out, the Barb's are finally getting their stuff together and attacking, finally.;)

Also as Hydro mentioned before, the Barbs seem to do alooot more razing than taking over the cities??? I haven't had any barbs just take over a city in a long time:confused:
 
So far it seems the Regular AI does more razing than capturing too! I've lost 3 border cities (young with 6 pop or less) in a war and the AI could've captured instead of razed each one. Maybe it didn't want to leave part of it's SoD behind as defenders? Or get counterattacked in a unwalled city? <shrug>

JosEPh
 
So far it seems the Regular AI does more razing than capturing too! I've lost 3 border cities (young with 6 pop or less) in a war and the AI could've captured instead of razed each one. Maybe it didn't want to leave part of it's SoD behind as defenders? Or get counterattacked in a unwalled city? <shrug>

JosEPh

I'll take a look at it when I get round to it (hopefully soonish)
 
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