I'm curious to know what you're experience is now with having a PC to use Mods (and Congrats for that btw!) compared to Console play. What are the Mods you find the most essential? Some QoL favorites? And what do you think is missing in Mods (something that isn't adressed by Mods)?
My biggest issues with Civ 6 has been 1UPT, the awful AI, how broken most of the new modes are, too many balance issues to list, the often terrible UI, and districts
So here is my mod list with some commentary on what they are and what issues I feel they solve for me
ARS - Improved Movement v2.2.
Increases movement allowances and allows one unit per class per hex. So you can have one melee, one ranged and one cavalry unit per hex. Breaks up the “sliding tile puzzle” agony when moving units without turning the game into Stack O Doom. I replayed Civ4 recently, and that got tedious fast. Encourages combined arms tactics, as the best way to concentrate force is to have a mix of units
ARS - Improved Promotions v1.2
Makes the promotions more interesting and varied
Better Report Screen
Oh My God I can actually see what a policy card will do if I pick it. How is this not in the base game
Better Coastal Cities and Water Tiles
Gives a buff to Coast cities and water tiles
Customization VI
All the in depth tweaking options for just about every mechanic in the game. You can make things like Loyalty stronger, weaker or just GONE. Religion can become a passive spread mechanic. AND YOU CAN DELETE THE WORLD CONGRESS
Earlier Causis Bellis
Earlier Lumber Mills
Enhanced Mod Manager
Extended Policy Cards
Lyceum - Early Science Building
Basically a science producing Monument
No More Districts ++
Moves every district that does not depend on location to function (encampments, harbour, neighbourhoods) to the city centre. Ridiculously streamlines the game
p0kiel’s better encampment
Real Strategy
Major buff to the AI
Starting Scout
Enhanced Mod Manager
Gedemo Otto von Bismarck
JFD’s Frederick II