Caveman 2 Cosmos (ideas/discussions thread)

As good as that is, it would be nice to also reduce the size of the save files. ;)
 
Who said I wanted only one code improvement? ;)
 
As good as that is, it would be nice to also reduce the size of the save files. ;)

The answer to that is to play smaller games like you did when you 1st got Civ IV, long before BtS was introduced and all the Modding. ;)

JosEPh
 
Do not know if this should be posted here in the ideas/discussion thread or in the plain Caveman 2 Cosmos thread.
I see that it takes 2 settled slaves now to support 1 slave specialist. Should that be the other way around? 1 settled slave to support 2 slave specialists?
 
Do not know if this should be posted here in the ideas/discussion thread or in the plain Caveman 2 Cosmos thread.
I see that it takes 2 settled slaves now to support 1 slave specialist. Should that be the other way around? 1 settled slave to support 2 slave specialists?

The discussion should probably be in the captives thread. It is the way it is as that is what I first thought of since there were complaints about too many specialists. Now I am thinking the number should really be related to the buildings and other specialists you have but that will rquire much work.
 
How about a promotion, needing Combat 5, to allow a combat unit to get no negative results from a goody hut? Later in the game, all the huts left are guarded by a barbarian unit, and scouts cannot attack, it has to be a combat unit and they frequently get hostile results.
 
How about a promotion, needing Combat 5, to allow a combat unit to get no negative results from a goody hut? Later in the game, all the huts left are guarded by a barbarian unit, and scouts cannot attack, it has to be a combat unit and they frequently get hostile results.

I shall keep this idea in mind. I'd intended a trait line to interact with goodies and some scout promos to but this is a cool idea too. Would be a long time before I could make these any kind of priority but this is a good one for the plan bank.
 
There is currently a bug such that naval units with the no negative results tag set is ignored.

Keep that in a list of things to address regarding the goody islands. That whole thing has a couple of them from what I recall.
 
How about a promotion, needing Combat 5, to allow a combat unit to get no negative results from a goody hut? Later in the game, all the huts left are guarded by a barbarian unit, and scouts cannot attack, it has to be a combat unit and they frequently get hostile results.
It would be neater if the scout could create a dummy unit that can't move, or fight for that matter, that would lure the barbarian off the goody hut in an attempt to attack the dummy, giving the scout an opportunity to visit the goody hut.
 
It would be neater if the scout could create a dummy unit that can't move, or fight for that matter, that would lure the barbarian off the goody hut in an attempt to attack the dummy, giving the scout an opportunity to visit the goody hut.

even giving the guard an easy victory of a captive, they still do not move off the hut.
 
I have noticed multiple improvements on the same space. A Pasture, Nomadic herd and a Scavenging came are all in the same space. I can pillage each of them in turn. Is this intentional or a bug?

Again a request to make a script confirmation on the gift key, asking are you sure you want to gift this unit. I have hit this key by mistake many times and have to reload to get my unit back.
 
I have noticed multiple improvements on the same space. A Pasture, Nomadic herd and a Scavenging came are all in the same space. I can pillage each of them in turn. Is this intentional or a bug?
Intentional. One is an upgrade of the other. As you are raiding it's downgraded each time, much like razing towns in vanilla.

Have you noticed how there's a LOT more gold to be had in raids like these nowadays? I'm really liking that...

Again a request to make a script confirmation on the gift key, asking are you sure you want to gift this unit. I have hit this key by mistake many times and have to reload to get my unit back.
Noted. Will have to get to that at some point. It is annoying, yes. But equally so trying to find and fix it up to give that confirmation popup. And fairly random as far as projects go so try to remind once we're in a freeze (on the bugs page). That might help.
 
Thats strange, as they do if you give them subdued animals.

My tactic has been to send subdued birds out with every scout to lure the barbarian guard off the goody hut; and it always work.

Koshling added some code to the attack function of the AI that has them evaluate the value of attacking along with the risk. Must be that the bird is so weak and yet capturable so is perceived as valuable to attack as well.

Interesting strategy.
 
I just spend a few hours looking for a bug but in the end it was no bug because it is by design.

One AI city just built ~800 Units in a few turns and that made those turns a bit slower. It is caused by all the buildings giving production or +% to production and +325% to Military Unit Production also seems alot?
 
I just spend a few hours looking for a bug but in the end it was no bug because it is by design.

One AI city just built ~800 Units in a few turns and that made those turns a bit slower. It is caused by all the buildings giving production or +% to production and +325% to Military Unit Production also seems alot?

Too much buildings its our core problem.
 
You use 'many' with countable nouns ("too many buildings") and 'much' with other nouns ("too much money"). It's the same with 'fewer' and 'less', e.g. "We need fewer buildings so that we have less gold in the game."

That said, I completely agree. There are so many resources (and the buildings that grant them), I'm often overwhelmed. For instance, why on earth do we need mattresses? What significant part do they have in the history of civilisation?
 
Tnx for hint. My English is basic at best :)

As for buidlings, currently im working on new buttons for them and sometimes im really suprised. For example Online Genealogy Center :)
 
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