If they cannot yet then it is the same easy change as with the features.No I meant can improvements also disappear without breaking a game.
If they cannot yet then it is the same easy change as with the features.No I meant can improvements also disappear without breaking a game.
Koshling mentioned he'd work on both of these issues eventually. The problem with the GGs is the AI thinks that they are completely best to be used as Commanders and so that's why they're all hoarded like that. Obviously, this is not entirely true, but telling the ai to strike a balance takes some interesting mathematics in the programming. He did say he did something to reduce the ai's fetish for dogs but apparently it didn't work quite as well as hoped...
It should use the respective BUG settings as default. If not, then that is a bug.-Could you add some kind of option so I dont have to click the option hide untrainable units/building for every town after I load my game. It really bugs me especially on larger maps (= lots of towns)
It should use the respective BUG settings as default. If not, then that is a bug.
Is it possible to order a group of units to attack the same tile/town without me giving the same order for every unit? If not would be nice if this could be added.
I'm not sure how you setup your games but if you're starting a 'custom game' (which you REALLY should be doing in C2C), you can select as many players as you like despite the default that comes up based on map size.-this might not be possible but I was wondering if a slider could be added during game setup. The slider would add or remove the number of players in game.
I'm not sure how you setup your games but if you're starting a 'custom game' (which you REALLY should be doing in C2C), you can select as many players as you like despite the default that comes up based on map size.
I am thinking of adding a "Trail Blazer" unit at Tracking which is an upgrade to and is similar to the Wanderer and move the scout and tracker to hunting. Does that that sound right?
Yes custom game it the way i play.
I just don't like to manually add more players especially when i want to add 30 or more players to my game.
Having an option or slider would make it less time consuming.
Aren't those a little close to each other? Hunting is only a few techs from Tracking.
Tracking -> Trapping -> Hunting
The released downloadable Tech Tree Editor only allows updating of the standard
values for Warlords or vanilla Civ4. If you want it to edit a custom tag
developed by a modder you will need to merge that mod with the Tech Tree Editor.
To do this you will need to merge the SDK and python files from the other mod
with the Tech Tree Editor SDK and python files.
Merge TheLopez TechEditor with C2C
Can we have this added to C2C?
When I put it in the mod folder it tries to replace CivGameCore.DLL and I know if i do it will break the mod. This will help me create Techs like 10x faster, and no xml errors.
I think all it needs is to add the new code from the TechEditor's DLL to our own DLL and the code for the TechEditor python files to our own python files.
I going to look to see if i can do it myself but i have no experience in this.
I hope we can make this TechEditor standard in C2C..(like mapmakers are standard in every RTS game)
@strattegyonly
if your using thelopez techeditor may i have a copy please?
u can use anonfiles.com to upload it..