strategyonly
C2C Supreme Commander
What do you'll think of LIMITING the dog units to a maximum of 5 units, they are just wasting space?? I mean do you really use them that much
What do you'll think of LIMITING the dog units to a maximum of 5 units, they are just wasting space?? I mean do you really use them that much
What do you'll think of LIMITING the dog units to a maximum of 5 units, they are just wasting space?? I mean do you really use them that much
I put a dog in every city!! Do not limit them!!
No rogue units ever sneak into my cities!
I put a dog in every city!! Do not limit them!!
No rogue units ever sneak into my cities!
I keep a spy in each of my cities and 5-10 dogs units per era patrolling my lands. I'm with Hydro on this.
WOW really, i NEVER use them at all, infact in my latest game, i haven't seen an AI thief or Rogue yet, and i am in the middle of Ancient Era now?? And this is on Snail, which takes forever now btw. I have only gotten like five techs and it has taken me about 1 1/2 hours-2 hours so far just for the Ancient Era?? Took me 2 hours just to get out of the Prehistoric Era, almost 3?
Usually takes me about a week's play to get out of prehistoric (on eternity though)
I was hoping you were around alittle, with all the tech changes and buildings and stuff for the Prehistoric/Ancient Era, when i hit the Ancient Era now, the TURN TIMES have gone waaaay up, taking alot longer. . . . .
And playing on Eternity, no darn way, i am glad you have the patients, not me.
I'm still around in a 'lurking on the boards' sense this week. Back properly next week.
I keep a spy in each of my cities and 5-10 dogs units per era patrolling my lands. I'm with Hydro on this.
I do the same. I use the dogs to warn me of Neanders approaching.
But as SO stated I have Not seen a Rogue, Thief, or Ambushers for sometime now. In fact since Crime was added. I have seen an assassin, but only after I was using one in a foreign land.
JosEPh
I tell you what there are like 50 posts in the bug/crashes thread "just waiting for you."
@Koshling,
The only serious bug was the 2616 build that deleted the Feature Cactus. It broke savegames. DH knows about it too.
JosEPh
Yes, I did, features are allowed to be missing now.AIAndy has fixed that already I believe
Yes, I did, features are allowed to be missing now.
When the savegame loading code encounters a feature that is no more in the XML, it just treats it as NO_FEATURE. That does not run any code that removes improvements right away, so they should still be present.Does that include improvements? Since the features I am removing are ones that should have been resources but were added before the resource limit was removed. Which means they had special improvements for them. If it does then all the stuff I have been doing to keep games going has been a waste.
What do you'll think of LIMITING the dog units to a maximum of 5 units, they are just wasting space?? I mean do you really use them that much
I put a dog in every city!! Do not limit them!!
No rogue units ever sneak into my cities!
I keep a spy in each of my cities and 5-10 dogs units per era patrolling my lands. I'm with Hydro on this.
WOW really, i NEVER use them at all, infact in my latest game, i haven't seen an AI thief or Rogue yet, and i am in the middle of Ancient Era now?? And this is on Snail, which takes forever now btw. I have only gotten like five techs and it has taken me about 1 1/2 hours-2 hours so far just for the Ancient Era?? Took me 2 hours just to get out of the Prehistoric Era, almost 3?
When the savegame loading code encounters a feature that is no more in the XML, it just treats it as NO_FEATURE. That does not run any code that removes improvements right away, so they should still be present.
Now they are wasting tDogs and GG???