Caveman2Cosmos v40.1 Player Guide NEW DISCORD SERVER! Come Join our Live Discussion Community! Download Here! Forward for v40.1 v40.1 We have been working on a lot of bugfixes, graphics, and general improvements in all sorts of areas. v40.1 does not introduce new rules or any significant new content. It's just a better game. Thanks, in largest part to @billw2015 , @Toffer90 , @raxo2222 , and @DrD_AVEL for their hard work on improving the greatest of the CivIV mods! Meanwhile, I've been laying low and in planning mode. v40 Welcome to the team BillW and Anq! With our newest team members bringing some cutting edge game industry professional level coding skills, we have overhauled a lot regarding the underlying game engine. Processing speed, memory management and balance improvements are the hallmarks of this version release. Players are reaching farther and farther into the later eras without encountering critical bugs than ever before, and the time it takes to get there has been dramatically streamlined. We also include a major rework in the Prehistoric and Information age Tech Trees and some civic improvements that should all help create better staging of unit access points and economic balance factors. You will find that the first part of the game will play out very differently if you were highly familiar with the best practices in the Prehistoric era. There are numerous new strategies and interesting decisions to make as you seek to advance to a Sedentary Lifestyle. Oh, also, and I can't believe I forgot to mention this on the download notes... Toffer's PPIO is now stock with the mod. This thing is truly awesome UI design and you'll find that the pedia is lightning fast now as well as a tremendous number of various improvements in the UI have been made. One more thing... you may notice a number of sprite graphics have been vastly improved. That would be thanks to our newest art team member, DrD_AVEL (affectionately known as Daredevil) who connects to us through our Discord server and has just today made his first Git commit just after this version update. He's been helping us with lots of 2d art and does a great job beautifying things all over the place. Thanks DrD_AVEL! Also, keep in mind that if you are new to the mod from pre-v39, the Complex Traits would be a very interesting thing for you to explore, particularly if you use Developing Leaders and Start with No Positive Traits. And again, if you want to experience a precursor to the multi-maps space exploration system, the mod is capable of working with some great space maps that are included in the Maps and Scenarios sub-forum. Our core map-scripts don't generate off-world locations but with these scenarios and maps you can explore out into space and beyond now. As noted, we've had a lot of new development work on these this cycle as well. We're quite proud of this version release. I hope you enjoy playing it as much as we enjoyed getting it to this point of development! The Player's Guide My intention here is to explain not only just what is new in the version 40 release, but also to help to summarize some important things for anyone new to Caveman2Cosmos in general. I will NOT try to explain the basics of Civilization here. But it may come through anyhow. This is also not a marketing document, but an aide to players. There are more strategic notes in the Strategy and Tips sub-forum, and it's also a great place to leave your insights for others. But this is to help give an initial overview of the elements of C2C that makes this a truly unique Civ experience. Not everyone will find this to be the ideal mod for Civ IV. We've been called over-engineered, kitchen sink, the largest mod for Civ IV that exists, a fine balance of madness and genius, built on top of some 4 mods before it with equally large ambitions. As one of our founders, @Hydromancerx stated repeatedly in the early days of the mod, some 7-8 years ago, MORE IS MORE is the founding philosophy here. However, although it IS huge and complex, with a bewildering array of options for the player, and probably intimidating to many, we've taken a lot of steps to ensure that the game can be configured to be nearly as basic as Vanilla BtS with just some additional content, or can be set up to include an incredible degree of additional depth for those craving deeper immersion. Thus it is important for a guide such as this to help players understand how to get out of C2C what they are seeking. While the name of the mod may encapsulate our long-term design intentions, we have sought to do far more than just expand the scope of the game's timeline. We've also intended to further flesh out every era, add meaningful new content in every game sector and deepen and develop new and core game mechanics so as to make this a more powerful model of Human development and an experience of true strategic mastery. For that is what our mod is REALLY about, the story of the span of the human experience. C2C is about all of us, no matter what nation we hail from in this one life that will span a blink of time in the big picture of the experience of mice and men. This is an exploration of where we've been, what our ancestors experienced. What we learned from those experiences and what we've passed on. It's about where we're headed. Where we could have gone and did not. And most of all WHY these experiences have taken place, how they sprouted from those that preceded them. It is from the past that we can learn about our future. The whole of human consciousness from Caveman to Cosmos is our legacy, and it's far bigger than any of us can imagine. But perhaps our mod can expand that imagination for us all, just a little bit.