Thunderbrd
C2C War Dog
1) It intensifies some things, yes. That's probably unavoidable.I used to think that the "size matters game mode tended to benefit weak players as it potentially allows them to confront powerful AIs which are ahead in tech with regards to them, however, the empirical evidence of my own game experience has shown me quite the opposite in that regard: as unit merges can be a huge hammer cost for the weak AIs (and the human player at the high difficulty settings I frecuently play on) if they want to confront more powerful AIs, as a matter of fact, the "size matters" game option rewards powerful AIs that are ahead in tech as it can potentially prevent them from spending millions (millions!) of hammers in weaker merges of technologically-inferior units.
Playing size matters at high difficulty levels can put a strain in gameplay balance, and it can be quite nightmarish and even gamebreaking for such things as hunting early on the game.
A couple of game options that prevented Animal AIs from merging its units or that makes technologically advanced merges more costly would be welcome.
2) The animal issue with large herds has a plan to be addressed with some combat abilities and combat dynamics to come that can cause force split events to take place during combat that then re-initialize combat with one of the branches of the split. AKA, a Lion attacks a herd and eventually isolates one of the herd rather than tries to fight them all, and the herd isn't exactly trying to fight back (usually) in that case. Some dynamics to show this sort of combat result is needed. Hunters don't usually try to kill every animal in a large group of them, just the one they want to take from the group. Some morale based rules are hopefully to go into development soon and I'm still debating which is more important to develop first as that seems to be potentially one big reason for this splitting effect.
One can always manipulate the spawn infos but I'm quite happy that hunting is not a 'kill everything you see' affair and is actually a bit of a game of judgment calls and stealth and sometimes the hunter becomes the hunted in Size Matters. Hunters are not really meant to be going it alone until they are made stealthy enough to get away with it and even then maybe an accompanying scout to draw away the serious predators that are better at it than your hunter is still a valid strategy to help ensure yoru hunter's survival. It's not impossible - it's challenging, and nothing is worse than a game that isn't challenging.