Some observations from my current game (I am recalling most of this from memory, so feel free to point out if you see something wrong or something is innacurate):
I feel like there are not enough buildings that give a flat output of espionage points.
I also feel that maybe slavery went from being an overpowered mechanic to a quite underpowered mechanic, some of the debuffs that slave specialist have are quite severe (such as the -
and -
), and while I understand that certain traits (such as Grim, +2
per settle slave), civics (such as caste system or capitalist labour- +1
per specialist) and wonders can still make slaves an excellent asset to have and slavery can be a good strategy early on. However, I feel like that is way too short-lived, because you start getting penalised for having the slavery worldview as soon as you research some Medieval tech, let alone once you can build factories and steel mills.
I am not so sure about this point, because certain players can surely feel that slavery is still an overpowered mechanic.
Maybe I'm wrong because I still remember back into v35/v36 when slaves gave a +10
/
/
bonus each (instead of just +8) and the only penalisation for having the slavery worldview was an unhappiness debuff with certain civics (such as a "marxism" in the society category giving a +5
debuff) or religions (zoroastrianism), so, as soon as you had a happiness surplus you used to be able to own hundreds of slave specialists until the very end of the game. Needless to say, back then, this was EXTREMELY overpowered.
So, maybe I am wrong.
Overall, I like the wasted food mechanic, but I have noticed that it can impact the development hugely because development depends heavily in how fast population do grow, and now, the date not only is innacurate, it makes no sense, in my game the most advanced AI around me entered Ancient Era at around the year 900AD.
Cities are smaller than ever, and while this can also be caused by the slavery "nerfing" (having food settled slaves is not as tempting as it used to be) this is not just me, AI's cities are also smaller. The development is SO slow that I am starting to consider just spamming food merchant units, which is basically turning
into stored
.
Other side effect of the food mechanic is that
is no longer relevant or at least not as relevant as it used to, you can settle near marshes and flood plains as recklessly as you want while having net
, you can chop down all the forests around you while having net
, Great Doctors are quite useless now and sometimes I even let the disease property run out of control in purpuse so I can save up some
for later.
Yet another side effect of the food mechanic is that now hunting is even more important in early game (I like this, I am not complaining, just pointing it out) because hunting isn't adjusted by the wasted food mechanic, hunting can get you tons of stored