1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Caves Of Ice - A Terrain Conversion for Civ BE

Discussion in 'CivBE - Released Mods' started by HandyVac, Jul 24, 2015.

  1. HandyVac

    HandyVac Gentleman

    Joined:
    Apr 24, 2014
    Messages:
    270
    Gender:
    Male
    Location:
    The shire where the oxen cross the river. UK.
    A second entry for my Superbiomes collection. Caves Of Ice makes both graphical and functional changes to transform the planet into a frozen, arctic world.

    Spoiler :

    New Terrain Features
    Glacier (replaces forest): has no yield but is a source of fresh water to adjacent tiles. Costs Energy for workers to remove.

    Miasmic Frost (replaces marsh): reduces food, energy and production yields by 1. Costs energy for workers to remove, and spreads miasma into all adjacent tiles when they do so.
    Spoiler :

    Sea Ice (replaces ice): Is present in all coastal tiles excepts those containing a resource or adjacent to a river. It is passable but rough terrain for naval units. Embarked units may not enter Sea Ice until Fabrication is researched.
    Spoiler :

    In addition, all terrain is changed to a terrain type one step colder:
    Desert -> Grassland -> Plains -> Tundra -> Snow -> Snow with a glacier on it.

    New Orbital Unit
    Thermal Mirror: Removes glaciers and miasmic frost from the area of effect. Unlocks at Ballistic Lev and costs Titanium to build.

    Modified Buildings
    Vivarium: Costs 1 Geothermal. Gives +1 Food from Snow (instead of from desert).

    Mass Digester: Costs 1 Petroleum. Gives +1 Production (instead of energy) from Tundra.

    Cytonursery: Costs 1 Geothermal. Gives +1 Science from Glaciers and Miasmic Frost (instead of food from marsh).

    Water Refinery: Costs 1 Geothermal. Allows tiles with Sea Ice to be worked.


    Compatability and Known Issues
    Works with all map types and biomes.

    If used with a mod that changes terrain graphics, the glacier may look like a forest (but will still function as a glacier).

    This mod uses a modified version of "LoadScreen.lua", so will conflict with any other mod which also overrides that file (which is unlikely to be many).

    This mod changes worker build actions, and so suffers from the well-known bug that causes the unit action panel to dissapear. To avoid this problem, load the mod, exit back to the mods menu, and then load the mod a second time before starting a new game or loading a savegame.


    DOWNLOAD FROM CIVFANATICS

    DOWNLOAD FROM STEAM
     
  2. hevans900

    hevans900 Chieftain

    Joined:
    Sep 15, 2015
    Messages:
    97
    Location:
    United Kingdom
    I love your complete biome overhauls - can we expect more from you?

    If so what is your next planned one? :crazyeye:

    I'd love to see a 'toxic waste' biome - turn all the water in to some miasmic slime or some such liquid - make it damage anyone within 1 tile until you research some perk that allows units to filter the air. Could give negative health multipliers to any cities within range of the toxic water (rivers/lakes/oceans) which can eventually turn in to positive multipliers with the right tech.

    You could even super-buff the aliens if they were within 1 tile of the slime - add a combat multiplier? (I actually have no idea if this is moddable).

    Sorry for the brain dump - I am just bored at work :D
     
  3. HandyVac

    HandyVac Gentleman

    Joined:
    Apr 24, 2014
    Messages:
    270
    Gender:
    Male
    Location:
    The shire where the oxen cross the river. UK.
    Now updated to work with (and require) BERT.

    This now specifically changes the Frigid biome, and includes changes to the names and yields of all land terrain types. (Ice Sheet, Permafrost, Tundra and Scrubland, with Meltwater streams, unworkable Crevasses and workable Rocky Outcrops)
     

Share This Page